@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G40L Infrastructure vs Boldfresh(Allies+12)
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@Infrastructure:
that was some illin luck…
Lucky for who?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov -
not for you.
sub fight or submerge in 97?
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fight round 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 97 Sea Zone
Italians attack with 3 fighters and 1 submarine
ANZAC defend with 1 cruiser; Americans defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the ANZAC lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Italians: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
5 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Rostov to Bryansk
1 fighter moved from Tambov to BryanskPlace Units - Italians
1 infantry placed in Ukraine
Italians undo move 1.
1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Southern France
Italians undo move 2.
Italians undo move 2.
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 21 PUs (3 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Northwest Persia to Turkey
French take Turkey from Neutral_AxisCombat - French
Non Combat Move - French
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to MoroccoTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Kazakhstan to Turkey
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Bryansk to Turkey
1 submarine moved from 101 Sea Zone to 107 Sea Zone
Germans take 106 Sea Zone from British
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 bomber moved from Bryansk to Turkey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Kazakhstan to Turkey
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Bryansk to Turkey
1 submarine moved from 101 Sea Zone to 107 Sea Zone
Germans take 106 Sea Zone from British
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 bomber moved from Bryansk to TurkeyCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Turkey, round 2 : 2/4 hits
French roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Turkey
Germans win, taking Turkey from French with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 2 carriers
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits
British roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 0/4 hits
2 carriers owned by the Americans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 3/7 hits
British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 0/1 hits
2 transports owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for British: 1 destroyer, 1 fighter and 2 transports
Casualties for Americans: 2 carriers
Battle in Samara
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Turkey to Southern Italy
3 bombers moved from 98 Sea Zone to Southern Italy
1 bomber moved from Volgograd to Bryansk
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Libya
1 armour moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
6 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery and 2 infantry moved from Finland to 127 Sea Zone
1 artillery and 2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Bryansk
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 infantry moved from Gibraltar to Spain
1 aaGun moved from France to Southern France
1 infantry moved from Yugoslavia to AlbaniaPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
4 infantry placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
now the luck gods have frowned on you. :|
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@Infrastructure:
now the luck gods have frowned on you. :|
Aren’t you ever happy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUs -
as is usually the case in my games, the dice whiner ends up getting more luck overall. it’s a shame you whined so much early on.
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is it?
is it though?
chicken or the egg? -
vologda edit confuses me.
I see now that you matched the dice rolled, but why didn’t the game?
did you need to reroll for some reason? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 10 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 17 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
2 artilleries and 10 infantry moved from Buryatia to Yakut S.S.R.
2 carriers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns, 1 fighter and 6 infantry moved from Manchuria to Jehol
3 infantry moved from Amur to Buryatia
5 infantry moved from Shantung to Anhwe
6 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Hunan to Kweichow
1 fighter moved from Jehol to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Shantung to Kwangsi
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Triple freezes on me regularly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
3 fighters moved from Greece to Turkey
1 mech_infantry moved from British Guiana to Bolivia
Americans take Bolivia from Neutral_TrueCombat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in Turkey
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans win, taking 101 Sea Zone from Germans with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 fighters moved from Turkey to Greece
1 aaGun and 1 infantry moved from Algeria to Morocco
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 fighters moved from Eastern United States to Morocco
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 carriers and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to Southeast Mexico
2 aaGuns and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Eastern United States to ScotlandPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 aaGun and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 transport placed in 10 Sea Zone
COMMENT: 3 ftrs on 2 acc in the carolinesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Algeria to Libya
1 infantry moved from Tobruk to Libya
1 fighter moved from Egypt to Libya
2 bombers and 1 tactical_bomber moved from Greece to Libya
3 fighters moved from Greece to Caucasus
3 fighters moved from Greece to Northwest Persia
1 armour moved from Greece to Turkey
British take Turkey from Germans
1 armour moved from Turkey to GreeceCombat - British
Battle in Northwest Persia
British attack with 3 fighters
Germans defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 3 fighters
Italians defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Libya
British attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 infantry and 1 tactical_bomberNon Combat Move - British
3 fighters moved from Northwest Persia to Greece
2 fighters moved from Caucasus to Greece
2 bombers moved from Libya to Greece
2 fighters moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 2 artilleries and 1 infantry moved from Burma to India
2 aaGuns and 5 infantry moved from Shan State to Burma
1 fighter moved from Burma to India
1 armour and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to India
1 infantry moved from India to West IndiaPlace Units - British
1 aaGun and 2 infantry placed in Greece
1 submarine placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,3,2,6
British collect 26 PUs (8 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry -
i want the mech and armor in india as well.
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here is the map





