2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Tambov
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,1,5,4,5,5,3,5,1
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Bryansk : 1 armour, 1 artillery and 3 infantry
Rostov : 1 armour and 2 mech_infantrys
Archangel : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Tambov : 1 armour and 2 infantry
Volgograd : 1 factory_minor
Smolensk : 1 armour, 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 55
Russians : 29 / 26
Japanese : 32 / 48
Americans : 61 / 81
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.270
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 37Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.895
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 2 fighters; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Jehol to Anhwe
1 bomber moved from Japan to Anhwe
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Japan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 2 fighters; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Jehol to Anhwe
1 bomber moved from Japan to Anhwe
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Japan to KiangsiCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 2 artilleries and 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Queensland
Japanese attack with 1 armour and 4 mech_infantrys
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Queensland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transportsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
2 fighters moved from Kiangsi to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to Shantung
1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
Japanese undo move 1.
1 factory_minor placed in Shantung
1 factory_minor placed in Manchuria
1 artillery and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
Davy Jones is like “Whaaaa?”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Vyborg to Karelia
1 artillery moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 bomber moved from Norway to Germany
1 bomber moved from Eastern United States to Norway
11 fighters moved from Norway to Karelia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
4 carriers moved from 64 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
3 destroyers moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Karelia
Americans attack with 3 armour, 2 artilleries and 11 fighters
Germans defend with 3 mech_infantrys
Americans roll dice for 3 armour, 2 artilleries and 11 fighters in Karelia, round 2 : 6/16 hits
Germans roll dice for 3 mech_infantrys in Karelia, round 2 : 1/3 hits
1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 3 armour, 1 artillery and 11 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artilleryNon Combat Move - Americans
6 fighters moved from Karelia to Finland
5 fighters moved from Karelia to Norway
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Germany to Norway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Finland
3 armour placed in Norway
1 artillery, 3 fighters and 1 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag
Marshall Islands : 1 flag
Marianas : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield and 2 infantry
26 Sea Zone : 4 destroyers, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 4 carriers and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield and 2 infantry
Norway : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 5 fighters
Karelia : 3 armour and 1 artillery
106 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 3 submarines
Brazil : 1 flag
Finland : 1 flag, 1 artillery, 1 factory_minor, 6 fighters, 1 infantry and 3 mech_infantrys
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 27 / 26
Japanese : 39 / 44
Americans : 59 / 79
Chinese : 8 / 12
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.810
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Anhwe : 3 artilleries and 2 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 27 / 26
Japanese : 38 / 44
Americans : 59 / 79
Chinese : 9 / 15
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.520
Median : 3.000
Variance : 0.125
Standard Deviation : 0.354
Total rolls : 25Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
4 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 bomber moved from Union of South Africa to India
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 bomber moved from Persia to Kazakhstan
1 artillery moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Samara to Kazakhstan
2 armour and 6 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Russia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 25 PUs;
UK_Pacific buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
4 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 bomber moved from Union of South Africa to India
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 bomber moved from Persia to Kazakhstan
1 artillery moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Samara to Kazakhstan
2 armour and 6 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Russia to Western UkraineCombat - British
Battle in Western Ukraine
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
British win, taking Western Ukraine from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/6 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 2 : 3/4 hits
3 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 artillery and 1 bomber in Kazakhstan, round 4 : 2/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Ukraine
British attack with 2 armour and 6 mech_infantrys
Germans defend with 1 factory_minor and 5 mech_infantrys
British roll dice for 2 armour and 6 mech_infantrys in Ukraine, round 2 : 3/8 hits
Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 2/5 hits
2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 3 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 4 : 0/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 5 : 3/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 mech_infantrysNon Combat Move - British
1 bomber moved from Kazakhstan to Russia
1 aaGun moved from Persia to Northwest PersiaPlace Units - British
1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in Malaya
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,1,2,2,6
UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in Malaya change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag
Suiyuyan : 1 artillery
Hunan : 1 mech_infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Samoa : 1 harbour
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Malaya : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
58 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 mech_infantry
Russia : 1 bomber
Ukraine : 2 armour and 3 mech_infantrys
Western Ukraine : 3 mech_infantrys
Turkmenistan : 1 mech_infantry
Caucasus : 5 armour and 4 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 3 mech_infantrys
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 aaGun, 2 artilleries and 1 mech_infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 26
Japanese : 34 / 44
Americans : 59 / 79
Chinese : 13 / 15
British : 36 / 41
UK_Pacific : 27 / 29
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 21 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.308
Median : 3.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 107Null / Other
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14British Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.300
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,5,3
Italians collect 4 PUs (9 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 26
Japanese : 34 / 44
Americans : 59 / 79
Chinese : 13 / 15
British : 36 / 41
UK_Pacific : 27 / 29
Italians : 13 / 10
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You know, I’m gonna gracefully concede at this point. I think I’ve fought about as hard as I could have, but the Allies keep gaining ground. Definitively learned a lot from this game.
We’re 1 and 1, want to go for a third?
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Going for a third is fine, the economy are sliding out of control when I lose a fleet and just shrug it off thinking I’ll just build another one. We’ll start the third game tomorrow?
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Alright. I’ll start the bidding for Allies at +15.
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We’ve split two games with me bidding Allies +9, so I’ll bid that again.
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I thought it might come to that. Bid accepted! I’ll set up my G1 right now.
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Thread is up. Ready for scrambles.