scramble 39 ?
Dawgoneit Axis -VS- ShrimpBoatChef Allies
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Smolensk to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
2 artilleries moved from Smolensk to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Nenetsia
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Samara
4 aaGuns, 3 armour, 9 artilleries and 32 infantry moved from Smolensk to Bryansk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Siam
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 carrier and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 destroyer moved from 37 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Siam
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 carrier and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Siam
Japanese attack with 1 armour, 3 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Siam, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 bombers and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers and 3 infantry in Burma, round 3 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers moved from Burma to Kiangsu
1 aaGun, 12 infantry and 2 tactical_bombers moved from Manchuria to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
5 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,2,6,6,3,5,6,5,5,3,2,5
Japanese collect 49 PUs (10 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 13 infantry
Jehol : 1 flag, 1 aaGun, 12 infantry and 2 tactical_bombers
Siam : 1 armour, 3 artilleries and 3 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 4 transports
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 61
Russians : 28 / 33
Japanese : 59 / 54
Americans : 53 / 73
Chinese : 3 / 6
British : 24 / 28
UK_Pacific : 5 / 6
Italians : 30 / 45
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.939
Median : 4.000
Variance : 1.281
Standard Deviation : 1.132
Total rolls : 33Null / Other
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.312
Median : 5.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.545
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
3 was rolled 2 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 factory_minor, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 factory_minor, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Brazil to Western United StatesPlace Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Shensi to Tsinghai
1 fighter and 1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Burma
1 fighter moved from India to Burma
1 artillery and 3 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 3 infantry moved from West India to India
1 infantry moved from Persia to Eastern Persia
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 artilleries placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Gold Coast to French West Africa
1 infantry moved from Nigeria to French West Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Egypt to Belgian Congo
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Gold Coast to French West Africa
1 infantry moved from Nigeria to French West Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Egypt to Belgian Congo
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Persia
Battle in Cyprus
Battle in Eastern Persia
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians win, taking Persia from British, taking Cyprus from British, taking Eastern Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
3 armour placed in Egypt
1 destroyer and 2 submarines placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia
1 armour moved from Western Australia to New South Wales
3 fighters moved from Western Australia to Queensland
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneNon Combat Move - French
Turn Complete - French
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Test summary from TripleA, engine version: 1.8.0.3, time: 07:15:05
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Nenetsia
2 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 tactical_bomber moved from Romania to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
3 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Nenetsia
2 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 tactical_bomber moved from Romania to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 113 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Nenetsia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Nenetsia to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Archangel to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
1 aaGun, 7 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
3 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
7 armour moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Bessarabia to Eastern Poland
12 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 5/5 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
7 infantry moved from Russia to Bryansk
1 infantry moved from Samara to VolgogradPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
5 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 31
Japanese : 46 / 54
Americans : 53 / 73
Chinese : 12 / 12
British : 20 / 24
UK_Pacific : 9 / 9
Italians : 36 / 55
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour, 3 artilleries and 3 infantry moved from Siam to 37 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
1 armour moved from 38 Sea Zone to Burma
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 38 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 armour, 3 artilleries and 3 infantry moved from Siam to 37 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
1 armour moved from 38 Sea Zone to Burma
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 38 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to 20 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 transports
French defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 4 transports in 38 Sea Zone, round 2 : 2/4 hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Kwangtung, round 4 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 bomber owned by the Japanese lost in Kwangtung
UK_Pacific win with no units remaining. Battle score for attacker is -15
Casualties for Japanese: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Chahar
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Burma, round 2 : 6/7 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
3 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Jehol to Kiangsu
2 fighters moved from Japan to Kiangsu
1 fighter moved from Japan to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,4,6,6,1,1,4,5,5,6,4,2,2,6,1
Japanese collect 39 PUs (14 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 2 infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun and 9 infantry
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Hopei : 1 flag, 1 armour
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 3 artilleries and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 4 transports
20 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 31 / 31
Japanese : 53 / 44
Americans : 53 / 73
Chinese : 6 / 12
British : 20 / 24
UK_Pacific : 8 / 9
Italians : 36 / 55
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.500
Median : 4.000
Variance : 1.348
Standard Deviation : 1.161
Total rolls : 90Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Japanese Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.361
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36French Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Korea to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Korea
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Wake IslandPlace Units - Americans
1 airfield and 3 armour placed in Korea
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
5 submarines placed in 101 Sea Zone
Americans undo move 4.
4 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs