14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 artilleries and 3 infantry moved from Rostov to Ukraine
                1 artillery moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 artilleries moved from Smolensk to Belarus
                2 mech_infantrys moved from Russia to Belarus
                4 artilleries and 5 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Vologda
                1 infantry moved from Kansu to Timguska
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Vologda
                2 artilleries moved from Rostov to Ukraine
                1 fighter moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Belarus

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 7 artilleries, 1 fighter and 3 infantry
                    Germans defend with 4 artilleries, 1 factory_minor and 4 mech_infantrys
                        Russians roll dice for 7 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 :  5/11 hits
                        Germans roll dice for 4 artilleries and 4 mech_infantrys in Ukraine, round 2 :  3/8 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Ukraine
                        Russians roll dice for 7 artilleries and 1 fighter in Ukraine, round 3 :  2/8 hits
                        Germans roll dice for 3 artilleries in Ukraine, round 3 :  2/3 hits
                        2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
                        Russians roll dice for 5 artilleries and 1 fighter in Ukraine, round 4 :  2/6 hits
                        Germans roll dice for 1 artillery in Ukraine, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 4 artilleries and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Germans: 4 artilleries and 4 mech_infantrys
                    Casualties for Russians: 3 artilleries and 3 infantry
                Battle in Bryansk
                    Russians attack with 5 artilleries and 7 infantry
                    Germans defend with 8 infantry
                        Russians roll dice for 5 artilleries and 7 infantry in Bryansk, round 2 :  3/12 hits
                        Germans roll dice for 8 infantry in Bryansk, round 2 :  3/8 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 5 artilleries and 4 infantry in Bryansk, round 3 :  4/9 hits
                        Germans roll dice for 5 infantry in Bryansk, round 3 :  0/5 hits
                        4 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 5 artilleries and 4 infantry in Bryansk, round 4 :  2/9 hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 4 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 4 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 :  3/8 hits
                        Germans roll dice for 4 mech_infantrys in Vologda, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 :  2/6 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 mech_infantrys
                    Germans defend with 1 armour and 2 infantry
                        Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 2 :  3/5 hits
                        Italians roll dice for 1 armour and 2 infantry in Belarus, round 2 :  2/3 hits
                        2 infantry owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Ukraine to Russia
                4 infantry moved from Kansu to Shensi
                2 aaGuns moved from Kansu to Shensi
                10 infantry moved from Russia to Bryansk
                6 infantry moved from Tsinghai to Novosibirsk
                2 aaGuns moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Territory Summary for Russians :

    Shensi : 2 aaGuns and 4 infantry
        Timguska : 1 infantry
        Belarus : 2 artilleries and 1 mech_infantry
        Bryansk : 2 aaGuns, 5 artilleries and 13 infantry
        Archangel : 1 artillery
        Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 4 artilleries and 1 factory_minor
        Novosibirsk : 7 infantry
        Vologda : 2 artilleries and 2 infantry
        Volgograd : 1 factory_minor
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 29 / 29
        Japanese : 44 / 67
        Americans : 54 / 75
        Chinese : 9 / 9
        British : 31 / 34
        UK_Pacific : 15 / 15
        Italians : 14 / 25
        ANZAC : 8 / 0
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 22 times
                6 was rolled 16 times
            Average roll : 3.491
            Median : 4.000
            Variance : 0.280
            Standard Deviation : 0.530
            Total rolls : 108

    Germans Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.387
            Median : 3.000
            Variance : 1.233
            Standard Deviation : 1.111
            Total rolls : 31

    Russians Combat
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.568
            Median : 4.000
            Variance : 0.164
            Standard Deviation : 0.405
            Total rolls : 74

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 12 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                7 infantry moved from Anhwe to Jehol
                1 armour and 1 mech_infantry moved from Yunnan to Burma
                3 armour moved from Malaya to Shan State
                1 mech_infantry moved from Hunan to Shan State
                5 mech_infantrys moved from Hunan to Burma
                1 fighter moved from Queensland to 62 Sea Zone
                1 armour moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                1 armour moved from Victoria to New South Wales

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Jehol
                    Japanese attack with 7 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour and 6 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                1 aaGun moved from Anhwe to Hunan
                1 fighter moved from 62 Sea Zone to New South Wales
                2 fighters and 2 tactical_bombers moved from Queensland to New South Wales

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in New South Wales

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,2
                Japanese collect 42 PUs (6 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from Morocco to Southern Italy
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 armour moved from Libya to Alexandria
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from Morocco to Southern Italy
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 armour moved from Libya to Alexandria
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 2 fighters
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Alexandria
                    Americans attack with 1 armour
                    Italians defend with 3 fighters
                        Americans roll dice for 1 armour in Alexandria, round 2 :  1/1 hits
                        Italians roll dice for 3 fighters in Alexandria, round 2 :  2/3 hits
                        1 fighter owned by the Italians and 1 armour owned by the Americans lost in Alexandria
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 armour
                Battle in 95 Sea Zone
                    Americans attack with 3 submarines and 3 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 95 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 3 submarines and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
                        AA fire in Southern Italy :  1/2 hits
                        1 fighter owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Southern Italy, round 2 :  1/7 hits
                        Italians roll dice for 4 aaGuns, 1 bomber and 4 infantry in Southern Italy, round 2 :  2/5 hits
                        1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 3 :  2/5 hits
                        Italians roll dice for 3 aaGuns, 1 bomber and 4 infantry in Southern Italy, round 3 :  0/5 hits
                        2 aaGuns owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 4 :  2/5 hits
                        Italians roll dice for 1 aaGun, 1 bomber and 4 infantry in Southern Italy, round 4 :  2/5 hits
                        1 aaGun owned by the Italians, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 :  0/3 hits
                        Italians roll dice for 4 infantry in Southern Italy, round 5 :  2/4 hits
                        1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 artillery in Southern Italy, round 6 :  0/1 hits
                        Italians roll dice for 4 infantry in Southern Italy, round 6 :  2/4 hits
                        1 artillery owned by the Americans lost in Southern Italy
                    Italians win with 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 4 aaGuns and 1 bomber
                    Casualties for Americans: 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                1 artillery, 2 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                Americans undo move 3.
                Americans undo move 3.
                1 destroyer and 1 transport placed in 101 Sea Zone
                3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Iwo Jima : 1 flag, 1 artillery
        Marshall Islands : 1 flag, 1 infantry
        Marianas : 1 flag, 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Johnston Island : 1 artillery, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 2 transports
        30 Sea Zone : 1 transport
        26 Sea Zone : 1 submarine
        10 Sea Zone : 3 submarines and 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Gibraltar : 1 mech_infantry
        Morocco : 1 flag, 1 airfield, 3 fighters and 3 infantry
        Algeria : 2 infantry
        95 Sea Zone : 3 submarines and 3 transports
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 destroyer and 1 fighter
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 29 / 29
        Japanese : 48 / 48
        Americans : 54 / 75
        Chinese : 8 / 9
        British : 31 / 34
        UK_Pacific : 13 / 15
        Italians : 14 / 25
        ANZAC : 7 / 0
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.525
            Median : 3.000
            Variance : 0.224
            Standard Deviation : 0.473
            Total rolls : 59

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.448
            Median : 3.000
            Variance : 0.464
            Standard Deviation : 0.681
            Total rolls : 29

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.346
            Standard Deviation : 0.588
            Total rolls : 27

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                5 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Szechwan : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 29 / 29
        Japanese : 47 / 48
        Americans : 54 / 75
        Chinese : 9 / 9
        British : 31 / 34
        UK_Pacific : 13 / 15
        Italians : 14 / 25
        ANZAC : 7 / 0
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.525
            Median : 3.000
            Variance : 0.224
            Standard Deviation : 0.473
            Total rolls : 59

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.448
            Median : 3.000
            Variance : 0.464
            Standard Deviation : 0.681
            Total rolls : 29

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.346
            Standard Deviation : 0.588
            Total rolls : 27

  • '15

    Man, I was kicking myself for leaving Southern Italy open like that.  Praise be to the Dice God.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery, 2 infantry and 2 mech_infantrys moved from India to Burma
                2 infantry moved from India to Burma
                2 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from 38 Sea Zone to Burma

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery, 2 infantry and 2 mech_infantrys moved from India to Burma
                2 infantry moved from India to Burma
                2 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from 38 Sea Zone to Burma

    Combat - British
                Battle in Burma
                    British attack with 3 artilleries, 6 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 6 mech_infantrys
                        British roll dice for 1 battleship and 1 cruiser in Burma, round 2 :  1/2 hits
                        British roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Burma, round 2 :  4/11 hits
                        Japanese roll dice for 1 armour and 6 mech_infantrys in Burma, round 2 :  3/7 hits
                        3 infantry owned by the British and 5 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Burma, round 3 :  2/8 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 armour and 6 mech_infantrys
                    Casualties for British: 3 infantry
                Battle in Egypt
                    British attack with 6 mech_infantrys
                    Italians defend with 1 armour, 2 artilleries, 1 harbour and 1 mech_infantry
                        British roll dice for 6 mech_infantrys in Egypt, round 2 :  2/6 hits
                        Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 2 :  1/4 hits
                        1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
                        British roll dice for 5 mech_infantrys in Egypt, round 3 :  0/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 :  2/2 hits
                        2 mech_infantrys owned by the British lost in Egypt
                        British roll dice for 3 mech_infantrys in Egypt, round 4 :  0/3 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 :  0/2 hits
                        British roll dice for 3 mech_infantrys in Egypt, round 5 :  0/3 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 5 :  1/2 hits
                        1 mech_infantry owned by the British lost in Egypt
                    2 mech_infantrys owned by the British retreated to Trans-Jordan
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -8
                    Casualties for British: 4 mech_infantrys
                    Casualties for Italians: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Rostov to Bryansk
                1 aaGun moved from India to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                3 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 3 artilleries and 1 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        38 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 5 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 1 armour and 2 mech_infantrys
        Eire : 1 flag
        Iraq : 1 flag, 2 armour, 1 factory_minor and 4 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 29 / 29
        Japanese : 46 / 48
        Americans : 54 / 75
        Chinese : 9 / 9
        British : 31 / 30
        UK_Pacific : 14 / 14
        Italians : 14 / 25
        ANZAC : 7 / 0
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 28 times
                3 was rolled 33 times
                4 was rolled 25 times
                5 was rolled 29 times
                6 was rolled 19 times
            Average roll : 3.420
            Median : 3.000
            Variance : 0.776
            Standard Deviation : 0.881
            Total rolls : 157

    Null / Other
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 40

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    British Combat
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.342
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.658
            Total rolls : 38

    Italians Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 40

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.444
            Median : 4.000
            Variance : 0.346
            Standard Deviation : 0.588
            Total rolls : 27

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Alexandria to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 3 submarines and 3 transports
                    3 submarines owned by the Americans Submerged
                    Italians win with 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 3 transports

    Non Combat Move - Italians
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - ANZAC

    Turn Complete - ANZAC

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 29 / 29
        Japanese : 46 / 48
        Americans : 54 / 75
        Chinese : 9 / 9
        British : 30 / 30
        UK_Pacific : 14 / 14
        Italians : 16 / 21
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
                4 mech_infantrys moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Novgorod to Archangel
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                2 bombers moved from Western Germany to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber moved from Western Germany to Archangel
                5 bombers moved from Western Ukraine to Russia
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                10 armour and 13 mech_infantrys moved from Urals to Novosibirsk

  • '15

    Would you like to send up interceptors in Russia?

  • '21 '19 '18 '17 '16

    I’ll skip the intercept.

    I’ve been conversing with Vold, I think in general the right thing to do each time in a game is without technology, is skip any intercept when you have fewer interceptors than the total of bombers and escorts.

  • '15

    That’s been my experience too, but it’s also a factor of how you weigh the value of your planes compared to those of your opponent.

  • '15

    OK, I sent one of the 5 to the airfield, and one got shot down.  If I roll a 1, the one headed for the airfield was the one shot down, and we’ll add damage on the factory.  Otherwise, leave it as is.

    DiceRolls: 1@5; Total Hits: 11@5: (2)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
                4 mech_infantrys moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Novgorod to Archangel
                2 mech_infantrys moved from Western Ukraine to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                2 bombers moved from Western Germany to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber moved from Western Germany to Archangel
                5 bombers moved from Western Ukraine to Russia
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                10 armour and 13 mech_infantrys moved from Urals to Novosibirsk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,4,6 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia causes 22 damage total.  Damaged units is as follows: factory_major = 16, airfield = 6
                Battle in Archangel
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 artilleries and 1 mech_infantry
                    retreated to Belarus
                    Russians win with 2 artilleries remaining. Battle score for attacker is -19
                    Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 6 mech_infantrys
                    Russians defend with 4 artilleries and 1 factory_minor
                    Germans win, taking Ukraine from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 4 artilleries
                Battle in Novosibirsk
                    Germans attack with 10 armour and 13 mech_infantrys
                    Russians defend with 7 infantry
                    Germans win, taking Novosibirsk from Russians with 10 armour and 11 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 7 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                2 fighters moved from Belarus to Novgorod
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 bombers moved from Ukraine to Eastern Poland
                4 bombers moved from Russia to Novgorod
                1 fighter moved from Denmark to Novgorod
                1 tactical_bomber moved from Denmark to Novgorod
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 1 infantry moved from Southern France to Northern Italy

    Place Units - Germans
                1 destroyer placed in 127 Sea Zone
                2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 53 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 7 damage on 1 airfield and 1 factory_major; Remaining resources: 14 PUs;
                Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Yenisey
                1 fighter and 1 tactical_bomber moved from Russia to Yenisey
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                2 artilleries and 1 infantry moved from Vologda to Archangel
                1 artillery moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 4 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Archangel

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 7 damage on 1 airfield and 1 factory_major; Remaining resources: 14 PUs;
                Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Yenisey
                1 fighter and 1 tactical_bomber moved from Russia to Yenisey
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                2 artilleries and 1 infantry moved from Vologda to Archangel
                1 artillery moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 4 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Ukraine
                    Russians attack with 2 artilleries and 6 infantry
                    Germans defend with 1 factory_minor and 4 mech_infantrys
                        Russians roll dice for 2 artilleries and 6 infantry in Ukraine, round 2 :  3/8 hits
                        Germans roll dice for 4 mech_infantrys in Ukraine, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                        Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 :  2/7 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yenisey, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 2 artilleries, 1 fighter and 1 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 2 mech_infantrys in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
                2 aaGuns, 2 armour, 1 artillery, 1 fighter, 22 infantry and 2 mech_infantrys moved from Russia to Samara
                2 aaGuns and 4 infantry moved from Shensi to Szechwan
                2 aaGuns, 3 artilleries and 6 infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 artillery, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Szechwan : 2 aaGuns and 4 infantry
        Yakut S.S.R. : 1 fighter and 1 tactical_bomber
        Kazakhstan : 1 infantry
        Belarus : 2 aaGuns, 4 artilleries and 6 infantry
        Baltic States : 1 artillery
        Urals : 1 infantry
        Archangel : 2 artilleries
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
        Ukraine : 2 artilleries, 1 factory_minor and 5 infantry
        Western Ukraine : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 23 infantry and 2 mech_infantrys
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 30 / 30
        Japanese : 46 / 48
        Americans : 54 / 75
        Chinese : 9 / 9
        British : 30 / 30
        UK_Pacific : 14 / 14
        Italians : 14 / 21
        ANZAC : 7 / 0
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.433
            Median : 3.000
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 12 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 5 mech_infantrys moved from Hunan to Burma
                3 armour and 1 mech_infantry moved from Shan State to Burma
                3 mech_infantrys moved from Malaya to Burma
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from New South Wales to Western Australia
                      Japanese take Western Australia from ANZAC

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 6 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 4 armour and 9 mech_infantrys
                    British defend with 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys
                    Japanese win, taking Burma from UK_Pacific with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 7 mech_infantrys
                    Casualties for British: 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Hunan to Kweichow
                6 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in New South Wales

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

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