99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Retreat rules
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Say Russia’s anti-aircraft shoots down 2 of Germany’s planes at the beginning of the battle. Can Germany now retreat without having performed a single round of combat? Or do they need to run atleast one round of combat before retreating?
We couldn’t find this in the rule book so we let Germany retreat but I’d like to know for future reference.
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@IKE:
Say Russia’s anti-aircraft shoots down 2 of Germany’s planes at the beginning of the battle. Can Germany now retreat without having performed a single round of combat? Or do they need to run atleast one round of combat before retreating?
We couldn’t find this in the rule book so we let Germany retreat but I’d like to know for future reference.
The AA fire on air units is just part of the first round of combat, not the end of one. The rest of the combat round will need to be completed before the option to retreat is given (air units hit by AA fire don’t get casualty rolls).
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That makes sense now, thanks YG. We weren’t thinking of the AA shots as part of the first round of combat, we were thinking that they happened before combat started.
I posted another question in the FAQ sticky if you have time to read that one as well.





