G40L Infrastructure vs Boldfresh(Allies+12)

  • 12

    a sweet dice round, for the record.


  • an inf and 2ipcs is nice.  Not as nice as naval and aircraft that i lose to luck this game… :|

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers and 4 fighters moved from 97 Sea Zone to 98 Sea Zone
                2 fighters and 2 tactical_bombers moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Tunisia
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Italians defend with 1 artillery and 2 infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 fighter and 1 tactical_bomber

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
                1 aaGun moved from Morocco to Algeria
                1 infantry moved from Eastern United States to Central United States
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from 16 Sea Zone to 23 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from 23 Sea Zone to Caroline Islands
                1 carrier moved from 64 Sea Zone to 101 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
                1 submarine moved from 19 Sea Zone to 17 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 bombers placed in Eastern United States
                1 armour and 1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1,4,6,1,5
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 17 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 1 infantry moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 17 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 aaGuns, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action Allies To War With TrueNeutrals
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - British
                2 mech_infantrys moved from Caucasus to Volgograd
                1 bomber moved from Greece to Volgograd
                1 infantry moved from Alexandria to Tobruk
                1 bomber moved from Greece to Tobruk
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Caucasus to Turkey
                2 armour and 1 mech_infantry moved from Northwest Persia to Turkey
                1 infantry moved from Iraq to Turkey
                1 armour, 3 fighters, 1 infantry and 1 tactical_bomber moved from Greece to Turkey
                3 fighters moved from 98 Sea Zone to Turkey
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Siam
                6 infantry and 1 mech_infantry moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from India to Shan State

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Volgograd
                    British attack with 1 bomber and 2 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                    British win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Siam
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 armour
                    British win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 tactical_bomber
                Battle in Tobruk
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 fighter
                    British win, taking Tobruk from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter
                Battle in Shan State
                    British attack with 1 armour, 6 infantry and 3 mech_infantrys
                    Japanese defend with 2 infantry
                    British win, taking Shan State from Japanese with 1 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Turkey
                    British attack with 3 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    3 armour owned by the British and 2 mech_infantrys owned by the British retreated to Greece
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - British
                6 fighters and 1 tactical_bomber moved from Turkey to Greece
                1 bomber moved from Volgograd to Greece
                2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Tobruk to Greece
                1 fighter moved from Morocco to 98 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Burma to Shan State
                1 aaGun, 2 artilleries and 1 infantry moved from India to Burma
                1 fighter moved from Siam to Burma
                1 mech_infantry moved from Caucasus to Samara
                3 aaGuns, 7 infantry and 1 mech_infantry moved from United Kingdom to Scotland

    Place Units - British
                2 aaGuns and 1 infantry placed in Greece
                1 fighter and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                British collect 31 PUs (1 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 aaGun and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,1,1,1,6,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 aaGun and 1 infantry

  • 12

    the fighter actually was meant to land in algeria, if you don’t mind.


  • that was some illin luck…

  • 12

    @Infrastructure:

    that was some illin luck…

    Lucky for who?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 fighters moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Bryansk to Caucasus
                      Italians take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Tambov
                1 fighter moved from Bryansk to Tambov


  • not for you.

    sub fight or submerge in 97?

  • 12

    fight round 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 fighters moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Bryansk to Caucasus
                      Italians take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Tambov
                1 fighter moved from Bryansk to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 97 Sea Zone
                    Italians attack with 3 fighters and 1 submarine
                    ANZAC defend with 1 cruiser; Americans defend with 1 submarine
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 3 fighters in 97 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 cruiser in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 cruiser owned by the ANZAC lost in 97 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 97 Sea Zone to Southern Italy
                5 mech_infantrys moved from Southern Italy to Yugoslavia
                1 mech_infantry moved from Albania to Yugoslavia
                1 mech_infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Rostov to Bryansk
                1 fighter moved from Tambov to Bryansk

    Place Units - Italians
                1 infantry placed in Ukraine
                Italians undo move 1.
                1 infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Southern Italy
                1 mech_infantry placed in Southern France
                Italians undo move 2.
                Italians undo move 2.
                1 infantry and 2 mech_infantrys placed in Southern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Italians collect 21 PUs (3 lost to blockades); end with 21 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Northwest Persia to Turkey
                      French take Turkey from Neutral_Axis

    Combat - French

    Non Combat Move - French
                1 fighter moved from Scotland to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to Morocco

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 fighter moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                      Germans take Northwest Persia from British
                2 mech_infantrys moved from Kazakhstan to Turkey
                1 bomber moved from Bryansk to Volgograd
                2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                3 bombers moved from Western Germany to 98 Sea Zone
                1 bomber moved from Bryansk to Turkey
                1 submarine moved from 101 Sea Zone to 107 Sea Zone
                      Germans take 106 Sea Zone from British
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 117 Sea Zone
                1 bomber moved from Bryansk to Turkey


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 fighter moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                      Germans take Northwest Persia from British
                2 mech_infantrys moved from Kazakhstan to Turkey
                1 bomber moved from Bryansk to Volgograd
                2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                3 bombers moved from Western Germany to 98 Sea Zone
                1 bomber moved from Bryansk to Turkey
                1 submarine moved from 101 Sea Zone to 107 Sea Zone
                      Germans take 106 Sea Zone from British
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 117 Sea Zone
                1 bomber moved from Bryansk to Turkey

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Turkey
                    Germans attack with 2 bombers and 2 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Turkey, round 2 :  2/4 hits
                        French roll dice for 1 infantry in Turkey, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Turkey
                    Germans win, taking Turkey from French with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 2 carriers
                        Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 :  5/7 hits
                        British roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 98 Sea Zone, round 2 :  0/4 hits
                        2 carriers owned by the Americans and 1 destroyer owned by the British lost in 98 Sea Zone
                        Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 :  3/7 hits
                        British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 :  0/1 hits
                        2 transports owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
                    Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for British: 1 destroyer, 1 fighter and 2 transports
                    Casualties for Americans: 2 carriers
                Battle in Samara
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Samara
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                1 fighter moved from Vologda to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Turkey to Southern Italy
                3 bombers moved from 98 Sea Zone to Southern Italy
                1 bomber moved from Volgograd to Bryansk
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Libya
                1 armour moved from Kazakhstan to Afghanistan
                      Germans take Afghanistan from Neutral_True
                6 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 artillery and 2 infantry moved from Finland to 127 Sea Zone
                1 artillery and 2 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 infantry moved from Western Germany to Greater Southern Germany
                1 fighter moved from Western Germany to Bryansk
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Gibraltar to Spain
                      Germans take Spain from Neutral_True
                1 infantry moved from Gibraltar to Spain
                1 aaGun moved from France to Southern France
                1 infantry moved from Yugoslavia to Albania

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                2 fighters placed in Western Germany
                2 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                4 infantry placed in Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs


  • now the luck gods have frowned on you. :|

  • 12

    @Infrastructure:

    now the luck gods have frowned on you. :|

    Aren’t you ever happy?

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Germans

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Changing ownership of Vologda from Russians to Germans
                EDIT: Turning off Edit Mode
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 11 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUs

  • 12

    as is usually the case in my games, the dice whiner ends up getting more luck overall.  it’s a shame you whined so much early on.


  • is it?
    is it though?
    chicken or the egg?

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