@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 artilleries and 14 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries and 14 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 6 artilleries and 14 infantry in Kwangsi, round 2 : 4/20 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/18 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 6 artilleries and 10 infantry in Kwangsi, round 3 : 6/16 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 4/15 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 6 artilleries and 6 infantry in Kwangsi, round 4 : 2/12 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 5/9 hits
5 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 6 artilleries and 1 infantry in Kwangsi, round 5 : 2/7 hits
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Kwangsi, round 5 : 4/7 hits
3 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 6 : 3/3 hits
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kwangsi, round 6 : 2/5 hits
2 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits
Japanese roll dice for 2 bombers in Kwangsi, round 7 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 8 : 1/1 hits
Japanese roll dice for 2 bombers in Kwangsi, round 8 : 1/2 hits
1 artillery owned by the Chinese and 1 bomber owned by the Japanese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 artilleries and 14 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Production/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 55 / 59
Americans : 50 / 70
Chinese : 1 / 2
British : 30 / 32
UK_Pacific : 7 / 15
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Algeria
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to Siam
3 mech_infantrys moved from Yunnan to Kwangsi
2 artilleries and 6 infantry moved from India to West India
6 infantry moved from India to West India
1 artillery and 1 infantry moved from Morocco to Algeria
Combat - British
Battle in Siam
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 3 mech_infantrys in Siam, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 airfield and 1 bomber
British roll dice for 3 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 51 / 59
Americans : 50 / 70
Chinese : 2 / 2
British : 30 / 33
UK_Pacific : 10 / 8
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You gonna win at the end of the turn 20… Lets see!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 5 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,4,2
Italians collect 12 PUs (7 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Yea, that’s likely. Nice grab in Kwang. I felt more secure there than I actually was.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 51 / 59
Americans : 50 / 70
Chinese : 2 / 2
British : 30 / 33
UK_Pacific : 10 / 8
Italians : 19 / 22
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 destroyers, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
4 transports moved from 112 Sea Zone to 113 Sea Zone
4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to United Kingdom
10 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
8 armour, 3 artilleries and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Shensi to Yunnan
Combat - Germans
Battle in Yunnan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Chinese defend with 3 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Trans-Jordan
Germans attack with 8 armour, 3 artilleries and 4 mech_infantrys
British defend with 1 armour
Germans win, taking Trans-Jordan from British with 8 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in United Kingdom
Germans attack with 10 artilleries, 5 bombers, 2 fighters, 10 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 15 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 artilleries, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 artillery and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 4 artilleries and 15 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 armour moved from Chahar to Hunan
1 bomber moved from United Kingdom to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Iraq
3 bombers placed in France
1 bomber placed in Germany
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 83 PUs; end with 117 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 148 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Like I said, you gonna win in turn 20… But I’m now sure you gonna win… Let finish that game with 1 more round just to be sure!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour and 5 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
5 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 mech_infantry moved from Kweichow to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 5 mech_infantrys
British defend with 3 mech_infantrys; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 5 destroyers
Americans defend with 4 destroyers, 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 4 destroyers
Casualties for Americans: 4 destroyers, 1 submarine and 1 transport
Non Combat Move - Japanese
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
3 armour placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 49 PUs (3 lost to blockades); end with 50 PUs total
Apologize for not pushing Japan out, I was interrupted RL.
After the shellacking in Belarus in R6 I had serious doubts about winning the game. I’m glad I was able to dig my way out of that hole.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries and 10 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 11 Sea Zone to 89 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans captures 22PUs while taking Italians capital
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Americans collect 53 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Production/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 52 / 50
Americans : 53 / 95
Chinese : 1 / 2
British : 23 / 0
UK_Pacific : 10 / 8
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Production/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 52 / 50
Americans : 53 / 95
Chinese : 1 / 3
British : 23 / 0
UK_Pacific : 10 / 8
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Morocco to Algeria
2 artilleries and 12 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Siam to Malaya
Combat - British
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 infantry moved from 81 Sea Zone to Egypt
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 49 / 50
Americans : 53 / 95
Chinese : 1 / 3
British : 23 / 0
UK_Pacific : 13 / 15
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern Italy from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Ok, you won…
Good job!
It’s our second game and you won both! :x
Contratulation
Thanks - nice playing you.
V