here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Dawg axis -vs- vold allies +9
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Ships first. Damage the CV’s, dd, cr, ff’s, kill CV’s last
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Kiangsu to 17 Sea Zone
4 infantry moved from Korea to Amur
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
3 artilleries moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Malaya
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Amur
Japanese attack with 4 infantry
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 4 artilleries
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 2 cruisers, 2 destroyers and 1 fighter
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Units damaged: 2 carriers owned by the Americans
1 cruiser owned by the Japanese retreated to 6 Sea Zone
Americans win with 2 carriers, 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is -30
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 1 destroyer
4 fighters owned by the Americans forced to land in Iwo JimaNon Combat Move - Japanese
2 bombers moved from 17 Sea Zone to JapanPlace Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 6 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea ZoneNon Combat Move - Americans
4 fighters moved from Iwo Jima to 33 Sea Zone
2 carriers and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
4 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
6 submarines and 1 transport placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 artillery
retreated to Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ManchuriaPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
2 infantry placed in Jehol
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Manchuria: 1 fighter
EDIT: Adding units owned by Chinese to Jehol: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 82 Sea Zone
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from India to Shan State
8 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 82 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
2 destroyers placed in 106 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,3,6
British collect 27 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 transports moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 3 transports
99 Sea Zone : 1 flag
98 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transport
91 Sea Zone : 1 cruiser, 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 55 / 68
Russians : 32 / 40
Japanese : 43 / 46
Americans : 51 / 75
Chinese : 12 / 13
British : 30 / 28
UK_Pacific : 7 / 7
Italians : 11 / 21
ANZAC : 17 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from India to Yunnan
1 fighter moved from Queensland to South AustraliaNon Combat Move - ANZAC
1 fighter moved from Java to YunnanPlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 artillery moved from Nigeria to French West Africa
Germans take French West Africa from French
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
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scramble orders please
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none
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 artillery moved from Nigeria to French West Africa
Germans take French West Africa from French
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 artilleries, 3 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
2 fighters moved from 110 Sea Zone to Morocco
2 tactical_bombers moved from Morocco to Gibraltar
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Baltic States
3 aaGuns, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Baltic States to Novgorod
2 artilleries and 3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
2 armour moved from Bessarabia to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Bessarabia to Eastern Poland
2 bombers moved from Greece to GibraltarPlace Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
Germans undo move 1.
2 fighters placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in Southern France
2 bombers placed in FranceTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 bombers moved from Russia to Archangel
1 artillery and 2 infantry moved from Smolensk to Archangel
1 bomber moved from Russia to Archangel
1 bomber moved from Russia to Belarus
2 infantry moved from Iraq to Syria
1 bomber moved from Caucasus to SyriaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 3 bombers and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians win, taking Syria from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 bomber moved from Syria to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 bomber moved from Belarus to Russia
3 bombers moved from Archangel to RussiaPlace Units - Russians
1 artillery, 1 bomber and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Germans to Russians
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 7 infantry
EDIT: Removing units owned by Russians from Russia: 7 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,2,2,4
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
6 infantry moved from Korea to Manchuria
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Kweichow to Hopei
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 bombers moved from Japan to Manchuria
6 infantry moved from Korea to Manchuria
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Kweichow to Hopei
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to Kwangtung
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in Szechwan
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/15 hits
Chinese roll dice for 9 infantry in Manchuria, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 : 6/12 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry
Casualties for Russians: 9 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 fighter moved from Manchuria to 6 Sea Zone
3 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Manchuria to KoreaPlace Units - Japanese
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun, 3 fighters and 3 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 flag, 3 infantry
Shensi : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 armour
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 5 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 57 / 71
Russians : 33 / 40
Japanese : 50 / 50
Americans : 51 / 75
Chinese : 5 / 13
British : 30 / 28
UK_Pacific : 7 / 7
Italians : 10 / 21
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.367
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.294
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 14 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines -
I know you’ve been itchin’ to scramble those fighters - now’s your chance ;)
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scramble all 6 fighters. ool make a destroyer the last boat to go. land any fighters left on gibralter
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boats 1st to go
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 14 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 5 bombers, 2 carriers, 2 destroyers, 4 fighters, 14 submarines and 3 transports
Germans defend with 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers; Italians defend with 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Units damaged: 2 carriers owned by the Germans
2 submarines owned by the Americans Submerged
Americans win with 5 bombers and 3 transports remaining. Battle score for attacker is 40
Casualties for Germans: 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers
Casualties for Italians: 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 12 submarines
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 airfield
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans winAmericans win, taking Morocco from Germans with 1 armour, 2 artilleries and 2 infantry remaining with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Americans: 2 infantry
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to British Columbia
5 bombers moved from 91 Sea Zone to West Indies
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs





