@Argothair Opened and looks great! 😁
AeV (Allies + 14) vs AG, G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
5 fighters moved from Russia to Vologda
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Vologda
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
5 fighters moved from Vologda to Russia
2 infantry moved from Kansu to TsinghaiPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys and 3 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Buyant-Uhaa to Tsagaan Olom
Japanese take Central Mongolia from Russians
Japanese take Tsagaan Olom from Russians
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
3 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Burma to India
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to India
1 submarine moved from 42 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in India
Japanese attack with 4 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 6 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 3/7 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits
Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 6/20 hits
UK_Pacific roll dice for 3 aaGuns, 1 fighter, 17 infantry and 1 mech_infantry in India, round 2 : 4/19 hits
5 infantry owned by the British, 3 infantry owned by the Japanese, 3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/16 hits
UK_Pacific roll dice for 1 fighter, 12 infantry and 1 mech_infantry in India, round 3 : 5/14 hits
6 infantry owned by the British and 5 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 4 : 4/11 hits
UK_Pacific roll dice for 1 fighter, 6 infantry and 1 mech_infantry in India, round 4 : 3/8 hits
4 infantry owned by the British and 3 artilleries owned by the Japanese lost in India
Japanese roll dice for 4 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 5 : 4/8 hits
UK_Pacific roll dice for 1 fighter, 2 infantry and 1 mech_infantry in India, round 5 : 2/4 hits
2 infantry owned by the British, 2 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 armour, 3 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 fighter, 17 infantry and 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 carrier, 1 destroyer and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from French Indo China to Burma
1 armour moved from French Indo China to Szechwan
1 armour moved from French Indo China to Szechwan
3 artilleries and 2 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Korea to Jehol
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 aaGun moved from Burma to India
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from India to Burma
1 tactical_bomber moved from India to BurmaPlace Units - Japanese
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 74 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
Hab in Indien nicht gescrambelt, um die Bodenchance besser zu halten. War ja auch relativ knapp mit den AA guns, haette mich fast Flugzeuge gekostet. Bei scramblewunsch bitte Bescheid geben, ich wuerfle es dann nochmals. Macht aber im Ganzen gesehen keinen Unterschied mehr, denke ich.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from 101 Sea Zone to 123 Sea Zone
3 destroyers moved from 101 Sea Zone to 123 Sea Zone
2 cruisers moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
2 submarines moved from 101 Sea Zone to 123 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from 123 Sea Zone to Iceland
1 armour moved from 123 Sea Zone to Iceland
1 fighter moved from Alaska to 10 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Central United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to France
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 cruiser and 1 submarine moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 8,7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
2 bombers moved from France to United Kingdom
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
2 submarines placed in 98 Sea Zone
1 infantry placed in Quebec
1 destroyer and 1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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Scramble-Entscheidung, bitte
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Entsculdige alexgreat, stehe grad auf dem Schlauch.
Wenn du gemeint hast:
@alexgreat:Hab in Indien nicht gescrambelt, um die Bodenchance besser zu halten. War ja auch relativ knapp mit den AA guns, haette mich fast Flugzeuge gekostet. Bei scramblewunsch bitte Bescheid geben, ich wuerfle es dann nochmals. Macht aber im Ganzen gesehen keinen Unterschied mehr, denke ich.
Das geht schon in Ordnung, ich vertraue dir da. Wenn du aber um eine aktuelle Entscheidung erbittest habe ich grad keinen aktuellen Post von dir dafür zur Hand (z.B. Italien 8 oder so).
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Damn, Attachment vergessen. Anbei.
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Ja bitte scrambeln.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
7 submarines moved from 91 Sea Zone to 109 Sea Zone
3 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Iraq to Trans-JordanCombat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Italians attack with 1 cruiser, 3 destroyers, 1 fighter and 7 submarines
British defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Italians roll dice for 7 submarines in 109 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 cruiser, 3 destroyers and 1 fighter in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 2/3 hits
1 transport owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians, 1 fighter owned by the British, 1 submarine owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Italians win, taking 109 Sea Zone from Neutral with 1 cruiser, 3 destroyers, 1 fighter and 5 submarines remaining. Battle score for attacker is 31
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Casualties for Italians: 2 submarines
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 armour moved from Caucasus to Iraq
1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 fighter moved from 109 Sea Zone to Holland BelgiumPlace Units - Italians
3 armour placed in Iraq
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,1
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Italian Somaliland to EthiopiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 80 PUs;
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
3 fighters and 2 tactical_bombers moved from Bryansk to Vologda
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 91 Sea Zone to 102 Sea Zone
1 bomber moved from Gibraltar to 102 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 102 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 102 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Gibraltar to Western Germany
1 bomber moved from 102 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Bryansk
1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 bomber, 3 fighters and 2 tactical_bombers moved from Vologda to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to TambovPlace Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 destroyer and 2 submarines placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Tsinghai to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 armour moved from Tsagaan Olom to Tsinghai
3 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 tactical_bomber moved from Burma to Sikang
1 fighter moved from Burma to Sikang
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from India to 39 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in Sikang
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Western Australia from ANZAC, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
British defend with 3 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 2/9 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Tsinghai, round 3 : 2/7 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 5 submarines
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 3/4 hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 4 submarines remaining. Battle score for attacker is 28
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 cruiser, 3 destroyers and 2 submarines
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 1/6 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Americans: 1 cruiser, 3 destroyers and 2 submarinesNon Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 aaGun moved from India to 39 Sea Zone
1 aaGun and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 aaGun moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Burma to Iraq
1 tactical_bomber moved from Burma to Java
1 armour moved from Burma to Malaya
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Buryatia to Yenisey
3 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Amur to Korea
1 armour moved from Amur to KoreaPlace Units - Japanese
1 carrier, 2 destroyers, 4 submarines and 2 transports placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
Hi, hab weder in 26 noch in 54 gescrambelt, haette keinen Unterschied gemacht und so hast Du die Fighter fuer eventuellen Rueckschlag. Bitte Bescheid geben, ich wuerfle bei anderer Entscheidung neu.
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Danke, geht in Ordnung.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from 123 Sea Zone to 124 Sea Zone
1 armour, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 123 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 124 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from 124 Sea Zone to Scotland
1 armour moved from 111 Sea Zone to Scotland
2 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to ScotlandPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4,1,3,1,1,4,5,5,6,5,1,4,6,3,6,3,3,6,1,6
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total