@surfer scramble orders?
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Eastern Persia to Persia
Germans take Persia from British
1 bomber moved from Western Germany to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 8 armour, 3 artilleries, 1 bomber, 1 infantry and 12 mech_infantrys
British defend with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys; Americans defend with 1 armour and 1 infantry
Germans win, taking Northwest Persia from British with 8 armour, 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 1 infantry and 10 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Germans to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Northwest Persia to Caucasus
2 armour moved from Southern Italy to Southern France
2 armour moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to Northern Italy
4 mech_infantrys moved from Germany to Northern Italy
2 tactical_bombers moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Ukraine to Romania
4 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern France
3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 artilleries, 6 infantry and 10 transports moved from 113 Sea Zone to 112 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
outta time - I’ll get Japan later today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from Kiangsi to French Indo China
4 destroyers moved from 36 Sea Zone to 55 Sea Zone
Japanese take 36 Sea Zone from Americans
1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 4 destroyers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 3 destroyers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Japanese
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 3 bombers and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Soviet Far East to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 5 artilleries, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
12 artilleries and 12 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 7 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
12 artilleries, 12 infantry and 12 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 destroyers and 2 submarines moved from 1 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 tactical_bomber moved from Western United States to 91 Sea Zone
12 artilleries and 12 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
5 artilleries and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 73 / 103
Russians : 0 / 0
Japanese : 44 / 50
Americans : 50 / 71
Chinese : 2 / 10
British : 32 / 37
UK_Pacific : 15 / 15
Italians : 19 / 13
ANZAC : 22 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 artilleries and 10 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 6 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 6/17 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 73 / 103
Russians : 0 / 0
Japanese : 43 / 50
Americans : 50 / 71
Chinese : 3 / 10
British : 32 / 37
UK_Pacific : 15 / 15
Italians : 19 / 13
ANZAC : 22 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 fighter moved from Algeria to Egypt
2 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
7 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Siam to YunnanCombat - British
Non Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 73 / 103
Russians : 0 / 0
Japanese : 43 / 50
Americans : 50 / 71
Chinese : 3 / 10
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 19 / 13
ANZAC : 22 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1,5,5
Italians collect 15 PUs (4 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 cruiser and 3 destroyers moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine
Japanese defend with 3 destroyers
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 55 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 3 destroyers in 55 Sea Zone, round 2 : 1/3 hits
3 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 destroyers
Casualties for ANZAC: 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries and 1 infantry placed in New South Wales
1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 73 / 103
Russians : 0 / 0
Japanese : 41 / 50
Americans : 52 / 71
Chinese : 3 / 10
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 19 / 21
ANZAC : 22 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 73 / 103
Russians : 0 / 0
Japanese : 41 / 50
Americans : 52 / 71
Chinese : 3 / 10
British : 32 / 32
UK_Pacific : 15 / 15
Italians : 19 / 21
ANZAC : 22 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Dont forget to play Germany and Japanese…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
8 bombers moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Persia to Iraq
8 armour, 3 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from ChineseCombat - Germans
Battle in 91 Sea Zone
Germans attack with 8 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 4 bombers remaining. Battle score for attacker is 96
Casualties for Germans: 4 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
Battle in Iraq
Germans attack with 8 armour, 3 artilleries, 1 bomber and 7 mech_infantrys
British defend with 4 armour, 1 factory_minor and 6 infantry
Germans win, taking Iraq from British with 8 armour, 3 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 armour and 6 infantryNon Combat Move - Germans
1 bomber moved from Iraq to Northwest Persia
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries, 6 infantry and 10 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
3 artilleries moved from Southern France to Normandy Bordeaux
2 armour moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Western Germany
5 armour and 3 mech_infantrys moved from France to Western Germany
2 armour and 6 mech_infantrys moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
1 armour moved from Manchuria to Chahar
1 bomber moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
4 infantry and 1 tactical_bomber placed in Western Germany
4 artilleries placed in Germany
1 bomber placed in FranceTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
5 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
4 bombers moved from Kwangsi to India
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Battle in Malaya
Battle in Dutch New Guinea
Battle in CelebesNon Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from India to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 59 PUs total -
thanks for the reminder!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
12 artilleries and 12 infantry moved from Morocco to Algeria
3 destroyers and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 4 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 4 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 55 / 59
Americans : 50 / 70
Chinese : 1 / 10
British : 30 / 32
UK_Pacific : 7 / 15
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need your OOL in China…
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standard OOL with bombers last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 artilleries and 14 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries and 14 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 6 artilleries and 14 infantry in Kwangsi, round 2 : 4/20 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/18 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 6 artilleries and 10 infantry in Kwangsi, round 3 : 6/16 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 4/15 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 6 artilleries and 6 infantry in Kwangsi, round 4 : 2/12 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 5/9 hits
5 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 6 artilleries and 1 infantry in Kwangsi, round 5 : 2/7 hits
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Kwangsi, round 5 : 4/7 hits
3 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 6 : 3/3 hits
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kwangsi, round 6 : 2/5 hits
2 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits
Japanese roll dice for 2 bombers in Kwangsi, round 7 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 8 : 1/1 hits
Japanese roll dice for 2 bombers in Kwangsi, round 8 : 1/2 hits
1 artillery owned by the Chinese and 1 bomber owned by the Japanese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 artilleries and 14 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 55 / 59
Americans : 50 / 70
Chinese : 1 / 2
British : 30 / 32
UK_Pacific : 7 / 15
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Algeria
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to Siam
3 mech_infantrys moved from Yunnan to Kwangsi
2 artilleries and 6 infantry moved from India to West India
6 infantry moved from India to West India
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - British
Battle in Siam
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 3 mech_infantrys in Siam, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 airfield and 1 bomber
British roll dice for 3 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 51 / 59
Americans : 50 / 70
Chinese : 2 / 2
British : 30 / 33
UK_Pacific : 10 / 8
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You gonna win at the end of the turn 20… Lets see!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,4,2
Italians collect 12 PUs (7 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs





