G40L Vold vs Helmutpower (Allies +10)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Persia
                      Germans take Persia from British
                1 bomber moved from Western Germany to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 8 armour, 3 artilleries, 1 bomber, 1 infantry and 12 mech_infantrys
                    British defend with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys; Americans defend with 1 armour and 1 infantry
                    Germans win, taking Northwest Persia from British with 8 armour, 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 infantry and 10 mech_infantrys
                    Casualties for British: 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Suiyuyan: 1 mech_infantry
                EDIT: Adding units owned by Germans to Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Northwest Persia to Caucasus
                2 armour moved from Southern Italy to Southern France
                2 armour moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Germany to Northern Italy
                4 mech_infantrys moved from Germany to Northern Italy
                2 tactical_bombers moved from Western Germany to Southern Italy
                1 armour and 1 mech_infantry moved from Ukraine to Romania
                4 mech_infantrys moved from Ukraine to Caucasus
                5 armour moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Southern France
                3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                3 artilleries, 6 infantry and 10 transports moved from 113 Sea Zone to 112 Sea Zone
                3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 artilleries placed in Southern France
                3 artilleries placed in Normandy Bordeaux
                3 mech_infantrys placed in France
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

  • '13

    outta time - I’ll get Japan later today.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 mech_infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from Kiangsi to French Indo China
                4 destroyers moved from 36 Sea Zone to 55 Sea Zone
                      Japanese take 36 Sea Zone from Americans
                1 mech_infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 4 destroyers
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese win with 3 destroyers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - Japanese
                2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 3 bombers and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 bomber moved from Soviet Far East to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 5 artilleries, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                12 artilleries and 12 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser and 7 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                12 artilleries, 12 infantry and 12 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers and 2 submarines moved from 1 Sea Zone to 15 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to Western United States
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 tactical_bomber moved from Western United States to 91 Sea Zone
                12 artilleries and 12 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                5 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 44 / 50
        Americans : 50 / 71
        Chinese : 2 / 10
        British : 32 / 37
        UK_Pacific : 15 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 artilleries and 10 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 6 artilleries and 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 :  6/17 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 43 / 50
        Americans : 50 / 71
        Chinese : 3 / 10
        British : 32 / 37
        UK_Pacific : 15 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 fighter moved from Algeria to Egypt
                2 infantry moved from Brazil to 86 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                7 mech_infantrys moved from Hunan to Yunnan
                1 armour moved from Siam to Yunnan

    Combat - British

    Non Combat Move - British

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Iraq
                3 armour placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 5 infantry

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 43 / 50
        Americans : 50 / 71
        Chinese : 3 / 10
        British : 32 / 32
        UK_Pacific : 15 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1,5,5
                Italians collect 15 PUs (4 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 cruiser and 3 destroyers moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 3 destroyers
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 55 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 3 destroyers in 55 Sea Zone, round 2 :  1/3 hits
                        3 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 destroyers
                    Casualties for ANZAC: 1 submarine
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
                        ANZAC roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 artilleries and 1 infantry placed in New South Wales
                1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 52 / 71
        Chinese : 3 / 10
        British : 32 / 32
        UK_Pacific : 15 / 15
        Italians : 19 / 21
        ANZAC : 22 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 52 / 71
        Chinese : 3 / 10
        British : 32 / 32
        UK_Pacific : 15 / 15
        Italians : 19 / 21
        ANZAC : 22 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Dont forget to play Germany and Japanese…

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                8 bombers moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Persia to Iraq
                8 armour, 3 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
                4 mech_infantrys moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Iraq
                1 mech_infantry moved from Sikang to Szechwan
                      Germans take Szechwan from Chinese

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 4 bombers remaining. Battle score for attacker is 96
                    Casualties for Germans: 4 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
                Battle in Iraq
                    Germans attack with 8 armour, 3 artilleries, 1 bomber and 7 mech_infantrys
                    British defend with 4 armour, 1 factory_minor and 6 infantry
                    Germans win, taking Iraq from British with 8 armour, 3 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 4 armour and 6 infantry

    Non Combat Move - Germans
                1 bomber moved from Iraq to Northwest Persia
                3 bombers moved from 91 Sea Zone to Normandy Bordeaux
                6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
                6 artilleries, 6 infantry and 10 transports moved from 110 Sea Zone to 112 Sea Zone
                6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
                3 artilleries moved from Southern France to Normandy Bordeaux
                2 armour moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Western Germany
                5 armour and 3 mech_infantrys moved from France to Western Germany
                2 armour and 6 mech_infantrys moved from Northern Italy to Western Germany
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                2 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
                1 armour moved from Manchuria to Chahar
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                1 carrier and 2 destroyers placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                4 infantry and 1 tactical_bomber placed in Western Germany
                4 artilleries placed in Germany
                1 bomber placed in France

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                5 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour and 1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                4 bombers moved from Kwangsi to India
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Strategic bombing raid in India
                    2 bombers killed by AA
                    Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                Battle in Malaya
                Battle in Dutch New Guinea
                Battle in Celebes

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 bombers moved from India to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                3 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 59 PUs total

  • '13

    thanks for the reminder!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                12 artilleries and 12 infantry moved from Morocco to Algeria
                3 destroyers and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 4 destroyers and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 4 destroyers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 55 / 59
        Americans : 50 / 70
        Chinese : 1 / 10
        British : 30 / 32
        UK_Pacific : 7 / 15
        Italians : 19 / 21
        ANZAC : 19 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I need your OOL in China…

  • '13

    standard OOL with bombers last.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 artilleries and 14 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 6 artilleries and 14 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
                        Chinese roll dice for 6 artilleries and 14 infantry in Kwangsi, round 2 :  4/20 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  4/18 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 6 artilleries and 10 infantry in Kwangsi, round 3 :  6/16 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 :  4/15 hits
                        1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 6 artilleries and 6 infantry in Kwangsi, round 4 :  2/12 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 :  5/9 hits
                        5 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 6 artilleries and 1 infantry in Kwangsi, round 5 :  2/7 hits
                        Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Kwangsi, round 5 :  4/7 hits
                        3 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 3 artilleries in Kwangsi, round 6 :  3/3 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Kwangsi, round 6 :  2/5 hits
                        2 artilleries owned by the Chinese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery in Kwangsi, round 7 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 7 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 8 :  1/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 8 :  1/2 hits
                        1 artillery owned by the Chinese and 1 bomber owned by the Japanese lost in Kwangsi
                    Japanese win with 1 bomber remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for Chinese: 6 artilleries and 14 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 55 / 59
        Americans : 50 / 70
        Chinese : 1 / 2
        British : 30 / 32
        UK_Pacific : 7 / 15
        Italians : 19 / 21
        ANZAC : 19 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 10 PUs;
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Algeria
                1 armour moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour and 1 mech_infantry moved from French Indo China to Siam
                1 mech_infantry moved from Yunnan to Siam
                1 mech_infantry moved from Yunnan to Siam
                3 mech_infantrys moved from Yunnan to Kwangsi
                2 artilleries and 6 infantry moved from India to West India
                6 infantry moved from India to West India
                1 artillery and 1 infantry moved from Morocco to Algeria

    Combat - British
                Battle in Siam
                    British attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Siam, round 2 :  3/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Siam, round 2 :  1/2 hits
                        1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 airfield and 1 bomber
                        British roll dice for 3 mech_infantrys in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 bomber in Kwangsi, round 2 :  0/1 hits
                        1 bomber owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - British
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                1 transport placed in 71 Sea Zone
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 76 / 107
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 50 / 70
        Chinese : 2 / 2
        British : 30 / 33
        UK_Pacific : 10 / 8
        Italians : 19 / 21
        ANZAC : 19 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • You gonna win at the end of the turn 20… Lets see!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 5 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,4,2
                Italians collect 12 PUs (7 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

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