@Avner Still need your email to put into the game to get dice rolls
Amon-Sul (allies +12) vs Senor_Ralpa (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Urals to Vologda
2 aaGuns and 14 infantry moved from Samara to Russia
1 bomber moved from Tambov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Russia : 7 aaGuns, 1 airfield, 6 armour, 8 artilleries, 1 bomber, 1 factory_major and 33 infantry
Vologda : 1 infantry
Iraq : 3 fighters and 2 tactical_bombers
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 68
Russians : 16 / 16
Japanese : 15 / 15
Americans : 71 / 101
Chinese : 23 / 29
British : 22 / 21
UK_Pacific : 21 / 26
Italians : 14 / 6
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 78 Sea Zone to 72 Sea Zone
2 bombers moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 78 Sea Zone to 39 Sea Zone
1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers moved from 39 Sea Zone to India
1 fighter moved from Northwest Persia to 39 Sea ZoneCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -51
Casualties for Japanese: 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Casualties for British: 2 aaGuns and 3 infantry
Battle in West IndiaNon Combat Move - Japanese
2 bombers moved from 72 Sea Zone to French MadagascarPlace Units - Japanese
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,5,5,5,5,1,4,5,1,2,6,2,4,1
Japanese collect 9 PUs (8 lost to blockades); end with 10 PUs total -
four matches in the “2” in first round in India….with that luck is impossible!!! :? :? :? :?
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i ll play now
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i forgot one ncm with usa i am still on usa turn
i do not wish to replay ncm from the begining i ll just use edit on usa turn now to speed up the game
hope u ll accept it
i have some personal problems lately and do not have so much time to play so please accept it. thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 harbours, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Japanese
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 bomber in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
Germans roll dice for 1 bomber in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 bomber in Holland Belgium, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
Germans roll dice for 1 bomber in Holland Belgium, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits
Germans roll dice for 1 bomber in Holland Belgium, round 6 : 0/1 hits
1 bomber owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Italians: 1 bomber
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in 71 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 71 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
Americans attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Americans
1 artillery moved from Samara to Russia
1 submarine moved from 85 Sea Zone to 82 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Eire to United Kingdom
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Iraq to Russia
2 armour and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 aaGun moved from Iraq to Northwest PersiaPlace Units - Americans
1 airfield placed in Iraq
1 harbour placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor and 1 harbour placed in Norway
1 destroyer placed in 101 Sea Zone
1 artillery and 2 infantry placed in BrazilTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 5 artilleries and 5 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 armour and 1 infantry
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 6 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 6 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 5 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 armour and 1 infantry
Marshall Islands : 1 flag
Korea : 1 flag, 1 factory_minor and 1 harbour
Okinawa : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 7 submarines
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 infantry
Gibraltar : 1 armour, 5 artilleries and 7 infantry
United Kingdom : 1 armour and 3 artilleries
Morocco : 1 flag
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 harbour
Norway : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery
Libya : 2 fighters and 2 tactical_bombers
Karelia : 1 armour
Vyborg : 1 armour
Russia : 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
112 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 8 transports
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
Eire : 1 flag
109 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 8 submarines
Iraq : 1 flag, 1 airfield, 1 factory_minor, 6 fighters, 3 mech_infantrys and 1 tactical_bomber
92 Sea Zone : 1 destroyer
71 Sea Zone : 1 flag, 1 destroyer
82 Sea Zone : 1 submarine
Brazil : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Northwest Persia : 1 flag, 1 aaGun, 2 armour and 5 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
91 Sea Zone : 1 destroyer and 6 transports
Finland : 1 flag
110 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 68
Russians : 17 / 16
Japanese : 16 / 10
Americans : 78 / 100
Chinese : 23 / 29
British : 23 / 21
UK_Pacific : 19 / 26
Italians : 14 / 6
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
2 artilleries and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 20 infantry
Shensi : 10 artilleries and 17 infantry
Yunnan : 12 artilleries and 12 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 8 artilleries and 12 infantry
Burma : 14 infantryProduction/PUs Summary :
Germans : 51 / 68
Russians : 17 / 16
Japanese : 16 / 10
Americans : 78 / 100
Chinese : 23 / 29
British : 23 / 21
UK_Pacific : 19 / 26
Italians : 14 / 6
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the agree is not use edit mode for mcm forgets….i´m sorry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery, 1 fighter and 1 infantry moved from India to West India
1 bomber moved from Iraq to Kazakhstan
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to Kazakhstan
1 fighter moved from Iraq to 79 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in West India
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in West India, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 bomber moved from Kazakhstan to Russia
3 aaGuns, 1 armour and 9 infantry moved from Eastern Persia to Persia
1 armour moved from Persia to Northwest Persia
1 aaGun, 3 armour, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Iraq to Northwest Persia
3 fighters and 3 tactical_bombers moved from Northwest Persia to Iraq
3 fighters and 3 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from West India to Northwest Persia
1 fighter moved from 79 Sea Zone to Iraq
1 fighter moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Samara to Russia
2 submarines moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 22 PUs (1 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,4,2,2,5,4,6
UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 armour
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 3 submarines
19 Sea Zone : 1 flag
West India : 2 artilleries, 1 factory_minor and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Russia : 1 bomber and 3 mech_infantrys
106 Sea Zone : 1 transport
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 aaGun, 4 armour, 5 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
Persia : 3 aaGuns and 9 infantry
110 Sea Zone : 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 50 / 68
Russians : 18 / 16
Japanese : 14 / 10
Americans : 78 / 100
Chinese : 23 / 29
British : 23 / 22
UK_Pacific : 21 / 23
Italians : 14 / 6
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
For me it is important in this game not use the edit mode for oversights and errors, so we agreed to those conditions. I see you repeatedly when you have errors or omissions try to use edit mode. It is quite difficult to play with you because you do not respect the agreed conditions and is becoming quite tiresome to be with the same thing over and over again
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Test summary from TripleA, engine version: 1.7.0.5, time: 08:48:10
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer and 6 transports
EDIT: Removing units owned by Americans from Gibraltar: 6 infantry
EDIT: Removing units owned by Americans from Gibraltar: 5 artilleries
EDIT: Removing units owned by Americans from Gibraltar: 1 armour
EDIT: Adding units owned by Americans to Central United States: 5 artilleries and 5 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 6 transports
EDIT: Turning off Edit Mode
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 armour moved from Bryansk to Samara
Italians take Samara from Russians
1 armour moved from Bryansk to Vologda
1 fighter moved from Ukraine to Vologda
1 tactical_bomber moved from Ukraine to VologdaCombat - Italians
Battle in Vologda
Italians attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
6 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 fighter moved from Ukraine to Northern Italy
3 aaGuns moved from Ukraine to Rostov
1 tactical_bomber moved from Vologda to Smolensk
1 fighter moved from Vologda to SmolenskPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,1,6,5,3,5,6,2,2,1,4,1,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total -
BUMP #3#
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i ll play today
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For me it is important in this game not use the edit mode for oversights and errors, so we agreed to those conditions. I see you repeatedly when you have errors or omissions try to use edit mode. It is quite difficult to play with you because you do not respect the agreed conditions and is becoming quite tiresome to be with the same thing over and over again
I apologize. It will not happen again.
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the agree is not use edit mode for mcm forgets….i�m sorry
but i remembered it on usa turn i could just load ncm usa again but i did not have the strengh to
that it is all aobut
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 bomber moved from Iraq to Ukraine
1 bomber moved from Iraq to Volgograd
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline IslandsCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/1 hits
1 bomber owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery, 1 bomber and 1 infantry
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 6/10 hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - ANZAC
1 bomber moved from Ukraine to Russia
3 bombers, 3 fighters and 1 tactical_bomber moved from Iraq to Russia
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from India to West India
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from Queensland to Shan State
1 infantry moved from New South Wales to Queensland
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 66 Sea Zone
1 bomber moved from Volgograd to RussiaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag
Formosa : 1 flag, 1 infantry
Marianas : 1 flag
Hainan : 1 flag, 1 harbour
Shan State : 2 fighters
Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Northern Territory : 2 aaGuns, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 2 destroyers and 1 transport
37 Sea Zone : 1 submarine
West India : 1 infantry
Anglo Egyptian Sudan : 1 artillery
Tanganyika Territory : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 5 bombers, 3 fighters and 2 tactical_bombers
Turkmenistan : 1 artillery
66 Sea Zone : 1 destroyer
72 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 68
Russians : 16 / 16
Japanese : 13 / 10
Americans : 76 / 100
Chinese : 23 / 29
British : 24 / 22
UK_Pacific : 21 / 23
Italians : 16 / 6
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 52 / 68
Russians : 16 / 16
Japanese : 13 / 10
Americans : 76 / 100
Chinese : 23 / 29
British : 24 / 22
UK_Pacific : 21 / 23
Italians : 16 / 6
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_minors; Remaining resources: 59 PUs;
Germans buy 1 armour, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
13 armour moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Smolensk to Russia
4 armour moved from Belarus to Russia
1 bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
24 armour moved from Rostov to Russia
3 bombers moved from Germany to Russia
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to KazakhstanCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 1 infantry
British defend with 1 armour
Germans win, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Germans attack with 44 armour, 4 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
ANZAC defend with 5 bombers, 3 fighters and 2 tactical_bombers; British defend with 1 bomber and 3 mech_infantrys; Russians defend with 7 aaGuns, 1 airfield, 6 armour, 8 artilleries, 1 bomber, 1 factory_major and 33 infantry; Americans defend with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
Russians win with 6 armour, 9 artilleries, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -167
Casualties for ANZAC: 5 bombers
Casualties for Germans: 44 armour, 4 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 7 aaGuns, 1 bomber and 33 infantry
Casualties for British: 1 bomber
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Germans
1 infantry placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Novgorod
1 armour, 3 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,3,1,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,4,5,2,5,4,1,5,6,6,2,5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 49 PUs (9 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs -
Congratulations!!! you win. You played very well.