Yep, no problem on the edit
MiamiuMike vs dawgoneit (Allies + 11) G40 - League
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to YunnanPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Ethiopia
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Ethiopia
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 2 armour and 3 infantry
Germans defend with 1 fighter; Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from United Kingdom to New Brunswick Nova Scotia
1 aaGun, 2 artilleries and 5 infantry moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
2 aaGuns, 1 armour and 12 infantry moved from India to Burma
1 armour moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Quebec
1 armour, 1 artillery and 1 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
1 armour moved from Central America to Central United States
Italians take Southeast Mexico from Americans
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Central United States
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 factory_major and 1 infantry
Italians converts factory_major into different units
Italians win, taking Central United States from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
2 infantry moved from Yugoslavia to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to West Indies: 1 bomber
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Malaya
1 fighter moved from Malaya to Yunnan
1 fighter moved from New South Wales to Queensland
2 infantry moved from Western Australia to Northern Territory
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Yunnan : 4 fighters
Malaya : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 146
Russians : 36 / 37
Japanese : 29 / 34
Americans : 37 / 64
Chinese : 12 / 18
British : 35 / 32
UK_Pacific : 22 / 22
Italians : 32 / 48
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 146
Russians : 36 / 37
Japanese : 29 / 34
Americans : 37 / 64
Chinese : 12 / 18
British : 35 / 32
UK_Pacific : 22 / 22
Italians : 32 / 48
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 6 infantry, 4 mech_infantrys, 1 submarine and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from West Indies to Ontario
1 destroyer moved from 101 Sea Zone to 64 Sea ZoneCombat - Germans
Battle in Ontario
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Germans
1 bomber moved from Ontario to Southeast Mexico
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 submarines moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Romania to Western Germany
1 infantry moved from France to Western Germany
5 infantry moved from Finland to Norway
4 armour moved from Poland to Western Germany
1 armour moved from Poland to Western Germany
5 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Alexandria to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 carrier and 8 transports placed in 112 Sea Zone
2 artilleries placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
4 infantry and 4 mech_infantrys placed in Germany
1 bomber placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 aaGun, 6 armour, 4 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Belarus
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to ChaharPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to Kwangsi
3 fighters and 4 tactical_bombers moved from Anhwe to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Shantung
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsu
2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 8 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
4 mech_infantrys moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
4 mech_infantrys moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 101 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 3 submarines; Italians defend with 1 transport
3 submarines owned by the Germans Submerged
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Central America
Battle in Kwangsi
Americans attack with 6 fighters
Japanese defend with 3 artilleries
Americans win, taking Central America from Italians with 6 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries
Battle in Central United States
Americans attack with 1 armour and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 factory_minor
Americans win, taking Central United States from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
5 armour placed in Western United States
2 infantry and 2 mech_infantrys placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 1.
3 armour placed in Eastern United States
Americans undo move 2.
5 armour placed in Western United States
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,4,5,6,5
Americans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Yunnan to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Yunnan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter
Japanese defend with 1 harbour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
4 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to AnhwePlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
Something is very wrong….you just took EUS back last turn - since it was taken, the IC should be a minor - which means you can only place 3 units there. Need to figure that out, because it is a huge part of this game…you would need to have bought an upgrade this turn to place it there…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
2 armour moved from Ethiopia to Egypt
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Hunan
2 aaGuns and 12 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 artillery and 2 infantry moved from India to West India
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 fighter moved from New Brunswick Nova Scotia to Eastern United States
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Quebec
1 fighter moved from United Kingdom to QuebecPlace Units - British
2 mech_infantrys placed in Quebec
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1,1,4,1,6,3,6,6,1,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 33 PUs (4 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
Something is very wrong….you just took EUS back last turn - since it was taken, the IC should be a minor - which means you can only place 3 units there. Need to figure that out, because it is a huge part of this game…you would need to have bought an upgrade this turn to place it there…
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I will have to do my deployments on both us aND UK ALL OVER I WILL HAVE TO DO MY NON COMS FOR UK DIFFERENTLY ALSO.