2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Kiangsu to Japan
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Suiyuyan to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Okinawa
1 bomber moved from Japan to 19 Sea Zone
1 armour and 3 mech_infantrys moved from Turkmenistan to KazakhstanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Battle in Kazakhstan
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Kazakhstan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from Okinawa to 6 Sea Zone
1 tactical_bomber moved from Okinawa to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 62 Sea Zone
1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
4 carriers moved from 106 Sea Zone to 64 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Iceland to Norway
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Eastern United States to Norway
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 51 Sea Zone to 62 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Samoa to 51 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 51 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 62 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 62 Sea Zone to New South WalesCombat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 7 transports
Japanese defend with 3 destroyers
Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 7 transports in 62 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 3 destroyers in 62 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 7 transports in 62 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 62 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 destroyer and 7 transports in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
7 transports owned by the Americans retreated to 54 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 destroyer and 2 submarines
Battle in QueenslandNon Combat Move - Americans
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Morocco to NorwayPlace Units - Americans
1 factory_minor placed in Finland
3 armour placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 destroyers and 4 submarines
EDIT: Adding units owned by Americans to 30 Sea Zone: 3 destroyers and 4 submarines
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag
Marshall Islands : 1 flag
Marianas : 1 flag
Queensland : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 2 infantry
30 Sea Zone : 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield and 2 infantry
Norway : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 11 fighters and 1 infantry
Karelia : 1 infantry
Vyborg : 1 artillery
125 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 1 submarine
64 Sea Zone : 4 carriers
97 Sea Zone : 1 flag, 1 destroyer and 2 submarines
92 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 submarines
Finland : 1 flag, 1 artillery and 1 factory_minor
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 54
Russians : 31 / 34
Japanese : 46 / 48
Americans : 61 / 81
Chinese : 5 / 1
British : 34 / 41
UK_Pacific : 21 / 21
Italians : 13 / 5
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
3 infantry moved from Yunnan to KweichowNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Kweichow : 3 infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 31 / 34
Japanese : 46 / 48
Americans : 61 / 81
Chinese : 5 / 12
British : 34 / 41
UK_Pacific : 21 / 21
Italians : 13 / 5
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 35 PUs;
British buy 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Kwangsi to Kwangtung
2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery and 3 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
3 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
British take Northwest Persia from Germans
2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Volgograd to Russia
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea ZoneCombat - British
Battle in Bryansk
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 3 mech_infantrys in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
3 mech_infantrys owned by the British retreated to Russia
Battle in Iraq
British attack with 4 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Germans defend with 8 armour and 1 factory_minor
British roll dice for 4 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Iraq, round 2 : 5/13 hits
Germans roll dice for 8 armour in Iraq, round 2 : 4/8 hits
2 infantry owned by the British, 5 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Iraq
British roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Iraq, round 3 : 5/9 hits
Germans roll dice for 3 armour in Iraq, round 3 : 1/3 hits
3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
British winGermans win with 1 mech_infantry remaining, taking Iraq from Germans with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 8 armour
Casualties for British: 2 infantry and 3 mech_infantrys
Battle in Malaya
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 1/6 hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Greece
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 3 bombers; Italians defend with 1 fighter
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 3/4 hits
Germans roll dice for 3 bombers and 1 fighter in Greece, round 2 : 2/4 hits
2 infantry owned by the British and 3 bombers owned by the Germans lost in Greece
British roll dice for 1 artillery and 1 mech_infantry in Greece, round 3 : 0/2 hits
Germans roll dice for 1 fighter in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Greece
British roll dice for 1 artillery in Greece, round 4 : 0/1 hits
Germans roll dice for 1 fighter in Greece, round 4 : 1/1 hits
1 artillery owned by the British lost in Greece
Germans win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 3 bombers
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 armour and 1 artillery placed in Persia
1 mech_infantry placed in Persia
1 bomber and 1 infantry placed in Union of South Africa
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Kiangsi : 2 artilleries and 1 infantry
Siam : 1 flag
Shensi : 2 infantry
Hopei : 1 artillery and 1 infantry
Sikang : 1 artillery and 3 infantry
Anhwe : 1 artillery and 2 infantry
Samoa : 1 harbour
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Kwangtung : 1 harbour, 2 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 mech_infantry
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 armour and 10 mech_infantrys
Samara : 1 mech_infantry
93 Sea Zone : 1 destroyer
Eire : 1 flag
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 destroyer and 2 transports
Iraq : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 2 mech_infantrys
71 Sea Zone : 1 submarine
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 54
Russians : 31 / 34
Japanese : 35 / 48
Americans : 61 / 81
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 5
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 18 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.300
Median : 3.500
Variance : 1.797
Standard Deviation : 1.341
Total rolls : 70Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
Average roll : 2.875
Median : 3.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18British Combat
1 was rolled 11 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.395
Median : 4.000
Variance : 1.730
Standard Deviation : 1.315
Total rolls : 38Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Greece to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Romania to Northern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,6,4
Italians collect 10 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 41 / 54
Russians : 31 / 34
Japanese : 35 / 48
Americans : 61 / 81
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Novgorod to 99 Sea Zone
1 fighter moved from Novgorod to 125 Sea Zone
1 mech_infantry moved from Germany to Romania
Germans take Romania from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Smolensk to Rostov
Germans take Rostov from Russians
5 mech_infantrys moved from Smolensk to Ukraine
2 bombers moved from Novgorod to Ukraine
1 fighter and 3 mech_infantrys moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Novgorod to 99 Sea Zone
1 fighter moved from Novgorod to 125 Sea Zone
1 mech_infantry moved from Germany to Romania
Germans take Romania from Russians
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Smolensk to Rostov
Germans take Rostov from Russians
5 mech_infantrys moved from Smolensk to Ukraine
2 bombers moved from Novgorod to Ukraine
1 fighter and 3 mech_infantrys moved from Novgorod to KareliaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 2 bombers and 5 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Karelia
Germans attack with 1 fighter and 3 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer and 2 transports; Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 3 bombers remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 bombers moved from 97 Sea Zone to Novgorod
1 bomber moved from 99 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from Karelia to Novgorod
2 bombers moved from Ukraine to Novgorod
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bryansk
18 mech_infantrys moved from Eastern Poland to Novgorod
9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Tambov
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Vologda to Smolensk
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Tambov
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,1,5,4,5,5,3,5,1
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Bryansk : 1 armour, 1 artillery and 3 infantry
Rostov : 1 armour and 2 mech_infantrys
Archangel : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Tambov : 1 armour and 2 infantry
Volgograd : 1 factory_minor
Smolensk : 1 armour, 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 55
Russians : 29 / 26
Japanese : 32 / 48
Americans : 61 / 81
Chinese : 10 / 12
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.270
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 37Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.895
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 2 fighters; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Jehol to Anhwe
1 bomber moved from Japan to Anhwe
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Japan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors and 2 fighters; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Jehol to Anhwe
1 bomber moved from Japan to Anhwe
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Japan to KiangsiCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 2 artilleries and 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Queensland
Japanese attack with 1 armour and 4 mech_infantrys
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Queensland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transportsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
2 fighters moved from Kiangsi to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to Shantung
1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
Japanese undo move 1.
1 factory_minor placed in Shantung
1 factory_minor placed in Manchuria
1 artillery and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
Davy Jones is like “Whaaaa?”
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Vyborg to Karelia
1 artillery moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 bomber moved from Norway to Germany
1 bomber moved from Eastern United States to Norway
11 fighters moved from Norway to Karelia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
4 carriers moved from 64 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
3 destroyers moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Karelia
Americans attack with 3 armour, 2 artilleries and 11 fighters
Germans defend with 3 mech_infantrys
Americans roll dice for 3 armour, 2 artilleries and 11 fighters in Karelia, round 2 : 6/16 hits
Germans roll dice for 3 mech_infantrys in Karelia, round 2 : 1/3 hits
1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 3 armour, 1 artillery and 11 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artilleryNon Combat Move - Americans
6 fighters moved from Karelia to Finland
5 fighters moved from Karelia to Norway
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Germany to Norway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Finland
3 armour placed in Norway
1 artillery, 3 fighters and 1 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag
Marshall Islands : 1 flag
Marianas : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield and 2 infantry
26 Sea Zone : 4 destroyers, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 4 carriers and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield and 2 infantry
Norway : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 5 fighters
Karelia : 3 armour and 1 artillery
106 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 3 submarines
Brazil : 1 flag
Finland : 1 flag, 1 artillery, 1 factory_minor, 6 fighters, 1 infantry and 3 mech_infantrys
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 27 / 26
Japanese : 39 / 44
Americans : 59 / 79
Chinese : 8 / 12
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.810
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Anhwe : 3 artilleries and 2 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 27 / 26
Japanese : 38 / 44
Americans : 59 / 79
Chinese : 9 / 15
British : 36 / 41
UK_Pacific : 27 / 32
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.520
Median : 3.000
Variance : 0.125
Standard Deviation : 0.354
Total rolls : 25Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
4 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 bomber moved from Union of South Africa to India
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 bomber moved from Persia to Kazakhstan
1 artillery moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Samara to Kazakhstan
2 armour and 6 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Russia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 25 PUs;
UK_Pacific buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
4 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 bomber moved from Union of South Africa to India
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 bomber moved from Persia to Kazakhstan
1 artillery moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Samara to Kazakhstan
2 armour and 6 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Russia to Western UkraineCombat - British
Battle in Western Ukraine
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
British win, taking Western Ukraine from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 3 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/6 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 2 : 3/4 hits
3 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 artillery and 1 bomber in Kazakhstan, round 4 : 2/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Ukraine
British attack with 2 armour and 6 mech_infantrys
Germans defend with 1 factory_minor and 5 mech_infantrys
British roll dice for 2 armour and 6 mech_infantrys in Ukraine, round 2 : 3/8 hits
Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 2/5 hits
2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 3 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 4 : 0/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 5 : 3/6 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 mech_infantrysNon Combat Move - British
1 bomber moved from Kazakhstan to Russia
1 aaGun moved from Persia to Northwest PersiaPlace Units - British
1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in Malaya
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,1,2,2,6
UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in Malaya change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag
Suiyuyan : 1 artillery
Hunan : 1 mech_infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Samoa : 1 harbour
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Malaya : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
58 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 mech_infantry
Russia : 1 bomber
Ukraine : 2 armour and 3 mech_infantrys
Western Ukraine : 3 mech_infantrys
Turkmenistan : 1 mech_infantry
Caucasus : 5 armour and 4 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 3 mech_infantrys
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 aaGun, 2 artilleries and 1 mech_infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 26
Japanese : 34 / 44
Americans : 59 / 79
Chinese : 13 / 15
British : 36 / 41
UK_Pacific : 27 / 29
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 21 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.308
Median : 3.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 107Null / Other
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14British Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.300
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,5,3
Italians collect 4 PUs (9 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 26
Japanese : 34 / 44
Americans : 59 / 79
Chinese : 13 / 15
British : 36 / 41
UK_Pacific : 27 / 29
Italians : 13 / 10
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You know, I’m gonna gracefully concede at this point. I think I’ve fought about as hard as I could have, but the Allies keep gaining ground. Definitively learned a lot from this game.
We’re 1 and 1, want to go for a third?