Yes i agree. Ive played this game on triple a as the axis vs allies on easy AI, and it took me awhile to subdue usa (the only allied power left). I eventually did, just for the fun of it, (i think around turn47)(probably never going to do that again!) :-D But it took a painstakingly annoying lot of time and build up, even though axis controlled almost everithing. The japanese built a factory in brazil and just kept bombing the us, while germany built up ,took eastern canada, built a factory there, and eventually took Washington. With 63 fighters , 27tanks and 21 infantry, and 12 bombers. Then planes flew to canada, and a german tank took West usa and west canada on next turn by blitzing. The one thing i dont like about playing this game against AI,(i dont know about other ones yet, havent tried playing them), i had to built up a HUGE force as germany cuz i wanted to be sure to take usa. Because it seems like to me the computer is trying to “hack” almost every single roll for his favor when he ends up in a predicament :-), and i end up losing battles as the axis that i should have won guaranteed, were it a normal table board game. Having the computer roll for you, and rolling dice yourself is not the same thing :-D
Is this a legitimate strategy?
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U.S. has a fleet in the sea zone off the coast of Japan and will conduct an amphibious assault on it’s next turn. On Japan’s mobilize units phase, they place 1 cheap destroyer in each sea zone along japan’s coast to at least stop the bombardment. Is this a legitimate move?
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I think it is legitimate.
That is this kind of situation which explained mostly why cruisers and battleship can not walk and chew gum at the same time.
Whether you have a naval combat, whether give a support fire on an amphibious assault. Cannot do both.
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16 IPC for 2 destroyers… may be better served buying 5 infantry to absorb the bombardment shots.
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It is legitimate Motley Dude.
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@IKE:
16 IPC for 2 destroyers… may be better served buying 5 infantry to absorb the bombardment shots.
This would be my suggestion. The battleships can only fire once; even if they both hit you still have 3 defenders that you didn’t have before.
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@IKE:
16 IPC for 2 destroyers… may be better served buying 5 infantry to absorb the bombardment shots.Â
This would be my suggestion. The battleships can only fire once; even if they both hit you still have 3 defenders that you didn’t have before.
What would be your point break?
With how many shore bombardment attack would you choose 2 DDs instead of 5 Infantries (or 4INf and 1 Art)? -
@Baron:
@IKE:
16 IPC for 2 destroyers… may be better served buying 5 infantry to absorb the bombardment shots.�
This would be my suggestion. The battleships can only fire once; even if they both hit you still have 3 defenders that you didn’t have before.
What would be your point break?
With how many shore bombardment attack would you choose 2 DDs instead of 5 Infantries (or 4INf and 1 Art)?If you’re isolating this hypothetical to just this attack, I would say even if they were attacking with 5 battleships it would be beneficial to get the infantry. There’s always a chance that they will miss. The DD’s can’t participate in the land battle, so they are best case scenario saving you the number of hits the battleships could possibly roll.
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9 battleships would kill on average 6 infantry. By buying 5 infantry, you’d be a man down compared to buying 2 destroyers, however you’d have 5 more infantry shooting in the first round, so your opponent would likely be 2 men down himself by round 2. So even against 9 battleships, you’re better off buying infantry.





