Got pretty lucky with that one.
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +14) game 2
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Ok then ideally I want all 5 bombers on hawaii and 3 ftr on korea. The land units will all be on trannies in 6.
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if that is unclear then you can just go ahead with Italy and I can reconfigure everything properly before Germany. that is unless the Italian movie is somehow affected by the US Noncom positioning in the Pacific.
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here’s what i want
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 2 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Italians creates battle in territory 93 Sea Zone
Battle in Eastern Poland
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Battle in Albania
Italians attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Albania, round 2 : 0/6 hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries and 3 infantry in Albania, round 3 : 0/5 hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 3 infantry in Albania, round 4 : 2/5 hits
British roll dice for 1 infantry in Albania, round 4 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 2 artilleries and 4 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 4 infantry in Bulgaria, round 2 : 2/6 hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Germany
1 aaGun moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
7 infantry moved from Yugoslavia to Bulgaria
7 infantry moved from Yugoslavia to Albania
1 aaGun moved from Bessarabia to RomaniaPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs totalProduction/PUs Summary :
Germans : 49 / 66
Russians : 43 / 51
Japanese : 41 / 53
Americans : 55 / 75
Chinese : 14 / 14
British : 39 / 48
UK_Pacific : 9 / 9
Italians : 11 / 5
ANZAC : 2 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 cruiser moved from 108 Sea Zone to 103 Sea Zone
1 cruiser moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Turkey to Iraq
3 infantry moved from Alexandria to EgyptTurn Complete - French
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keep forgetting to walkin to saudi :lol:
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I don’t think I have any good options left to keep hope alive for victory in either theatre, so I am surrendering.
Good game :-)
I thought maybe I could get in a multi-stage Sealion (land in Scotland, reuse transports) or surprise N. America invasion, but it wasn’t going to work.
Allied air power like that is very hard to counter :lol:
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Thanks wheat. I feel fortunate to split the season series with you. Don’t think I’ve ever had so many allied planes at this point in a match.
Cheers
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Maybe a tie-breaker before the end of the season? (not right now necessarily)
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perhaps in August - i’m out of the country for the month of july