http://boardgamegeek.com/ look there
Axis Powers out of Control
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Actually, out of 4 games we played, 3 were Allied win, 1 was Axis win.
Sounds just about right :-)
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Now to qualify that…
The first Allied win was against me as the first game of Revised I had ever played… I lost in UK2! Talk about screwing up…
So kick that one out of the averages.Then, there was another game I played with Ezto that, while not finished completely, was so massively favoring the Axis that it was only a matter of time (even Ezto had stated that he was just going to be making the win “painful and slow” for me before he stopped posting to the game.
So, with those adjustements…
it would be 2 Axis, 2 Allies for me…Of course, Dice are always a factor…
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Well Octopus, as Hannibal Lector said, “Thrill me with your acumen!”
I’m interested in seeing your strategy and seeing what your math showed you. This game is math based after all and I wish I were smart enough to analyze it the way you do.
is it impossible to win as the Axis? No, even against a decent player.
I never said it was impossible, I was making the point that it is improbable without a bid. I find that the Axis is usually between 1-2 rounds too late to make it an even game with the Allies; Japan is simply too slow and/or Germany wilts too fast.
Ncscswitch started off on the same note too when he came to the Revised boards, he was like OMG THE AXIS ARE SO STRONG and now look at him :-P
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Um Wes…
For the record…
Japan HAS done exactly what I said it could do… 50+ IPC’s in every game I have played the Axis, even against Ezto’s USA KJF. Only game Japan got shut down was the one I just played you :-)My original error was in over-estimating Germany. But even then I have shown that it CAN be done, with conservative play by Germany, and aggressive play as Japan :-)
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Switch and Trihero,
I examined some of your games and I see that you do not employ the strategy of which I speak. Perhaps a game demonstration would be best, but I admit I would be a rookie playing by mail on Axis and Allies. I would need an education on the dice generator as well. However, that being said, I think I can still deal with this situation at hand :)
Octopus
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Well, I know Tri has already offered… I’ll also offer with one caveat…
Unfortunately I am committed to a 5 player game of Revised that is supposed to start today (waiting for the Russia player to kick us off).
If that game does not happen (i.e., Allies forfeit by not posting Russia moves by Sunday night), then I am more than willing to give your moves a shot.
As for Dicey’s… for revised I use the one at Daak. Link is included in the Games section under the current 5-player game thread.
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I’m just a bit curious, since it seems to be brought up often. What is this “bid” that is given to a country? Is it part of the actual rules/part of the game that I seem to have not come across or am not reading right in the manual? B/c my friends and I haven’t used it at all when we’ve played. When was this “bid” implimented anyway?
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The “bid” is effectively a house rule that provides a number of IPC’s to the Axis at the start of the game to increase game balance. The bid can be taken either as units already placed on the board or as IPC’s for spending in that nation’s turn (usually as initial pieces).
Conventional Wisdom is that it takes about 24 IPC’s added to the Axis at start to balance a game of Classic. I have not seen any specific bid consensus for Revised at this time.
When you hear folks discuss PE or Power Europe, PA or Power Africa, PAsia or Power Asia, they are discussing types of bids… additional European, African or Asian forces to start.
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So generally it’s the Axis who ask for the bid then? Would it be in my best interest to try for a bid when/if i’m playing as Germany? Sorry to be so off topic here.
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No sweat.
I initially did not mean to start a game, so please go ahead and take care of prior committments you have scheduled. I thought about it over night and I could see that discussing the matter could become to cerebral and not real enough to be taken seriously. I am open to a game where I do look to be beaten. I do not enjoy games that are unintentially imbalanced.
Just let me know when you have an opportunity to play. I am flexible towards your schedule.
Octopus
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Japan HAS done exactly what I said it could do…
Well, for the record, it didn’t even come close to killing on Russia on Round 5-6 when the dice didn’t ridiculously go against me. Becoming a 50 IPC nation is a different thing than winning the game ; )
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Blaming dice now Wes? LOL
My whole point was that i could have Japan adjacent to Russia by J5. I did that :-P
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Well our last two games together have shown very little “real” strategy unfortunately, it was indeed one bad dice slammer after another.
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LOL, well, make up for it THIS game while we are on the same team :-)
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Well I just hope that I don’t bring bad dice luck on the both of us :wink:
I don’t mean to whine to sound so whiny about bad dice, but I hardly would say that the last couple games have improved my strategies or are a source of strategy to study : P
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That is why folks should be reading MY strategies from those games :mrgreen:
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Aww Octo you can discuss strategies with us! Just because you haven’t seen your strategy posted so far doesn’t mean we haven’t seen it or tried it ourselves or posted about it farther back in the boards or on different websites :evil: I don’t want to wait what could be weeks before we even get to see your thoughts and analyses :?
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Heh, I went out to dinner for a bit. I am still reading your posts and keeping an eye on your game that is in progress. I am noticing that many are using very similar strategies, and some moves that appear to help really hurt the cause by moving pieces out of position. I have found the extra sea zones in the Atlantic to be so paralyzing that I cannot get the United States involved fast enough to make any significant impact upon the Germans. I love some of the bids that take place on the original version of axis “I’ll give you 3 inf in Lybia and an extra armor.” Nutz.
I think one of you guys said you lived in California, but did not specify where exactly you lived. I am in Los Angeles, I have a few friends that play (for nearly 20 years now…wow). My brother and his friend seemed to come to the same conclusion that I did that the Allies are in for a big hurt.
I don’t want to spoil the surprise early, but then again, I could be a real loser and not know how to play the game.
-O
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I totally agree the axis are out of control. I’ve played 18 games of Revised, and only one of those was an allied victory (germany on turn 19 moved it’s two carrier Atlantic fleets away from Germany and the USA fleet was able to slip it’s norway fleet of ten fully loaded trannies into the Baltic and take germany). Most of the games ended with Russia dying on turn 5, turn 15, or turn 19 (weird). :? Germany playing turtle (lots of troops and occasionally plane, and a strong Atlantic fleet) is able to keep pace with the best that UK and USA can throw at it (usually UK unloading 2 or 3 loaded trannies and USA with two fleets of 5 to 6 fully loaded trannies with germany smashing this into dust by the time they round the Baltic into eastern Europe after landing in Norway). Stalemate. :x
Japan is able to chase the US from the pacific without too much effort (after pearl harbor 2 on r1, r2 Japan smashes the US’s two newly built carriers, three ftrs, transport, the dd and bb, with Japan only losing one loaded carrier and dd after that the US gives up the pacific with Japan loaded carrier and two bb’s smashing anything that appears).
The allies must work together. The UK has to kill the kwangtung tranny and the SZ45 japan sub (landing the ftr on us carrier), Russia must dump six troops in buryria, and the USSR purchasing of a single ftr on round one (which many troops after that) helps (but it only slows the axis vise on Russia). The allies must be perfect. A single screwup and the games is over. The axis seems to have lots of slack and can recover from most mishaps.
I even let the allies bid a UK factory, a USSR ftr, and USA bomber, they still lost. They lose even quicker if tech is allowed and germany races towards rocket spam. During on game on round one germany got rockets, USA got hvy bmbr, and UK got hvy bmber (okay these were LHTR crippled heavy bombers) with the purchase of a single die each…the axis still crushed the allies like bugs with the heavy bombers not being that useful with territory limits, but you have to have those limits or the rocket spam is really insane. During one game germany was making six rocket attacks on the allies-england, India, south Africa, Sinkiang, Russia, and caucus. Ouch (the allies lasted three turns after that).
The revised edition is sadly unbalanced, especially when you compare it with the “Pact of Steel” setup and map from the triplea program (played 7 games, allies 3, axis 4, still an axis advantage).
trihero and ncscswitches games are fun since both react and counter the other well, but sadly the dice seemed to rule more then strategy. :-(
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The Axis kicks major butt at low levels of play. But I have yet to see a single high-skilled level game, barring terrifically bad dice, that shows the Axis have the advantage at all. In fact it’s the reverse from everything I’ve seen - the Allies win most games without a bid. It’s not overwhelming like 75% to 25%, but probably like at least 60% to 40%.