@farmboy FYI. It will be a few hours before I can get back to the game.
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 submarines moved from 10 Sea Zone to 9 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
16 transports moved from 95 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 11 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 11 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 9 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt with ; Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 12 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Alaska to Western United States
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Southern Italy
1 fighter and 9 infantry placed in Eastern United States
4 artilleries and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 48 / 56
Americans : 52 / 67
Chinese : 5 / 18
British : 33 / 34
UK_Pacific : 14 / 15
Italians : 17 / 0
ANZAC : 18 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 5 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 6 artilleries and 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 6 artilleries and 5 infantry in Kweichow, round 2 : 1/11 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 : 6/10 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 47 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 33 / 34
UK_Pacific : 14 / 15
Italians : 17 / 0
ANZAC : 18 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Southern Italy
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Iraq to Northwest Persia
1 armour and 6 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 fighters moved from Iraq to Southern ItalyCombat - British
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
3 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 37 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 47 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 16 / 0
ANZAC : 18 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 artillery moved from 54 Sea Zone to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 43 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 16 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Eire to ScotlandTurn Complete - French
Production/PUs Summary :
Germans : 70 / 95
Russians : 0 / 0
Japanese : 43 / 56
Americans : 52 / 67
Chinese : 6 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 16 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 armour, 4 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy
6 artilleries and 4 infantry moved from Northern Italy to Southern Italy
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Kansu to Shensi
Germans take Shensi from ChineseCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 destroyers
British defend with 1 destroyer
Germans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern Italy
Germans attack with 6 armour, 6 artilleries, 4 bombers, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; British defend with 7 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Germans win, taking Southern Italy from Americans with 6 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Germans: 6 artilleries, 4 infantry and 3 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 7 fighters and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomberNon Combat Move - Germans
4 bombers moved from Southern Italy to Western Germany
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Southern Italy to Western Germany
3 artilleries and 2 infantry moved from France to Western Germany
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 armour and 5 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Tsinghai to Caucasus
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 armour moved from Sakha to ManchuriaPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 fighters placed in 112 Sea Zone
5 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 destroyer moved from 7 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Japan to 1 Sea ZoneCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 2 submarines and 1 transport
Japanese win, taking 1 Sea Zone from Americans with 1 bomber, 2 destroyers and 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transportNon Combat Move - Japanese
1 bomber moved from 1 Sea Zone to Soviet Far East
4 infantry moved from Japan to 6 Sea Zone
4 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Chahar to Kiangsi
1 aaGun moved from Kwangtung to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Hey - I remembered this time :mrgreen:
Just blow through Italy, they have no move this round.
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Scramble in Germany?
What a long game! You’re ahead for the moment!
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Yes, scramble.
Yes, long game. We’ll see how the next few rounds turn out… :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 11 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 9 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
4 artilleries and 1 infantry moved from Central United States to Eastern United States
2 destroyers moved from 11 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 12 Sea Zone to 1 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Americans take 105 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
15 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser and 5 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Eastern United States to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 1 Sea Zone
Americans attack with 3 destroyers, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 3 submarines in 1 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 3 destroyers and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 1 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 2 submarines in 1 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 3 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 5 submarines
Germans defend with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/7 hits
5 submarines owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
Casualties for Americans: 5 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 tactical_bomber moved from 1 Sea Zone to Western United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
8 artilleries and 1 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 72 / 97
Russians : 0 / 0
Japanese : 45 / 50
Americans : 49 / 64
Chinese : 2 / 6
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 19 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Germans
6 artilleries and 8 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 6 artilleries and 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 artilleries and 8 infantry in Hunan, round 2 : 5/14 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 44 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 19 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
7 mech_infantrys moved from Yunnan to Hunan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from United Kingdom to AlgeriaCombat - British
Non Combat Move - British
Place Units - British
1 transport placed in 106 Sea Zone
3 infantry placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 34 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 0
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,4,1
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 13
ANZAC : 22 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 cruiser placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 13
ANZAC : 22 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 71 / 97
Russians : 0 / 0
Japanese : 41 / 50
Americans : 49 / 64
Chinese : 4 / 10
British : 34 / 37
UK_Pacific : 17 / 15
Italians : 19 / 13
ANZAC : 22 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Eastern Persia to Persia
Germans take Persia from British
1 bomber moved from Western Germany to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 8 armour, 3 artilleries, 1 bomber, 1 infantry and 12 mech_infantrys
British defend with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys; Americans defend with 1 armour and 1 infantry
Germans win, taking Northwest Persia from British with 8 armour, 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 1 infantry and 10 mech_infantrys
Casualties for British: 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Germans to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Northwest Persia to Caucasus
2 armour moved from Southern Italy to Southern France
2 armour moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to Northern Italy
4 mech_infantrys moved from Germany to Northern Italy
2 tactical_bombers moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Ukraine to Romania
4 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern France
3 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 artilleries, 6 infantry and 10 transports moved from 113 Sea Zone to 112 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 artilleries and 6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
3 artilleries placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
outta time - I’ll get Japan later today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from Kiangsi to French Indo China
4 destroyers moved from 36 Sea Zone to 55 Sea Zone
Japanese take 36 Sea Zone from Americans
1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 4 destroyers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 3 destroyers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Japanese
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 3 bombers and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Soviet Far East to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs





