@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion welp the Kiangsians fought as hard as the Sumatrans… RIP flying tigers
yeah saw that, wow!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Scotland to Western Germany
2 carriers and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
Americans take 106 Sea Zone from Germans
3 fighters and 1 tactical_bomber moved from Morocco to 109 Sea Zone
3 fighters moved from Greece to Turkey
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Southeast Mexico to Venezuela
1 infantry moved from 89 Sea Zone to Venezuela
1 mech_infantry moved from Bolivia to Venezuela
1 tactical_bomber moved from 106 Sea Zone to Venezuela
1 infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Venezuela
Americans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 109 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win, taking 109 Sea Zone from Germans with 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Turkey
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Turkey to Greece
1 aaGun moved from Morocco to Rio de Oro
1 tactical_bomber moved from Venezuela to British Guiana
1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 3 fighters moved from 33 Sea Zone to 25 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to Scotland
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
6 fighters placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to Scotland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 fighter and 1 infantry moved from India to West India
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 armour moved from Greece to Iraq
British take Turkey from Germans
3 fighters moved from Greece to Iraq
1 fighter moved from Greece to Iraq
2 fighters moved from Tobruk to Albania
1 fighter moved from Greece to Albania
2 bombers moved from Greece to 112 Sea Zone
1 infantry moved from India to West India
Combat - British
Battle in Albania
British attack with 3 fighters
Germans defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 1 armour and 4 fighters
Germans defend with 1 armour
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in 112 Sea Zone
British attack with 2 bombers
Germans defend with 1 destroyer, 4 submarines and 2 transports
4 submarines owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer and 2 transports
Casualties for British: 1 bomber
Battle in West India
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking West India from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from West India to India
2 aaGuns and 5 infantry moved from Burma to India
4 fighters moved from Iraq to Greece
3 fighters moved from Albania to Greece
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to Alexandria
4 infantry moved from Scotland to United Kingdom
3 aaGuns moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to Scotland
Place Units - British
2 destroyers and 1 fighter placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries
another round with nothing for you to complain about - so more fun for me! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 aaGun, 1 artillery and 2 fighters moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
9 mech_infantrys moved from Bessarabia to Rostov
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,4
Italians collect 16 PUs (6 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Scotland
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 airfield; Remaining resources: 95 PUs;
Germans buy 1 aaGun, 2 artilleries, 2 factory_minors, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from British
1 mech_infantry moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
4 bombers moved from Bryansk to West India
1 bomber moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Bryansk to Samara
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 bomber moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 airfield; Remaining resources: 95 PUs;
Germans buy 1 aaGun, 2 artilleries, 2 factory_minors, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from British
1 mech_infantry moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
4 bombers moved from Bryansk to West India
1 bomber moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Bryansk to Samara
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 bomber moved from Southern Italy to Egypt
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in West India
Germans attack with 5 bombers, 1 fighter and 2 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 bombers, 1 fighter and 2 infantry in West India, round 2 : 6/8 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in West India
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Samara
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
1 armour moved from Persia to Eastern Persia
1 fighter moved from West India to Eastern Persia
1 bomber moved from West India to Bryansk
4 bombers moved from West India to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 bomber moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 fighter moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Persia
5 mech_infantrys moved from Bessarabia to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 artillery and 2 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 2 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Portugal to Spain
1 infantry moved from Yugoslavia to Albania
3 fighters moved from Western Germany to Spain
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Southern France
1 submarine moved from 92 Sea Zone to 98 Sea Zone
4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
Place Units - Germans
1 factory_minor placed in Persia
1 factory_minor placed in Spain
1 aaGun and 2 mech_infantrys placed in Volgograd
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 aaGun, 1 artillery, 2 fighters and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1
Germans collect 72 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 5 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
Infrastructure - i’m afraid you committed an act that is contrary to the clearly defined rules. The convoy dice occur after noncombat move is completed, and you made an edit after the convoy dice were rolled. Please adjust the map back to where your men were when the convoy roll occurred.
Cheers
If you have any issue with the rule we can get a moderator ruling.
Strange as there has been precendence this game to the contrary. We could look at uk10 as a recent example? Has something occurred to predicate a change of previously accepted behavior?
@Infrastructure:
Strange as there has been precendence this game to the contrary. We could look at uk10 as a recent example? Has something occurred to predicate a change of previously accepted behavior?
Uk1 is an example of me drawing your attention to a noncom change I wanted to make after convoy dice were rolled. You had every right to refuse to allow it.
Uk10. Again, I drew your attention to it and requested the change. You accepted. Had you refused you would have been well within your rights.
I was lucky to even see the change as I often do not review moves in detail. I often just download the map and play my turn. At the very least, please see that you must draw the other players attention to the fact you are requesting an edit. In this case had you requested, I would have denied your request.
I have contacted Cmdr Jenn to adjudicate the situation if you refuse to adjust the map back to where it was when the dice were rolled. This is certainly not how I would handle every situation like this (in fact I have rarely ever invoked this right), but with you specifically for many reasons, this is how I will proceed.
Cheers
@Infrastructure:
Strange as there has been precendence this game to the contrary. We could look at uk10 as a recent example? Has something occurred to predicate a change of previously accepted behavior?
Infrastructure -
Because you accepted a noncombat edit once does not mean you will always accept noncom edits. Nor does it mean your opponent will allow them without exception. Certainly not without clearly stating your wishes. I do not wish to make a big deal out of it, I just want you to follow the rules. If you felt the acceptance of my edit meant that for the rest of the game neither you nor I would have to request to make a noncom edit you were simply mistaken.
Respectfully -
Bold
To be clear, I will not allow the edit in this case - you placed your buy, rolled for convoy damage, and collected income, all before making the noncom edits. Cmdr Jenn will log on soon hopefully, to make the ruling if you do not agree.
Cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 airfield; Remaining resources: 95 PUs;
Germans buy 1 aaGun, 2 artilleries, 2 factory_minors, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from British
1 mech_infantry moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
4 bombers moved from Bryansk to West India
1 bomber moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Bryansk to Samara
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 bomber moved from Southern Italy to Egypt
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in West India
Germans attack with 5 bombers, 1 fighter and 2 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 bombers, 1 fighter and 2 infantry in West India, round 2 : 6/8 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in West India
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Samara
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
1 armour moved from Persia to Eastern Persia
1 fighter moved from West India to Eastern Persia
1 bomber moved from West India to Bryansk
4 bombers moved from West India to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 bomber moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 fighter moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Persia
5 mech_infantrys moved from Bessarabia to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 artillery and 2 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 2 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Portugal to Spain
1 infantry moved from Yugoslavia to Albania
3 fighters moved from Western Germany to Spain
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Southern France
1 submarine moved from 92 Sea Zone to 98 Sea Zone
4 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
Place Units - Germans
1 factory_minor placed in Persia
1 factory_minor placed in Spain
1 aaGun and 2 mech_infantrys placed in Volgograd
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 aaGun, 1 artillery, 2 fighters and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,1
Germans collect 72 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 5 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 infantry
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 5 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
for the record. I assure you that the convoy rolls had no effect on my edit. ANd I ask that you allow the edit as I allowed you to do over 4 times this game.
please allow edit from my german posting done on may4th.
Request politely declined.
Any edits allowed by either one of us in this game do not amount to a hill of beans when compared to this one. Once again, just because we may have both allowed various edits to occur throughout the course of this game does not mean every edit will be allowed. When an edit is requested after noncom phase is clearly over are at the discretion of the player to allow in every case unless there was a clearly defined agreement - which in our case there was not.