@nikola1975 Scramble to SZ114 and Normandy.
G40L Vold vs Helmutpower (Allies +10)
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Dont forget to play Germany and Japanese…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
8 bombers moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Persia to Iraq
8 armour, 3 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
4 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from ChineseCombat - Germans
Battle in 91 Sea Zone
Germans attack with 8 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 4 bombers remaining. Battle score for attacker is 96
Casualties for Germans: 4 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
Battle in Iraq
Germans attack with 8 armour, 3 artilleries, 1 bomber and 7 mech_infantrys
British defend with 4 armour, 1 factory_minor and 6 infantry
Germans win, taking Iraq from British with 8 armour, 3 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 armour and 6 infantryNon Combat Move - Germans
1 bomber moved from Iraq to Northwest Persia
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries, 6 infantry and 10 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
3 artilleries moved from Southern France to Normandy Bordeaux
2 armour moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Western Germany
5 armour and 3 mech_infantrys moved from France to Western Germany
2 armour and 6 mech_infantrys moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
1 armour moved from Manchuria to Chahar
1 bomber moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
4 infantry and 1 tactical_bomber placed in Western Germany
4 artilleries placed in Germany
1 bomber placed in FranceTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
5 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
4 bombers moved from Kwangsi to India
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Battle in Malaya
Battle in Dutch New Guinea
Battle in CelebesNon Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from India to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 55 PUs; end with 59 PUs total -
thanks for the reminder!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
12 artilleries and 12 infantry moved from Morocco to Algeria
3 destroyers and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 4 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 4 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 55 / 59
Americans : 50 / 70
Chinese : 1 / 10
British : 30 / 32
UK_Pacific : 7 / 15
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need your OOL in China…
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standard OOL with bombers last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 artilleries and 14 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries and 14 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 6 artilleries and 14 infantry in Kwangsi, round 2 : 4/20 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/18 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 6 artilleries and 10 infantry in Kwangsi, round 3 : 6/16 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 4/15 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 6 artilleries and 6 infantry in Kwangsi, round 4 : 2/12 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 5/9 hits
5 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 6 artilleries and 1 infantry in Kwangsi, round 5 : 2/7 hits
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Kwangsi, round 5 : 4/7 hits
3 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 6 : 3/3 hits
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kwangsi, round 6 : 2/5 hits
2 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits
Japanese roll dice for 2 bombers in Kwangsi, round 7 : 0/2 hits
Chinese roll dice for 1 artillery in Kwangsi, round 8 : 1/1 hits
Japanese roll dice for 2 bombers in Kwangsi, round 8 : 1/2 hits
1 artillery owned by the Chinese and 1 bomber owned by the Japanese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 artilleries and 14 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 55 / 59
Americans : 50 / 70
Chinese : 1 / 2
British : 30 / 32
UK_Pacific : 7 / 15
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Algeria
1 armour moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to Siam
3 mech_infantrys moved from Yunnan to Kwangsi
2 artilleries and 6 infantry moved from India to West India
6 infantry moved from India to West India
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - British
Battle in Siam
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 3 mech_infantrys in Siam, round 2 : 3/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 3 mech_infantrys
Japanese defend with 1 airfield and 1 bomber
British roll dice for 3 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 51 / 59
Americans : 50 / 70
Chinese : 2 / 2
British : 30 / 33
UK_Pacific : 10 / 8
Italians : 19 / 21
ANZAC : 19 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You gonna win at the end of the turn 20… Lets see!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,4,2
Italians collect 12 PUs (7 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Yea, that’s likely. Nice grab in Kwang. I felt more secure there than I actually was.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 76 / 107
Russians : 0 / 0
Japanese : 51 / 59
Americans : 50 / 70
Chinese : 2 / 2
British : 30 / 33
UK_Pacific : 10 / 8
Italians : 19 / 22
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 destroyers, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 transports moved from 112 Sea Zone to 113 Sea Zone
4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to United Kingdom
10 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
8 armour, 3 artilleries and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Shensi to YunnanCombat - Germans
Battle in Yunnan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Chinese defend with 3 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Trans-Jordan
Germans attack with 8 armour, 3 artilleries and 4 mech_infantrys
British defend with 1 armour
Germans win, taking Trans-Jordan from British with 8 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in United Kingdom
Germans attack with 10 artilleries, 5 bombers, 2 fighters, 10 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 15 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 artilleries, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 artillery and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 4 artilleries and 15 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 armour moved from Chahar to Hunan
1 bomber moved from United Kingdom to Western Germany
4 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy BordeauxPlace Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Iraq
3 bombers placed in France
1 bomber placed in Germany
2 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 83 PUs; end with 117 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 148 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
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Like I said, you gonna win in turn 20… But I’m now sure you gonna win… Let finish that game with 1 more round just to be sure!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour and 5 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
5 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 mech_infantry moved from Kweichow to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 5 mech_infantrys
British defend with 3 mech_infantrys; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 5 destroyers
Americans defend with 4 destroyers, 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 4 destroyers
Casualties for Americans: 4 destroyers, 1 submarine and 1 transportNon Combat Move - Japanese
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 49 PUs (3 lost to blockades); end with 50 PUs total -
Apologize for not pushing Japan out, I was interrupted RL.
After the shellacking in Belarus in R6 I had serious doubts about winning the game. I’m glad I was able to dig my way out of that hole.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
12 artilleries and 10 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 11 Sea Zone to 89 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 3 submarines in 97 Sea Zone, round 4 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans captures 22PUs while taking Italians capitalNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Americans collect 53 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsProduction/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 52 / 50
Americans : 53 / 95
Chinese : 1 / 2
British : 23 / 0
UK_Pacific : 10 / 8
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalProduction/PUs Summary :
Germans : 83 / 148
Russians : 0 / 0
Japanese : 52 / 50
Americans : 53 / 95
Chinese : 1 / 3
British : 23 / 0
UK_Pacific : 10 / 8
Italians : 16 / 0
ANZAC : 19 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





