@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Scramble??
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 factory_minors and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Burma
4 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 112 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 2 destroyers
British win, taking 106 Sea Zone from Germans with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for British: 1 bomber
Non Combat Move - British
4 fighters moved from 112 Sea Zone to United Kingdom
1 battleship moved from 76 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Ethiopia to 80 Sea Zone
1 fighter moved from Ethiopia to 80 Sea Zone
1 fighter moved from Ethiopia to Egypt
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
3 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 artilleries moved from 79 Sea Zone to West India
Place Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Slovakia Hungary to Russia
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to Algeria
1 mech_infantry moved from Baltic States to Belarus
Italians take Belarus from Russians
Combat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Algeria
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
2 armour moved from Baltic States to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Russia to Western Ukraine
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 34 Sea Zone to 18 Sea Zone
3 fighters moved from 18 Sea Zone to 6 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour, 5 artilleries and 20 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
6 armour, 2 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Bryansk
3 bombers moved from Slovakia Hungary to Bryansk
3 armour moved from Novgorod to Bryansk
2 fighters moved from 127 Sea Zone to Bryansk
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 11 armour, 5 artilleries, 4 bombers, 2 fighters, 20 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 6 artilleries, 34 infantry and 4 mech_infantrys
Germans win, taking Bryansk from Russians with 3 armour, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 8 armour, 5 artilleries, 20 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 6 artilleries, 34 infantry and 4 mech_infantrys
Non Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
3 aaGuns moved from Eastern Poland to Western Ukraine
4 bombers moved from Bryansk to Eastern Poland
2 fighters and 3 tactical_bombers moved from Bryansk to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 9 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
1 factory_minor placed in Western Ukraine
1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
3 artilleries placed in France
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
15 infantry moved from Amur to Korea
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Yakut S.S.R. to Yenisey
2 tactical_bombers moved from Novosibirsk to Bryansk
1 fighter moved from Novosibirsk to Bryansk
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 3 armour
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 aaGun and 10 infantry
9 infantry owned by the Russians retreated to Amur
Japanese win with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
15 infantry moved from Amur to Korea
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Yakut S.S.R. to Yenisey
2 tactical_bombers moved from Novosibirsk to Bryansk
1 fighter moved from Novosibirsk to Bryansk
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 3 armour
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 aaGun and 10 infantry
9 infantry owned by the Russians retreated to Amur
Japanese win with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 destroyer and 1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
3 artilleries and 3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Japan to 6 Sea Zone
sz6 OOL?
Damage Battleship.
Cruisers.
Carriers damaged and killed together with their planes (blocks of 4 hits).
Thx
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 destroyer and 1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
3 artilleries and 3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 3 artilleries and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 carrier and 3 fighters; Americans defend with 2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 8 fighters, 2 infantry, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 carrier and 3 fighters
Casualties for Americans: 2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 8 fighters, 2 infantry, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
2 bombers and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
3 destroyers moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Gibraltar from Italians with 2 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 4 tactical_bombers
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 3 submarines
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,3
Americans collect 47 PUs (3 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
We can adjust with Forum dice if you prefer other OOL.
Thx
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 79 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
3 artilleries moved from West India to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 3 transports moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to Sumatra
3 infantry moved from 41 Sea Zone to Sumatra
3 artilleries moved from 41 Sea Zone to Sumatra
Combat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
Japanese defend with 1 transport
British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Sumatra
British attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 infantry
British win, taking Sumatra from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
11 infantry moved from India to Burma
4 artilleries moved from India to Burma
1 aaGun moved from India to Burma
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
1 artillery moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 103 Sea Zone to 91 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Albania to Yugoslavia
1 fighter moved from Greece to Southern Italy
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery placed in Northern Italy
2 destroyers and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to New Guinea
3 infantry moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs