TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 25 Sea Zone to 7 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Japanese defend with 2 cruisers, 3 destroyers and 3 submarines
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 3 transports in 6 Sea Zone, round 2 : 6/11 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 cruisers and 3 destroyers in 6 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 3 fighters and 3 transports in 6 Sea Zone, round 3 : 7/9 hits
Japanese roll dice for 2 cruisers in 6 Sea Zone, round 3 : 1/2 hits
2 cruisers owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 3 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 2 cruisers, 3 destroyers and 3 submarines
Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Japan
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in Japan, round 2 : 0/6 hits
Japanese roll dice for 3 aaGuns and 3 infantry in Japan, round 2 : 0/3 hits
Americans roll dice for 3 artilleries and 3 infantry in Japan, round 3 : 3/6 hits
Japanese roll dice for 3 aaGuns and 3 infantry in Japan, round 3 : 2/3 hits
3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 3 artilleries and 1 infantry in Japan, round 4 : 2/4 hits
Japanese roll dice for 3 infantry in Japan, round 4 : 0/3 hits
2 infantry owned by the Japanese lost in Japan
Americans roll dice for 3 artilleries and 1 infantry in Japan, round 5 : 1/4 hits
Japanese roll dice for 1 infantry in Japan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans captures 48PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 artilleries remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns and 3 infantry
Casualties for Americans: 3 infantry
Battle in Morocco
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 3/6 hits
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 4/6 hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 2/2 hits
Italians roll dice for 2 armour and 1 artillery in Morocco, round 3 : 2/3 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 armour owned by the Americans and 1 armour owned by the Italians lost in Morocco
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - Americans
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
3 bombers moved from 6 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 16 Sea Zone to Amur
Place Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 108 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 128 PUs
Territory Summary for Americans :
Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 3 bombers, 2 fighters, 1 harbour and 1 infantry
Amur : 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 transport
10 Sea Zone : 2 destroyers
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 48 / 57
Russians : 34 / 37
Japanese : 40 / 0
Americans : 60 / 128
Chinese : 1 / 3
British : 31 / 30
UK_Pacific : 21 / 30
Italians : 15 / 30
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0