G40L Vold vs Helmutpower (Allies +10)


  • Scramble in Germany?

    What a long game! You’re ahead for the moment!

  • '13

    Yes, scramble.

    Yes, long game.  We’ll see how the next few rounds turn out… :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 11 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 9 Sea Zone to 1 Sea Zone
                1 tactical_bomber moved from Western United States to 1 Sea Zone
                1 artillery and 1 infantry moved from Alaska to British Columbia
                4 artilleries and 1 infantry moved from Central United States to Eastern United States
                2 destroyers moved from 11 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 12 Sea Zone to 1 Sea Zone
                3 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                      Americans take 105 Sea Zone from Germans
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                15 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser and 5 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 fighter moved from Eastern United States to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 1 Sea Zone
                    Americans attack with 3 destroyers, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 destroyers and 1 submarine
                        Americans roll dice for 3 submarines in 1 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 3 destroyers and 1 tactical_bomber in 1 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 1 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 1 Sea Zone
                        Americans roll dice for 2 submarines in 1 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 3 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 112 Sea Zone
                    Americans attack with 5 submarines
                    Germans defend with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 5 submarines in 112 Sea Zone, round 2 :  0/5 hits
                        Germans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  5/7 hits
                        5 submarines owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
                    Casualties for Americans: 5 submarines
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 tactical_bomber moved from 1 Sea Zone to Western United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                8 artilleries and 1 infantry placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 0 / 0
        Japanese : 45 / 50
        Americans : 49 / 64
        Chinese : 2 / 6
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 19 / 0
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Germans
                6 artilleries and 8 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 6 artilleries and 8 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 6 artilleries and 8 infantry in Hunan, round 2 :  5/14 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 44 / 50
        Americans : 49 / 64
        Chinese : 4 / 10
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 19 / 0
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Iraq to Northwest Persia
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                7 mech_infantrys moved from Yunnan to Hunan
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter moved from United Kingdom to Algeria

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 infantry placed in Iraq
                3 armour placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,5
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 49 / 64
        Chinese : 4 / 10
        British : 34 / 37
        UK_Pacific : 17 / 15
        Italians : 19 / 0
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,4,1
                Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 49 / 64
        Chinese : 4 / 10
        British : 34 / 37
        UK_Pacific : 17 / 15
        Italians : 19 / 13
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer, 1 submarine and 1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 cruiser placed in 54 Sea Zone
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 49 / 64
        Chinese : 4 / 10
        British : 34 / 37
        UK_Pacific : 17 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Scotland to United Kingdom

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 49 / 64
        Chinese : 4 / 10
        British : 34 / 37
        UK_Pacific : 17 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Persia
                      Germans take Persia from British
                1 bomber moved from Western Germany to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 8 armour, 3 artilleries, 1 bomber, 1 infantry and 12 mech_infantrys
                    British defend with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys; Americans defend with 1 armour and 1 infantry
                    Germans win, taking Northwest Persia from British with 8 armour, 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 infantry and 10 mech_infantrys
                    Casualties for British: 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Suiyuyan: 1 mech_infantry
                EDIT: Adding units owned by Germans to Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Northwest Persia to Caucasus
                2 armour moved from Southern Italy to Southern France
                2 armour moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Germany to Northern Italy
                4 mech_infantrys moved from Germany to Northern Italy
                2 tactical_bombers moved from Western Germany to Southern Italy
                1 armour and 1 mech_infantry moved from Ukraine to Romania
                4 mech_infantrys moved from Ukraine to Caucasus
                5 armour moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Southern France
                3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                3 artilleries, 6 infantry and 10 transports moved from 113 Sea Zone to 112 Sea Zone
                3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 artilleries placed in Southern France
                3 artilleries placed in Normandy Bordeaux
                3 mech_infantrys placed in France
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

  • '13

    outta time - I’ll get Japan later today.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 mech_infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour moved from Kiangsi to French Indo China
                4 destroyers moved from 36 Sea Zone to 55 Sea Zone
                      Japanese take 36 Sea Zone from Americans
                1 mech_infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 4 destroyers
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese win with 3 destroyers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport

    Non Combat Move - Japanese
                2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 3 bombers and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 bomber moved from Soviet Far East to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 5 artilleries, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                12 artilleries and 12 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser and 7 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                12 artilleries, 12 infantry and 12 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 destroyers and 2 submarines moved from 1 Sea Zone to 15 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to Western United States
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 fighter moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 tactical_bomber moved from Western United States to 91 Sea Zone
                12 artilleries and 12 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                5 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 44 / 50
        Americans : 50 / 71
        Chinese : 2 / 10
        British : 32 / 37
        UK_Pacific : 15 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 artilleries and 10 infantry moved from Hunan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 6 artilleries and 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 :  6/17 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 43 / 50
        Americans : 50 / 71
        Chinese : 3 / 10
        British : 32 / 37
        UK_Pacific : 15 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 fighter moved from Algeria to Egypt
                2 infantry moved from Brazil to 86 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                7 mech_infantrys moved from Hunan to Yunnan
                1 armour moved from Siam to Yunnan

    Combat - British

    Non Combat Move - British

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
                EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Iraq
                3 armour placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 5 infantry

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 43 / 50
        Americans : 50 / 71
        Chinese : 3 / 10
        British : 32 / 32
        UK_Pacific : 15 / 15
        Italians : 19 / 13
        ANZAC : 22 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1,5,5
                Italians collect 15 PUs (4 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 cruiser and 3 destroyers moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 3 destroyers
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 55 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 3 destroyers in 55 Sea Zone, round 2 :  1/3 hits
                        3 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 destroyers
                    Casualties for ANZAC: 1 submarine
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
                        ANZAC roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 artilleries and 1 infantry placed in New South Wales
                1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 52 / 71
        Chinese : 3 / 10
        British : 32 / 32
        UK_Pacific : 15 / 15
        Italians : 19 / 21
        ANZAC : 22 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 0 / 0
        Japanese : 41 / 50
        Americans : 52 / 71
        Chinese : 3 / 10
        British : 32 / 32
        UK_Pacific : 15 / 15
        Italians : 19 / 21
        ANZAC : 22 / 35
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Dont forget to play Germany and Japanese…

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                8 bombers moved from Western Germany to 91 Sea Zone
                1 mech_infantry moved from Persia to Iraq
                8 armour, 3 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
                4 mech_infantrys moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Iraq
                1 mech_infantry moved from Sikang to Szechwan
                      Germans take Szechwan from Chinese

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win with 4 bombers remaining. Battle score for attacker is 96
                    Casualties for Germans: 4 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 7 destroyers, 1 fighter, 1 tactical_bomber and 14 transports
                Battle in Iraq
                    Germans attack with 8 armour, 3 artilleries, 1 bomber and 7 mech_infantrys
                    British defend with 4 armour, 1 factory_minor and 6 infantry
                    Germans win, taking Iraq from British with 8 armour, 3 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 4 armour and 6 infantry

    Non Combat Move - Germans
                1 bomber moved from Iraq to Northwest Persia
                3 bombers moved from 91 Sea Zone to Normandy Bordeaux
                6 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
                6 artilleries, 6 infantry and 10 transports moved from 110 Sea Zone to 112 Sea Zone
                6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
                3 artilleries moved from Southern France to Normandy Bordeaux
                2 armour moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Western Germany
                5 armour and 3 mech_infantrys moved from France to Western Germany
                2 armour and 6 mech_infantrys moved from Northern Italy to Western Germany
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                2 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
                1 armour moved from Manchuria to Chahar
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                1 carrier and 2 destroyers placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                4 infantry and 1 tactical_bomber placed in Western Germany
                4 artilleries placed in Germany
                1 bomber placed in France

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                5 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour and 1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                4 bombers moved from Kwangsi to India
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Strategic bombing raid in India
                    2 bombers killed by AA
                    Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                Battle in Malaya
                Battle in Dutch New Guinea
                Battle in Celebes

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 bombers moved from India to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                3 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 59 PUs total

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