1942 big world v3 team play game


  • @thunderfiend:

    DiceRolling 5d100:
    (41, 47, 64, 85, 93)

    OK, I’m Russia and China.
    tulip is German and Italy.
    jimmy is Britain.
    inno is Japan and gy is American.


  • try again to see if it is really random.
    DiceRolling 5d100:
    (52, 53, 78, 84, 90)


  • DiceRolling 5d100:
    (9, 41, 44, 84, 89)


  • this is not working, smallest always in front.
    roll for gy
    DiceRolling 1d100:
    (5)


  • roll for inno
    DiceRolling 1d100:
    (80)


  • roll for jimmy
    DiceRolling 1d100:
    (79)


  • roll for tulip
    DiceRolling 1d100:
    (41)


  • And me
    DiceRolling 1d100:
    (61)


  • here is the final result.

    inno is Russia and China.
    jimmy is German and Italy.
    I’m is Britain.
    tulip is Japan and gy is American.


  • OK time to redo it.
    gygy will be American.
    dice for tulip, 1-Russia, 2-Britain.
    DiceRolling 1d2:
    (1)


  • tulip is Russia.
    German Britain and Japan are left.
    roll for inno
    DiceRolling 1d100:
    (15)


  • roll for jimmy
    DiceRolling 1d100:
    (26)


  • roll for me
    DiceRolling 1d100:
    (17)


  • results come out:

    tulip is Russia and China,
    Sam is German an Italy,
    I’m is Britain,
    jimmy is Japan and gy is American.


  • correct it.
    tulip is Russia and China,
    jimmy is German an Italy,
    I’m is Britain,
    Sam is Japan and gy is American.


  • Mark

  • '19 '18 '17 '16 '15

    Who can help Ruizhen to start the game?  Thunderfiend?


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Non Combat Move - Russians
                1 infantry moved from Yakutsk to Amurskaya
                1 infantry moved from Okhotsk to Amurskaya
                1 armour moved from Vladivostok to Amurskaya
                1 infantry moved from Vladivostok to Amurskaya
                1 infantry moved from Kyrgyz to Western Sinkiang
                2 infantry moved from Novo-Sibirsk to Eastern Sinkiang
                2 infantry moved from Uzbek to Kyrgyz
                2 infantry moved from Omsk to Novo-Sibirsk
                1 infantry moved from Irkutsk to Novo-Sibirsk
                1 infantry moved from Buryatia to Irkutsk
                1 infantry moved from Kazakh to Kyrgyz
                2 infantry moved from Archangel’sk to SZ 7 Barents Sea
                2 infantry and 1 transport moved from SZ 7 Barents Sea to SZ 10 North Sea
                3 infantry moved from Eastern Russia to Moscow
                2 infantry moved from Kazakh to Eastern Russia
                1 armour moved from Northern Russia to Moscow
                1 armour moved from Northern Russia to Leningrad
                1 fighter moved from Karelija to Leningrad
                1 artillery moved from Archangel’sk to Karelija
                2 infantry moved from Western Siberia to Sverdlovsk
                1 artillery moved from Sverdlovsk to Eastern Russia
                1 armour moved from Sverdlovsk to Moscow
                2 infantry moved from Sverdlovsk to Eastern Russia
                1 infantry moved from Karelija to Leningrad

    Place Units - Russians
                1 artillery and 2 infantry placed in Leningrad
                1 artillery and 2 infantry placed in Moscow
                1 artillery and 2 infantry placed in Stalingrad

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective 1: Russians met a national objective for an additional 5 PUs; end with 40 PUs


  • What’s wrong with you? No combat first round?

    Inno and Jimmy, would you let him do it again. I should tell him he do have sam army for one or some more battles


  • A bad Start.  lose my mind that: NO COMBAT MOVE,
    Sam and Jim , could I restart ?  add my COMBAT MOVE, also I will roll teck and edit to not get.

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