Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Szechwan to Sikang
2 fighters, 6 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
1 bomber moved from Japan to Amur
1 mech_infantry moved from Jehol to Amur
1 mech_infantry moved from Jehol to Amur
1 bomber moved from French Indo China to India
2 bombers moved from Shensi to India
3 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 armour moved from Szechwan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Sikang
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in India rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in India causes 17 damage total. Damaged units is as follows: factory_major = 11, harbour = 6
Battle in Sikang
Japanese attack with 2 artilleries and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 3 infantry and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Japanese attack with 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 8 infantry
Japanese win, taking Amur from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 6 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 8 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
1 fighter moved from Shensi to Kwangtung
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to Japan
2 fighters and 1 tactical_bomber moved from Amur to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from India to French Indo China
2 bombers moved from India to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Manchuria to Korea
1 bomber moved from Amur to Japan
1 tactical_bomber moved from Sikang to Yunnan
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
Battle in 97 Sea Zone
Americans attack with 4 submarines
Italians defend with 3 destroyers, 2 fighters and 1 tactical_bomber
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 3 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win, taking Celebes from Japanese with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Italians: 1 destroyer
Casualties for Americans: 4 submarines
Battle in Dutch New Guinea
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win, taking Dutch New Guinea from Japanese with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
2 submarines placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
45 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
26 Sea Zone : 3 submarines and 2 transports
10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 artillery and 5 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 2 mech_infantrys
93 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 53
Russians : 26 / 39
Japanese : 59 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 5 / 6
Italians : 16 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 4.000
Variance : 2.783
Standard Deviation : 1.668
Total rolls : 24
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.583
Median : 4.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 tactical_bomber moved from Eastern Persia to Russia
1 bomber moved from India to Russia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Caucasus
4 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
4 infantry moved from India to Burma
4 artilleries moved from India to Burma
3 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from West India to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from India to Burma
1 artillery and 3 infantry moved from West India to India
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 79 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 32 PUs;
British buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 tactical_bomber moved from Eastern Persia to Russia
1 bomber moved from India to Russia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Caucasus
4 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
4 infantry moved from India to Burma
4 artilleries moved from India to Burma
3 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from West India to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from India to Burma
1 artillery and 3 infantry moved from West India to India
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 79 Sea Zone to 39 Sea Zone
Combat - British
Battle in Burma
British attack with 4 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys
Japanese defend with 2 armour, 2 infantry and 4 mech_infantrys
British roll dice for 4 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys in Burma, round 2 : 3/13 hits
Japanese roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Burma, round 2 : 3/8 hits
3 infantry owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 4 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys in Burma, round 3 : 6/10 hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Burma, round 3 : 3/5 hits
1 infantry owned by the British, 2 armour owned by the Japanese, 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour, 2 infantry and 4 mech_infantrys
Casualties for British: 4 infantry and 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Burma to India
Place Units - British
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 12 PUs total
Territory Summary for British and UK_Pacific :
Burma : 4 artilleries and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
41 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Norway : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Russia : 1 bomber and 1 tactical_bomber
Caucasus : 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 4 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Production/PUs Summary :
Germans : 49 / 53
Russians : 26 / 39
Japanese : 58 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 16 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.467
Median : 4.000
Variance : 1.424
Standard Deviation : 1.193
Total rolls : 60
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.435
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Italians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.583
Median : 4.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Apparently I’m as excited as you! :-D
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 tactical_bombers
EDIT: Adding units owned by Italians to Southern Italy: 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 tactical_bombers
EDIT: Adding units owned by Italians to Southern Italy: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
OK, I swear I’m done with NCM changes. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 tactical_bombers
EDIT: Adding units owned by Italians to Southern Italy: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
62 Sea Zone : 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 49 / 53
Russians : 23 / 39
Japanese : 58 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 19 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 49 / 53
Russians : 23 / 39
Japanese : 58 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 19 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 fighters moved from Denmark to Norway
1 fighter moved from Finland to Norway
2 infantry and 3 mech_infantrys moved from Finland to Norway
12 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Bryansk to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 fighters moved from Denmark to Norway
1 fighter moved from Finland to Norway
2 infantry and 3 mech_infantrys moved from Finland to Norway
12 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Bryansk to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour, 12 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Caucasus from Russians with 2 armour, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Battle in Norway
Germans attack with 5 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 infantry and 1 mech_infantry
Germans win, taking Norway from British with 5 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total. Damaged units is as follows: airfield = 4, factory_major = 15
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
2 tactical_bombers moved from Caucasus to Bryansk
1 fighter moved from Norway to Denmark
1 fighter moved from Norway to Denmark
1 fighter moved from Norway to Denmark
2 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Again, I assumed you wouldn’t want to send two fighters against 2 Bombers and one Tac. But if you do, feel free to roll it here and edit accordingly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
2 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 37 PUs
Territory Summary for Russians :
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
Vologda : 1 infantry
Smolensk : 1 artillery and 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 56 / 78
Russians : 22 / 37
Japanese : 58 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 30 / 38
UK_Pacific : 6 / 12
Italians : 16 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.143
Median : 5.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Germans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Korea to Manchuria
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Sikang to Szechwan
1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kwangsi to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Korea to Manchuria
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Sikang to Szechwan
1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kwangsi to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 5 armour and 7 mech_infantrys
British defend with 4 artilleries and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 artilleries and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Philippines
2 bombers moved from Yunnan to Philippines
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to Yunnan
3 fighters moved from Kiangsu to Philippines
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,2
Japanese collect 60 PUs (8 lost to blockades); end with 60 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 harbour, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 harbour, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield and 1 harbour placed in Java
2 submarines and 1 transport placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
42 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
26 Sea Zone : 1 destroyer, 3 submarines and 1 transport
10 Sea Zone : 2 submarines and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
63 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 flag, 3 artilleries and 7 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 56 / 78
Russians : 16 / 37
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 38
UK_Pacific : 5 / 12
Italians : 16 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.696
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Japanese Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15