@pacifiersboard scramble orders for 36?
Ziggurat (Axis) vs. UnknownSoldier (Allies+10)
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I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangsi to Java
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kwangsi to Hunan
2 tactical_bombers moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from 36 Sea Zone to Hunan
1 tactical_bomber moved from Shan State to Hunan
2 fighters moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to HunanCombat - Japanese
Battle in Celebes
Battle in Borneo
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 2/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
1 bomber owned by the Japanese retreated
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 battleships, 2 cruisers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Korea
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from Java to Shan State
2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Hunan to 36 Sea Zone
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
3 tactical_bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 artillery moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 aaGun, 8 infantry and 1 mech_infantry moved from Manchuria to Korea
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Hunan to KwangsiPlace Units - Japanese
1 armour placed in India
3 submarines placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 36 Sea Zone
3 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 fighters, 3 infantry and 5 tactical_bombers
Korea : 1 aaGun, 1 fighter, 8 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag, 1 bomber
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
20 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 41 / 47
Russians : 32 / 40
Japanese : 57 / 61
Americans : 50 / 70
Chinese : 6 / 9
British : 34 / 39
UK_Pacific : 3 / 0
Italians : 14 / 17
ANZAC : 14 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.
Yup yup, that’s exactly what I wanted. Sorry, shoulda mentioned it after Germany.
And why, why, oh why do I keep attacking your islands?!?! I’ll learn my lesson one of these days… Next time I’m coming in with the whole air force :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Queensland to Shan State
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans win, taking Philippines from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Shan State, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in ManchuriaNon Combat Move - Americans
1 bomber moved from Shan State to Szechwan
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 2 fighters and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Manchuria : 1 artillery
Szechwan : 1 bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
35 Sea Zone : 1 flag, 1 destroyer and 1 transport
26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
10 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
112 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports
123 Sea Zone : 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports
101 Sea Zone : 3 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 47
Russians : 32 / 40
Japanese : 52 / 61
Americans : 52 / 77
Chinese : 9 / 9
British : 34 / 39
UK_Pacific : 3 / 0
Italians : 14 / 17
ANZAC : 14 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
10 infantry moved from Shensi to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 13 infantryProduction/PUs Summary :
Germans : 41 / 47
Russians : 32 / 40
Japanese : 49 / 61
Americans : 52 / 77
Chinese : 12 / 12
British : 34 / 39
UK_Pacific : 3 / 0
Italians : 14 / 17
ANZAC : 14 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am assuming you do not want to scramble 2 fighters out of Western Germany against 5 fighters, 2 destroyers, a carrier, and a partridge in a pear tree :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
1 artillery moved from Trans-Jordan to IraqCombat - British
Battle in Denmark
Battle in Norway
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 4/6 hits
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Norway
British win, taking Denmark from Germans, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 3/10 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from Ethiopia to Egypt
2 transports moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone
1 bomber moved from Norway to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to 112 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
1 carrier placed in 109 Sea Zone
1 carrier and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
Denmark : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
109 Sea Zone : 1 carrier and 2 fighters
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 36 / 47
Russians : 32 / 40
Japanese : 49 / 61
Americans : 52 / 77
Chinese : 12 / 12
British : 42 / 47
UK_Pacific : 3 / 0
Italians : 13 / 17
ANZAC : 14 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.
Yup yup, that’s exactly what I wanted. Sorry, shoulda mentioned it after Germany.
And why, why, oh why do I keep attacking your islands?!?! I’ll learn my lesson one of these days… Next time I’m coming in with the whole air force :P.
Except for that bomber :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 bomber moved from Bulgaria to Rostov
2 armour moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Rostov to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3
Italians collect 9 PUs (6 lost to blockades); end with 11 PUs totalTerritory Summary for Italians :
Western Germany : 2 artilleries and 4 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 10 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Bryansk : 1 flag
Rostov : 1 flag, 3 armour
Bessarabia : 1 flag
Ukraine : 1 infantry
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 bomber
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 36 / 47
Russians : 30 / 40
Japanese : 49 / 61
Americans : 52 / 77
Chinese : 12 / 12
British : 42 / 47
UK_Pacific : 3 / 0
Italians : 15 / 11
ANZAC : 14 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.
Yup yup, that’s exactly what I wanted. Sorry, shoulda mentioned it after Germany.
And why, why, oh why do I keep attacking your islands?!?! I’ll learn my lesson one of these days… Next time I’m coming in with the whole air force :P.
Except for that bomber :-D
Yeah, that was quite the slick move. Frustrates me all the more that there were safe spots for it to land if I’d been paying attention. Damn you!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
54 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 36 / 47
Russians : 30 / 40
Japanese : 49 / 61
Americans : 52 / 77
Chinese : 12 / 12
British : 42 / 47
UK_Pacific : 3 / 0
Italians : 15 / 11
ANZAC : 14 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 artillery moved from Southern France to France
French take France from Germans
French take Tunisia from BritishCombat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to MoroccoTurn Complete - French
French collect 17 PUs; end with 17 PUs totalTerritory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
112 Sea Zone : 1 fighter
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 32 / 47
Russians : 30 / 40
Japanese : 49 / 61
Americans : 52 / 77
Chinese : 12 / 12
British : 41 / 47
UK_Pacific : 3 / 0
Italians : 15 / 11
ANZAC : 14 / 19
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Baltic States to Belarus
Germans take Belarus from Russians
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
15 armour, 5 artilleries, 24 infantry and 2 tactical_bombers moved from Bryansk to Russia
2 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
1 fighter moved from Southern Italy to France
1 fighter moved from Western Germany to France
3 infantry moved from Western Germany to Denmark
4 bombers moved from Western Ukraine to Russia
1 fighter moved from Western Germany to Denmark
1 bomber moved from Western Ukraine to Denmark
1 bomber moved from Western Ukraine to France
1 armour and 2 mech_infantrys moved from Germany to France
2 infantry moved from Western Germany to FranceCombat - Germans
Battle in France
Germans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in France, round 2 : 2/8 hits
French roll dice for 1 artillery and 4 infantry in France, round 2 : 2/5 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in France
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in France, round 3 : 3/6 hits
French roll dice for 1 artillery and 2 infantry in France, round 3 : 0/3 hits
2 infantry owned by the French and 1 artillery owned by the French lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 4 infantry
Battle in Denmark
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 : 1/5 hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the British lost in Denmark
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Denmark, round 3 : 2/5 hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novgorod
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 15 armour, 5 artilleries, 4 bombers, 2 fighters, 24 infantry, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 4/6 hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 15 armour, 5 artilleries, 4 bombers, 24 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 22/55 hits
Russians roll dice for 2 aaGuns, 5 armour, 4 artilleries, 1 bomber, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/48 hits
1 bomber owned by the Russians, 19 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 15 armour, 5 artilleries, 4 bombers, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/38 hits
Russians roll dice for 5 armour, 4 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 11/28 hits
14 infantry owned by the Russians, 3 armour owned by the Russians, 7 infantry owned by the Germans, 4 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans roll dice for 15 armour, 1 artillery, 4 bombers, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/27 hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 4 : 3/5 hits
1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 4 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Germans: 5 artilleries, 2 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 5 armour, 4 artilleries, 1 bomber, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
2 tactical_bombers moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Ukraine
4 bombers moved from Russia to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from France to Germany
1 fighter moved from France to Western Germany
1 bomber moved from France to Western Germany
1 fighter moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6
Germans collect 47 PUs (1 lost to blockades); end with 104 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 factory_major, 1 fighter and 14 infantry
Denmark : 3 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag, 4 bombers and 2 tactical_bombers
Russia : 1 flag, 3 aaGuns, 1 airfield, 15 armour, 1 factory_minor and 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 tactical_bomber
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Bulgaria : 1 flag, 4 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 48 / 124
Russians : 20 / 0
Japanese : 49 / 61
Americans : 52 / 77
Chinese : 12 / 12
British : 39 / 47
UK_Pacific : 3 / 0
Italians : 15 / 11
ANZAC : 14 / 19
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
4/6 AAs…. since when is Moscow an island?!? Check the dice!! He’s using loaded dice!! Oh, I rolled them? /slinks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 aaGun moved from Vologda to Samara
2 artilleries and 3 infantry moved from Vologda to Novosibirsk
6 infantry moved from Kansu to Suiyuyan
2 aaGuns and 12 infantry moved from Amur to Manchuria
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to KareliaTurn Complete - Russians
Territory Summary for Russians :
Manchuria : 2 aaGuns and 12 infantry
Suiyuyan : 6 infantry
Belarus : 1 infantry
Karelia : 1 infantry
Bryansk : 1 infantry
Vyborg : 1 infantry
Archangel : 1 infantry
Tambov : 1 infantry
Novosibirsk : 2 artilleries and 3 infantry
Vologda : 1 aaGun
Samara : 1 aaGun
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 47 / 124
Russians : 22 / 0
Japanese : 49 / 61
Americans : 52 / 77
Chinese : 12 / 12
British : 39 / 47
UK_Pacific : 3 / 0
Italians : 14 / 11
ANZAC : 14 / 19
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
4/6 AAs…. since when is Moscow an island?!? Check the dice!! He’s using loaded dice!! Oh, I rolled them? /slinks
Since they were left all alone to the evil invading horde :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 tactical_bomber moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to Manchuria
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 4/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 35 Sea Zone from Americans with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manchuria
Japanese attack with 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry; Americans defend with 1 artillery
AA fire in Manchuria : 1/6 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 3 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 6/16 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 12 infantry in Manchuria, round 2 : 3/13 hits
4 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 3 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 3 : 4/13 hits
Chinese roll dice for 1 artillery and 8 infantry in Manchuria, round 3 : 4/9 hits
4 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 4 : 2/9 hits
Chinese roll dice for 1 artillery and 4 infantry in Manchuria, round 4 : 2/5 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 fighters and 4 tactical_bombers in Manchuria, round 5 : 5/7 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 5 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 fighters, 8 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Hunan
2 fighters and 4 tactical_bombers moved from Manchuria to Korea
1 infantry moved from Chahar to Jehol
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 destroyers placed in 37 Sea Zone
1 bomber placed in Japan
1 submarine placed in 37 Sea Zone
2 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 2 tactical_bombers
Korea : 1 aaGun, 2 fighters and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Hunan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 armour
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
37 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 submarine and 1 transport
20 Sea Zone : 2 submarines
6 Sea Zone : 1 destroyer and 1 submarine
West India : 1 flagProduction/PUs Summary :
Germans : 47 / 124
Russians : 22 / 0
Japanese : 58 / 69
Americans : 50 / 77
Chinese : 11 / 12
British : 39 / 47
UK_Pacific : 1 / 0
Italians : 14 / 11
ANZAC : 10 / 19
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Szechwan to JeholCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Holland Belgium
Battle in Jehol
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Americans roll dice for 1 bomber in Jehol, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Jehol, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Manchuria
1 bomber moved from Jehol to Manchuria
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to Ontario
1 aaGun moved from Eastern United States to Ontario
2 fighters moved from Eastern United States to Iceland
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ontario: 2 aaGuns
EDIT: Adding units owned by Americans to Quebec: 2 aaGuns
EDIT: Removing units owned by French from 112 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 112 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Manchuria : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 2 submarines and 3 transports
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Iceland : 2 fighters
Quebec : 2 aaGuns
United Kingdom : 2 artilleries, 3 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 mech_infantry
106 Sea Zone : 1 armour, 3 infantry, 2 mech_infantrys and 3 transports
109 Sea Zone : 3 transports
110 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 44 / 124
Russians : 22 / 0
Japanese : 58 / 69
Americans : 53 / 73
Chinese : 11 / 12
British : 39 / 47
UK_Pacific : 1 / 0
Italians : 14 / 11
ANZAC : 10 / 19
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I accidentally closed the game instead of posting China, so I will edit the results in and post
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Turning off Edit Mode
Battle in Hunan
Japanese defend with 1 artilleryNon Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to KweichowPlace Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Manchuria : 4 infantry
Yunnan : 1 infantry
Kweichow : 1 fighter and 12 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 44 / 124
Russians : 22 / 0
Japanese : 55 / 69
Americans : 53 / 73
Chinese : 14 / 14
British : 39 / 47
UK_Pacific : 1 / 0
Italians : 14 / 11
ANZAC : 10 / 19
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





