G40L Vold vs Helmutpower (Allies +10)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Italians
                3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Northern Italy to Southern Italy
                1 bomber moved from France to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
                    British defend with 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 harbour, 20 infantry and 2 mech_infantrys
                    Americans win with 2 armour, 12 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -51
                    Casualties for Italians: 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
                    Casualties for Americans: 7 infantry

    Non Combat Move - Italians
                1 infantry moved from Rostov to Caucasus

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                1 armour and 1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 0 / 0
        Japanese : 47 / 61
        Americans : 50 / 65
        Chinese : 12 / 18
        British : 33 / 34
        UK_Pacific : 15 / 15
        Italians : 17 / 0
        ANZAC : 18 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Southern Italy
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 0 / 0
        Japanese : 47 / 61
        Americans : 50 / 65
        Chinese : 12 / 18
        British : 33 / 34
        UK_Pacific : 15 / 15
        Italians : 17 / 0
        ANZAC : 18 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                3 mech_infantrys moved from Kazakhstan to Novosibirsk
                3 mech_infantrys moved from Novosibirsk to Kansu
                1 mech_infantry moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                2 bombers moved from Rostov to Southern Italy
                3 armour, 6 artilleries, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 bomber moved from Germany to Southern Italy
                1 armour and 1 mech_infantry moved from Buryatia to Sakha
                2 tactical_bombers moved from 112 Sea Zone to Southern Italy

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 3 armour, 6 artilleries, 4 bombers, 3 fighters, 3 infantry, 14 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
                    retreated to Southern Italy
                    Americans win with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -58
                    Casualties for Germans: 3 armour, 6 artilleries, 3 fighters, 3 infantry, 14 mech_infantrys and 2 tactical_bombers
                    Casualties for Americans: 1 armour, 12 artilleries, 13 infantry and 2 mech_infantrys
                Battle in Sakha
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Sakha from UK_Pacific with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Kansu
                    Germans attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Russians to Germans
                EDIT: Adding units owned by Germans to Turkmenistan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                4 bombers and 2 tactical_bombers moved from Southern Italy to Western Germany
                10 transports moved from 115 Sea Zone to 113 Sea Zone
                2 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Romania to Ukraine
                1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
                4 artilleries and 3 infantry moved from France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 artillery and 1 infantry moved from France to Northern Italy

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
                EDIT: Turning off Edit Mode
                6 armour and 3 mech_infantrys placed in Western Germany
                4 infantry and 6 mech_infantrys placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                3 mech_infantrys moved from Kazakhstan to Novosibirsk
                3 mech_infantrys moved from Novosibirsk to Kansu
                1 mech_infantry moved from Volgograd to Tsinghai
                      Germans take Tsinghai from Chinese
                2 bombers moved from Rostov to Southern Italy
                3 armour, 6 artilleries, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 bomber moved from Germany to Southern Italy
                1 armour and 1 mech_infantry moved from Buryatia to Sakha
                2 tactical_bombers moved from 112 Sea Zone to Southern Italy

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 3 armour, 6 artilleries, 4 bombers, 3 fighters, 3 infantry, 14 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 3 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
                    retreated to Southern Italy
                    Americans win with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -58
                    Casualties for Germans: 3 armour, 6 artilleries, 3 fighters, 3 infantry, 14 mech_infantrys and 2 tactical_bombers
                    Casualties for Americans: 1 armour, 12 artilleries, 13 infantry and 2 mech_infantrys
                Battle in Sakha
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Sakha from UK_Pacific with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Kansu
                    Germans attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Russians to Germans
                EDIT: Adding units owned by Germans to Turkmenistan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                4 bombers and 2 tactical_bombers moved from Southern Italy to Western Germany
                10 transports moved from 115 Sea Zone to 113 Sea Zone
                2 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Romania to Ukraine
                1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
                4 artilleries and 3 infantry moved from France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 artillery and 1 infantry moved from France to Northern Italy

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
                EDIT: Turning off Edit Mode
                6 armour and 3 mech_infantrys placed in Western Germany
                4 infantry and 6 mech_infantrys placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Caucasus: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 13 Sea Zone to 26 Sea Zone
                1 destroyer moved from 13 Sea Zone to 12 Sea Zone
                2 submarines moved from 13 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 bomber moved from Sumatra to Kwangsi
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 bomber moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Chahar
                      Japanese take Chahar from Chinese
                1 armour and 1 bomber moved from Kiangsu to Hopei
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Amur to 7 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer and 3 submarines
                    Americans defend with 1 submarine
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 1 submarine
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 airfield and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to Kwangtung
                1 bomber moved from Kwangsi to Kiangsu
                1 aaGun moved from Kiangsi to Kwangtung
                1 bomber moved from Kweichow to Kiangsu
                1 bomber moved from Hopei to Kiangsu
                1 fighter and 1 tactical_bomber moved from Sumatra to French Indo China
                1 fighter moved from 7 Sea Zone to Japan
                1 destroyer moved from 13 Sea Zone to 9 Sea Zone
                1 destroyer moved from 13 Sea Zone to 1 Sea Zone
                1 destroyer moved from 13 Sea Zone to 11 Sea Zone
                1 mech_infantry moved from Amur to Jehol

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                4 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                2 submarines moved from 10 Sea Zone to 9 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 12 Sea Zone
                1 tactical_bomber moved from Western United States to Alaska
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                16 transports moved from 95 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Iraq to Northwest Persia
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 11 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 11 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 11 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 11 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 2 submarines and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 1 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 9 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 9 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 9 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    British loiter and taunt with ; Americans attack with 3 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 12 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 12 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 12 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 12 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Alaska
                    Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alaska, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Alaska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from Alaska to Western United States
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 carrier moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 infantry placed in Southern Italy
                1 fighter and 9 infantry placed in Eastern United States
                4 artilleries and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 0 / 0
        Japanese : 48 / 56
        Americans : 52 / 67
        Chinese : 5 / 18
        British : 33 / 34
        UK_Pacific : 14 / 15
        Italians : 17 / 0
        ANZAC : 18 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 5 infantry moved from Hunan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 6 artilleries and 5 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 6 artilleries and 5 infantry in Kweichow, round 2 :  1/11 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 :  6/10 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 0 / 0
        Japanese : 47 / 56
        Americans : 52 / 67
        Chinese : 6 / 6
        British : 33 / 34
        UK_Pacific : 14 / 15
        Italians : 17 / 0
        ANZAC : 18 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Southern Italy
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Southern Italy
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 6 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Shan State to Yunnan
                2 fighters moved from Iraq to Southern Italy

    Combat - British

    Non Combat Move - British
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                3 infantry placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 5 infantry

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 0 / 0
        Japanese : 47 / 56
        Americans : 52 / 67
        Chinese : 6 / 6
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 16 / 0
        ANZAC : 18 / 32
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 artillery moved from 54 Sea Zone to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 0 / 0
        Japanese : 43 / 56
        Americans : 52 / 67
        Chinese : 6 / 6
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 16 / 0
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Eire to Scotland

    Turn Complete - French

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 0 / 0
        Japanese : 43 / 56
        Americans : 52 / 67
        Chinese : 6 / 6
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 16 / 0
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 armour, 4 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern Italy
                6 artilleries and 4 infantry moved from Northern Italy to Southern Italy
                2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 mech_infantry moved from Kansu to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 mech_infantry moved from Kansu to Shensi
                      Germans take Shensi from Chinese

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 2 destroyers
                    British defend with 1 destroyer
                    Germans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Southern Italy
                    Germans attack with 6 armour, 6 artilleries, 4 bombers, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 7 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
                    Germans win, taking Southern Italy from Americans with 6 armour, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 93
                    Casualties for Germans: 6 artilleries, 4 infantry and 3 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 7 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                4 bombers moved from Southern Italy to Western Germany
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from Southern Italy to Western Germany
                3 artilleries and 2 infantry moved from France to Western Germany
                3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
                3 armour and 5 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Tsinghai to Caucasus
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 mech_infantry moved from Kansu to Kazakhstan
                1 armour moved from Sakha to Manchuria

    Place Units - Germans
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                2 fighters placed in 112 Sea Zone
                5 armour and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Jehol to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 destroyer moved from 7 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 1 Sea Zone
                1 bomber moved from Japan to 1 Sea Zone

    Combat - Japanese
                Battle in 1 Sea Zone
                    Japanese attack with 1 bomber, 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer, 2 submarines and 1 transport
                    Japanese win, taking 1 Sea Zone from Americans with 1 bomber, 2 destroyers and 1 submarine remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 destroyer, 2 submarines and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 1 Sea Zone to Soviet Far East
                4 infantry moved from Japan to 6 Sea Zone
                4 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 armour moved from Chahar to Kiangsi
                1 aaGun moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                4 infantry placed in Japan
                2 destroyers and 2 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

  • '13

    Hey - I remembered this time  :mrgreen:

    Just blow through Italy, they have no move this round.


  • Scramble in Germany?

    What a long game! You’re ahead for the moment!

  • '13

    Yes, scramble.

    Yes, long game.  We’ll see how the next few rounds turn out… :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 11 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 9 Sea Zone to 1 Sea Zone
                1 tactical_bomber moved from Western United States to 1 Sea Zone
                1 artillery and 1 infantry moved from Alaska to British Columbia
                4 artilleries and 1 infantry moved from Central United States to Eastern United States
                2 destroyers moved from 11 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 12 Sea Zone to 1 Sea Zone
                3 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                      Americans take 105 Sea Zone from Germans
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                15 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser and 5 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 fighter moved from Eastern United States to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 1 Sea Zone
                    Americans attack with 3 destroyers, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 destroyers and 1 submarine
                        Americans roll dice for 3 submarines in 1 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 3 destroyers and 1 tactical_bomber in 1 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 1 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 1 Sea Zone
                        Americans roll dice for 2 submarines in 1 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 3 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 112 Sea Zone
                    Americans attack with 5 submarines
                    Germans defend with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 5 submarines in 112 Sea Zone, round 2 :  0/5 hits
                        Germans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  5/7 hits
                        5 submarines owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
                    Casualties for Americans: 5 submarines
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 tactical_bomber moved from 1 Sea Zone to Western United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                8 artilleries and 1 infantry placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 0 / 0
        Japanese : 45 / 50
        Americans : 49 / 64
        Chinese : 2 / 6
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 19 / 0
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Germans
                6 artilleries and 8 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 6 artilleries and 8 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 6 artilleries and 8 infantry in Hunan, round 2 :  5/14 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 71 / 97
        Russians : 0 / 0
        Japanese : 44 / 50
        Americans : 49 / 64
        Chinese : 4 / 10
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 19 / 0
        ANZAC : 22 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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