@Entek italy up
Wittmann/UnknownSoldier vs. AK_Grown/Bar91, Global1942, version 1.8.0.1
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Burma : 1 fighter
Production/PUs Summary :
Russians : 22 / 28
Japanese : 52 / 52
Americans : 67 / 87
Chinese : 0 / 3
Germans : 46 / 64
British : 38 / 45
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Where’s China gone? Who is the incompetent who was playing it?
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:lol:
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I forgot to ask old chap: "Do you need a hand against the Boche?
Perhaps we could help you by giving them a good hard thrashing, trousers down.
You look a little out of your depth over there. I shall speak to the PM.
Perhaps our isolationist cousins across the Pond could be persuaded to help too. Can’t have Mr Hitler parading up the(sorry, no idea what you call your Bolshi main thoroughfare), can we?
I shall divert resources to protecting your capital.
Look out for those elephants!
George. -
You sure you don’t want to use that Flying Tiger?
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Those stupid Chinese don’t deserve John Wayne and the other brave American pilots. They will be shipped back home to make movies or, if they are lucky, run for President.
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@wittmann:
Those stupid Chinese don’t deserve John Wayne and the other brave American pilots. They will be shipped back home to make movies or, if they are lucky, run for President.
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 10 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Denmark to 111 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Denmark to Holland Belgium
6 armour, 2 artilleries and 12 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 armour, 3 artilleries and 3 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 7 armour, 5 artilleries, 3 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 5 artilleries, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 111 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 artilleries
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour moved from Finland to Novgorod
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Baltic States
2 artilleries moved from Denmark to Western Germany
2 infantry moved from Western Germany to Denmark
1 fighter moved from 111 Sea Zone to Denmark
1 fighter moved from Western Germany to Denmark
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in France
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Germans to Kansu: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Sorry for the long delay, completely forgot the turn order and was waiting patiently for UK to take its turn. It is made even worse by the fact that the only other game I’m playing right now is another game of '42. -12 cool points for me.
B
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No worries. We have all done it.
I think Unknown is keeping a track of how many times more than he, I do it.
Is only because we are the same age and he is wary of early dementia. -
Sorry for the long delay, completely forgot the turn order and was waiting patiently for UK to take its turn. It is made even worse by the fact that the only other game I’m playing right now is another game of '42. -12 cool points for me.
B
Wait a second! There are cool points involved?
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:lol:
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Sorry for the long delay, completely forgot the turn order and was waiting patiently for UK to take its turn. It is made even worse by the fact that the only other game I’m playing right now is another game of '42. -12 cool points for me.
B
Wait a second! There are cool points involved?
There are always cool points involved :mrgreen:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Reseting Bonus Movement of Units
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 carrier and 1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
2 fighters and 5 infantry moved from India to Burma
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 artillery and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 transport placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Russians : 20 / 28
Japanese : 49 / 52
Americans : 65 / 87
Chinese : 1 / 3
Germans : 51 / 67
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 10 / 11
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the long delay, completely forgot the turn order and was waiting patiently for UK to take its turn. It is made even worse by the fact that the only other game I’m playing right now is another game of '42. -12 cool points for me.
B
Wait a second! There are cool points involved?
There are always cool points involved :mrgreen:
Well then I am screwed! 8-)
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Talking of screwed, I left one Ft on the UK to throw against Belgium, whilst the other 3 went against Normandy, then forgot to put it in the battle!
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-2 cool points :-D
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Bessarabia
1 artillery and 1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
1 infantry moved from Greece to Albania
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to BulgariaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Italians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
54 Sea Zone : 1 destroyer and 2 transports
62 Sea Zone : 1 cruiser
Egypt : 2 infantryProduction/PUs Summary :
Russians : 20 / 28
Japanese : 49 / 52
Americans : 65 / 87
Chinese : 1 / 3
Germans : 51 / 67
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 10 / 12
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 destroyer moved from 99 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Libya : 1 infantry
99 Sea Zone : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 20 / 28
Japanese : 49 / 52
Americans : 65 / 87
Chinese : 1 / 3
Germans : 51 / 67
British : 37 / 37
UK_Pacific : 16 / 16
Italians : 10 / 12
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





