@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Postapocalyptic with zombies Carl VS Grendal
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
2 fighters moved from 19 Sea Zone to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 2 fightersJapanese roll dice for 1 artillery, 1 bomber and 2 fighters in Chahar, round 2 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chahar
Japanese win, taking Chahar from Neutral_Allies with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 2 infantryJapanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Anhwe
Japanese win, taking Anhwe from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
1 bomber moved from Chahar to Shantung
2 fighters moved from Chahar to Shantung
4 infantry moved from 19 Sea Zone to ShantungPlace Units - Japanese
2 armour, 2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
4 infantry moved from Shantung to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 bomber moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
1 armour moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to Buryatia
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 armour moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 1 infantryJapanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Hunan
Japanese win, taking Hunan from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Battle in Kiangsu
Japanese attack with 3 armour, 1 bomber, 2 fighters and 7 infantry
Neutral_True defend with 2 aaGuns, 2 armour and 4 infantry
AA fire in Kiangsu : 0/3 hits
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 2 : 4/13 hits
Neutral_True roll dice for 2 aaGuns, 2 armour and 4 infantry in Kiangsu, round 2 : 0/6 hits
2 aaGuns owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 3 : 4/13 hits
Neutral_True roll dice for 2 armour and 2 infantry in Kiangsu, round 3 : 3/4 hits
3 infantry owned by the Japanese, 2 armour owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
Japanese win, taking Kiangsu from Neutral_True with 3 armour, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for Neutral_True: 2 aaGuns, 2 armour and 4 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Italians to Kiangsu: 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kiangsu to Manchuria
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to ShantungPlace Units - Japanese
1 armour, 1 artillery and 3 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - Italians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Kiangsu to AnhweNon Combat Move - Italians
Turn Complete - Italians





