Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 32 / 48
Americans : 52 / 52
Chinese : 6 / 6
British : 27 / 26
UK_Pacific : 17 / 17
Italians : 16 / 21
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.700
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10
ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 5.333
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Greece
2 infantry moved from Bulgaria to Greece
1 infantry moved from Romania to Bessarabia
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship moved from 112 Sea Zone to 127 Sea Zone
2 bombers moved from France to Morocco
1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Morocco
2 fighters moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 bomber and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 4/4 hits
French roll dice for 1 bomber and 3 infantry in Morocco, round 2 : 0/4 hits
1 infantry owned by the British, 1 bomber owned by the British and 2 infantry owned by the French lost in Morocco
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for French: 2 infantry
Casualties for British: 1 bomber and 1 infantry
Battle in Greece
Germans attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Greece, round 2 : 0/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour and 1 infantry in Greece, round 3 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 infantry
Battle in 115 Sea Zone
Germans attack with 2 fighters
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 115 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 2 aaGuns and 4 infantry in Novgorod, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 0/3 hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits
Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 : 1/3 hits
Russians roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries in Novgorod, round 5 : 2/2 hits
Russians roll dice for 2 infantry in Novgorod, round 5 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns, 1 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
3 armour moved from Greater Southern Germany to Eastern Poland
1 armour and 1 infantry moved from Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
3 aaGuns, 3 artilleries and 3 infantry moved from Germany to Poland
1 fighter moved from 115 Sea Zone to Germany
2 bombers moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 armour moved from Western Germany to Poland
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 artilleries and 2 infantry placed in Germany
2 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 bombers and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 fighter and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Romania : 3 infantry
Poland : 3 aaGuns, 1 armour, 3 artilleries and 3 infantry
Germany : 2 artilleries, 1 factory_major, 1 fighter and 2 infantry
Baltic States : 1 flag, 2 armour, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 5 armour, 5 artilleries, 15 infantry and 3 mech_infantrys
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 1 infantry
127 Sea Zone : 1 battleship and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 33 / 37
Japanese : 32 / 48
Americans : 52 / 52
Chinese : 6 / 6
British : 27 / 26
UK_Pacific : 17 / 17
Italians : 16 / 21
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Karelia to Novgorod
14 infantry moved from Karelia to Finland
4 infantry moved from Belarus to Novgorod
17 infantry moved from Amur to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Karelia to Novgorod
14 infantry moved from Karelia to Finland
4 infantry moved from Belarus to Novgorod
17 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits
Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 2/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 15 infantry in Korea, round 3 : 5/15 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
3 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 2/5 hits
Germans roll dice for 2 artilleries in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 14 infantry
Germans defend with 7 infantry
Russians roll dice for 14 infantry in Finland, round 2 : 2/14 hits
Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 12 infantry in Finland, round 3 : 2/12 hits
Germans roll dice for 5 infantry in Finland, round 3 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 9 infantry in Finland, round 4 : 0/9 hits
Germans roll dice for 3 infantry in Finland, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 8 infantry in Finland, round 5 : 1/8 hits
Germans roll dice for 3 infantry in Finland, round 5 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 7 infantry in Finland, round 6 : 1/7 hits
Germans roll dice for 2 infantry in Finland, round 6 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 7 infantry in Finland, round 7 : 0/7 hits
Germans roll dice for 1 infantry in Finland, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 6 infantry in Finland, round 8 : 1/6 hits
Germans roll dice for 1 infantry in Finland, round 8 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 6 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 7 infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Belarus to Smolensk
1 infantry moved from Smolensk to Belarus
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Amur to Korea
5 infantry moved from Russia to Smolensk
5 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
3 infantry placed in Volgograd
Russians undo move 1.
3 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 15 infantry
Manchuria : 1 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 2 armour, 2 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 aaGun, 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
115 Sea Zone : 1 submarine
Finland : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 43 / 57
Russians : 40 / 43
Japanese : 26 / 48
Americans : 52 / 52
Chinese : 9 / 6
British : 27 / 26
UK_Pacific : 17 / 17
Italians : 16 / 21
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 28 times
3 was rolled 19 times
4 was rolled 27 times
5 was rolled 27 times
6 was rolled 19 times
Average roll : 3.500
Median : 4.000
Variance : 0.705
Standard Deviation : 0.840
Total rolls : 140
Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.375
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Russians Combat
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.530
Median : 4.000
Variance : 0.747
Standard Deviation : 0.865
Total rolls : 100
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 3 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 artilleries and 3 infantry moved from Yunnan to Burma
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Burma
1 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 transports moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Shantung to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Shensi, round 2 : 1/7 hits
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 0/6 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Shensi, round 3 : 0/7 hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits
2 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 4 : 3/5 hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 4 : 3/5 hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 5 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 2/2 hits
Chinese roll dice for 1 fighter in Shensi, round 6 : 1/1 hits
1 fighter owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Philippines
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 9/13 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
2 infantry moved from Chahar to Jehol
1 fighter moved from Shensi to Hunan
Place Units - Japanese
2 destroyers and 2 transports placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters and 4 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 4 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 fighter
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 armour, 3 artilleries and 3 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 destroyer and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 43 / 57
Russians : 40 / 43
Japanese : 42 / 42
Americans : 50 / 52
Chinese : 5 / 6
British : 27 / 26
UK_Pacific : 9 / 17
Italians : 16 / 21
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 7 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to Quebec
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Aleutian Islands : 1 bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 1 transport
7 Sea Zone : 1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports
54 Sea Zone : 1 cruiser and 1 submarine
Central United States : 1 factory_major
Central America : 1 mech_infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Quebec : 1 aaGun and 1 infantry
New Brunswick Nova Scotia : 1 aaGun, 1 artillery and 1 infantry
101 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 43 / 57
Russians : 40 / 43
Japanese : 42 / 42
Americans : 50 / 70
Chinese : 5 / 6
British : 27 / 26
UK_Pacific : 9 / 17
Italians : 16 / 21
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Hopei : 2 infantry
Chahar : 2 infantry
Sikang : 2 infantry
Production/PUs Summary :
Germans : 43 / 57
Russians : 40 / 43
Japanese : 40 / 42
Americans : 50 / 70
Chinese : 7 / 7
British : 27 / 26
UK_Pacific : 9 / 17
Italians : 16 / 21
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 artilleries moved from Alexandria to Egypt
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
4 artilleries and 8 infantry moved from India to Burma
2 infantry moved from India to Burma
1 battleship and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 artilleries moved from Alexandria to Egypt
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
4 artilleries and 8 infantry moved from India to Burma
2 infantry moved from India to Burma
1 battleship and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 2 fighters
Italians defend with 1 armour
British roll dice for 2 fighters in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser and 1 transport
Battle in Burma
British attack with 4 artilleries and 10 infantry
Japanese defend with 1 armour, 3 artilleries and 3 infantry
British roll dice for 4 artilleries and 10 infantry in Burma, round 2 : 5/14 hits
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Burma, round 2 : 3/7 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British roll dice for 4 artilleries and 7 infantry in Burma, round 3 : 4/11 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 2/2 hits
2 infantry owned by the British, 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 3 artilleries and 3 infantry
Casualties for British: 5 infantry
Non Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
Place Units - British
1 destroyer placed in 106 Sea Zone
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
British collect 25 PUs (2 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
Burma : 4 artilleries and 5 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Tanganyika Territory : 1 infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
Eire : 1 flag, 1 infantry
81 Sea Zone : 1 battleship and 2 destroyers
Production/PUs Summary :
Germans : 43 / 57
Russians : 40 / 43
Japanese : 39 / 42
Americans : 50 / 70
Chinese : 7 / 7
British : 27 / 25
UK_Pacific : 10 / 9
Italians : 16 / 21
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.038
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 53
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29
Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
Italians take Morocco from French
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Italian Somaliland to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Kenya : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 1 transport
Yugoslavia : 1 artillery and 1 infantry
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 43 / 57
Russians : 40 / 43
Japanese : 39 / 42
Americans : 50 / 70
Chinese : 7 / 7
British : 27 / 25
UK_Pacific : 10 / 9
Italians : 17 / 27
ANZAC : 18 / 18
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
ANZAC collect 18 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 1 bomber in Novgorod, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 fighter moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
2 bombers moved from Gibraltar to Western Germany
3 aaGuns, 1 armour, 3 artilleries and 3 infantry moved from Poland to Baltic States
1 battleship and 2 transports moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 5 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
3 infantry moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
1 bomber placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 artillery placed in Germany
1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Romania : 1 armour
Poland : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germany : 2 armour, 1 artillery, 1 bomber, 1 factory_major and 4 mech_infantrys
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag, 3 aaGuns, 5 armour, 4 artilleries, 12 infantry and 2 mech_infantrys
Baltic States : 1 flag, 3 aaGuns, 1 armour, 3 artilleries and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 5 infantry
Western Ukraine : 1 flag, 1 artillery
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 2 transports
106 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 48 / 58
Russians : 35 / 43
Japanese : 39 / 42
Americans : 50 / 70
Chinese : 7 / 7
British : 27 / 25
UK_Pacific : 10 / 9
Italians : 17 / 27
ANZAC : 18 / 20
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 artilleries and 6 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
15 infantry moved from Korea to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 artilleries and 6 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
15 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries and 6 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 2 : 3/9 hits
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Bessarabia, round 3 : 2/7 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Bessarabia, round 4 : 3/6 hits
Germans roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 4 infantry
Battle in Manchuria
Russians attack with 15 infantry
Japanese defend with 4 infantry
Russians roll dice for 15 infantry in Manchuria, round 2 : 2/15 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 0/14 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
Russians roll dice for 14 infantry in Manchuria, round 4 : 1/14 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 5 : 1/14 hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 fighter moved from Western Ukraine to Smolensk
1 aaGun, 1 armour, 4 infantry and 1 mech_infantry moved from Bryansk to Smolensk
1 artillery and 8 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
5 infantry moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Ukraine to Smolensk
3 infantry moved from Ukraine to Bessarabia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,4,3
Russians collect 34 PUs (6 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Territory Summary for Russians :
Korea : 1 flag
Manchuria : 2 aaGuns and 14 infantry
Norway : 1 flag, 1 infantry
Karelia : 5 infantry
Bryansk : 1 infantry
Bessarabia : 1 armour, 2 artilleries and 5 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor, 2 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Smolensk : 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 43 / 58
Russians : 40 / 40
Japanese : 36 / 42
Americans : 50 / 70
Chinese : 10 / 7
British : 27 / 25
UK_Pacific : 10 / 9
Italians : 17 / 27
ANZAC : 18 / 20
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 28 times
Average roll : 3.636
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 143
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.350
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.350
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Russians Combat
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3.670
Median : 4.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 91
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Jehol to Chahar
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 3/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Korea
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Kwangsi to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 factory_minor placed in Malaya
1 armour placed in Kiangsu
2 submarines placed in 6 Sea Zone
2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 armour and 2 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 submarine and 1 transport
36 Sea Zone : 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 43 / 58
Russians : 37 / 40
Japanese : 48 / 48
Americans : 50 / 70
Chinese : 9 / 7
British : 27 / 25
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Aleutian Islands to 16 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Aleutian Islands to 16 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 89 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 89 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 bomber, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 5 Sea Zone
1 bomber moved from 5 Sea Zone to Amur
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 8 fighters, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
1 aaGun moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Amur : 1 armour, 1 artillery, 1 bomber and 4 infantry
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer and 1 submarine
3 Sea Zone : 1 transport
5 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser and 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Central America : 1 mech_infantry
Southeast Mexico : 1 mech_infantry
Eastern United States : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 artillery and 1 infantry
89 Sea Zone : 1 flag, 2 destroyers
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 43 / 58
Russians : 37 / 40
Japanese : 48 / 48
Americans : 50 / 70
Chinese : 9 / 7
British : 27 / 25
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 4 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 43 / 58
Russians : 37 / 40
Japanese : 45 / 48
Americans : 50 / 70
Chinese : 12 / 13
British : 27 / 25
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10