@gamerman01 @oysteilo @Booper Sorry for the slow pace gents, it’s been rough re-adjusting to this map, wanted to hopefully make sure I didn’t ruin the game this early.
L14 G40 Ghostglider (axis) vs. Rasmustb (allied +9)
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Test summary from TripleA, engine version: 1.8.0.3, time: 21:30:41
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J1 sent
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Greece
Italians attack with 1 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Malta
Italians attack with 1 bomber
British defend with 1 aaGun, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British win with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 aaGun
Casualties for Italians: 1 bomberNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Malta: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Jeg har tilladt mig at Edit-cancel angreb på Malta, så jeg får mit fly tilbage og du får din AA gun tilbage, som skrevet i mail inden jeg rullede. Jeg håber det er OK. Hvis ikke, så ændrer vi bare tilbage igen.
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Jeg har tilladt mig at Edit-cancel angreb på Malta, så jeg får mit fly tilbage og du får din AA gun tilbage, som skrevet i mail inden jeg rullede. Jeg håber det er OK. Hvis ikke, så ændrer vi bare tilbage igen.
Har svaret dig på mail, men det er self. helt ok. Hvis det havde haft betydning for kampen, skulle du da også have haft lov til en reroll med bomber - altså når det drejer sig om så åbenlyse fejl er jeg meget large, og er nok rimelig large i det hele taget.
Det skulle gerne være taktik og strategi, der afgør spillet (og terninger grrrr) og ikke tåbelige bommerter…
Finder lidt glæde i, at italienerne i deres første runde trods alt kæmpede mod nogen, der godt kunne ramme, selv om jeg gruer for skæbnen for det fredselskende fredelige folk i Egypten
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Det er vist din tur…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneTurn Complete - French
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Hej Jakob
Beklager forsinkelsen og mange tak for din tålmodighed! Hvis du så også lige kunne slå en masse 6’ere nede i middelhavet :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 armour, 1 artillery and 2 mech_infantrys moved from France to Southern France
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
2 tactical_bombers moved from Western Germany to Southern FranceCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Scotland
Battle in Southern France
Germans attack with 2 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Scotland from British, taking Southern France from French with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier and 2 fighters
1 submarine owned by the Germans Submerged
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 armour moved from Norway to Finland
2 aaGuns moved from Western Germany to Germany
1 artillery moved from France to Western Germany
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Northern Italy to Alexandria
2 fighters and 1 tactical_bomber moved from Western Germany to Alexandria
2 tactical_bombers moved from Southern France to Southern Italy
2 armour moved from Yugoslavia to Poland
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Bulgaria to Yugoslavia
4 infantry moved from Bulgaria to Romania
1 armour moved from France to Yugoslavia
2 armour moved from France to GermanyPlace Units - Germans
10 artilleries placed in Germany
4 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 2 armour, 2 artilleries and 5 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Rostov to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
3 artilleries moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters and 8 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Soviet Far East
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 2 bombers, 8 fighters, 3 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour moved from Jehol to Suiyuyan
1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 7 infantry moved from Jehol to Chahar
1 artillery moved from Korea to Amur
2 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 bomber, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsi to Kwangsi
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to HunanPlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Western United States to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Western United States to Eastern United States
1 fighter moved from 26 Sea Zone to Western United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
baaaahh
Tabte endnu en 75%'er i middelhavet æv bæv. Kan ikke se, hvordan jeg kan komme tilbage i dette spil. Du får sejren…
Men vil meget gerne have en revanche asap! Gerne med samme konstellation, men tager også gerne en ny bidding round mm.
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Tak for spillet. Sluttede alt for hurtigt pga. de skæve kampe.
Vi kan godt tage en revance med samme bud. Jeg starter en ny tråd med mig som axis igen.