You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
L14 G40 Vold vs JuanSpain (allies+9) tie breaker
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yes, 3 fighters from Japan. 2 kami’s on the dd.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 destroyers moved from 33 Sea Zone to 23 Sea Zone
6 fighters moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Wake Island to 17 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
6 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in 23 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in 6 Sea Zone
Americans attack with 1 bomber, 11 fighters and 1 tactical_bomber
Japanese defend with 6 destroyers, 3 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Java from Japanese with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 6 destroyers and 3 fighters
Casualties for Americans: 1 bomber and 1 fighterNon Combat Move - Americans
4 carriers moved from 33 Sea Zone to 17 Sea Zone
1 battleship moved from 33 Sea Zone to 17 Sea Zone
3 cruisers moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 5 transports placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,1
Americans collect 52 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from Shan State to Burma
4 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone -
Scramble??
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 factory_minors and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Burma
4 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 112 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 2 destroyers
British win, taking 106 Sea Zone from Germans with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for British: 1 bomberNon Combat Move - British
4 fighters moved from 112 Sea Zone to United Kingdom
1 battleship moved from 76 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Ethiopia to 80 Sea Zone
1 fighter moved from Ethiopia to 80 Sea Zone
1 fighter moved from Ethiopia to Egypt
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
3 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 artilleries moved from 79 Sea Zone to West IndiaPlace Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Slovakia Hungary to Russia
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to Algeria
1 mech_infantry moved from Baltic States to Belarus
Italians take Belarus from RussiansCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Algeria
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
2 armour moved from Baltic States to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Russia to Western UkrainePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 34 Sea Zone to 18 Sea Zone
3 fighters moved from 18 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 armour, 5 artilleries and 20 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
6 armour, 2 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Bryansk
3 bombers moved from Slovakia Hungary to Bryansk
3 armour moved from Novgorod to Bryansk
2 fighters moved from 127 Sea Zone to Bryansk
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 11 armour, 5 artilleries, 4 bombers, 2 fighters, 20 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 6 artilleries, 34 infantry and 4 mech_infantrys
Germans win, taking Bryansk from Russians with 3 armour, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 8 armour, 5 artilleries, 20 infantry and 3 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 6 artilleries, 34 infantry and 4 mech_infantrysNon Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
3 aaGuns moved from Eastern Poland to Western Ukraine
4 bombers moved from Bryansk to Eastern Poland
2 fighters and 3 tactical_bombers moved from Bryansk to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 9 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
1 factory_minor placed in Western Ukraine
1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
15 infantry moved from Amur to Korea
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Yakut S.S.R. to Yenisey
2 tactical_bombers moved from Novosibirsk to Bryansk
1 fighter moved from Novosibirsk to Bryansk
3 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 3 armour
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 aaGun and 10 infantry
9 infantry owned by the Russians retreated to Amur
Japanese win with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to TambovPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
15 infantry moved from Amur to Korea
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Yakut S.S.R. to Yenisey
2 tactical_bombers moved from Novosibirsk to Bryansk
1 fighter moved from Novosibirsk to Bryansk
3 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 3 armour
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 aaGun and 10 infantry
9 infantry owned by the Russians retreated to Amur
Japanese win with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Russia
1 fighter moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to TambovPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 destroyer and 1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
3 artilleries and 3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Japan to 6 Sea Zone -
sz6 OOL?
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Damage Battleship.
Cruisers.
Carriers damaged and killed together with their planes (blocks of 4 hits).
Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 destroyer and 1 submarine moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
3 artilleries and 3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 3 artilleries and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 carrier and 3 fighters; Americans defend with 2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 8 fighters, 2 infantry, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 carrier and 3 fighters
Casualties for Americans: 2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 8 fighters, 2 infantry, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
2 bombers and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
4 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
3 destroyers moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Gibraltar from Italians with 2 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 4 tactical_bombers
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 3 submarines
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
Place Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 6,3
Americans collect 47 PUs (3 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
We can adjust with Forum dice if you prefer other OOL.
Thx