Postapocalyptic with zombies Carl VS Grendal


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  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by French to Java: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 carrier moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Gilbert Islands

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 armour placed in Queensland
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • I edited in a french infantry. I forgot to count the losses there. Total losses were more than four but less than eight, so one french fry gets stationed there. My first zombie!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 bomber moved from Korea to Shantung
                2 fighters moved from 19 Sea Zone to Shantung
                1 armour and 2 artilleries moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shantung, round 2 :  2/5 hits
                        Neutral_True roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Shantung
                    Japanese win, taking Shantung from Neutral_True with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 armour and 2 artilleries
                    Neutral_True defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 artilleries in Jehol, round 2 :  2/3 hits
                        Neutral_True roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Jehol
                    Japanese win, taking Jehol from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Shantung to 19 Sea Zone
                1 bomber moved from Shantung to Korea

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                4 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Gilbert Islands to 48 Sea Zone
                1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone
                1 infantry moved from 53 Sea Zone to New Hebrides
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 cruiser moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to Malaya
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 3 destroyers and 2 transports
                    Neutral_True defend with 2 submarines
                        ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 37 Sea Zone, round 2 :  1/4 hits
                        Neutral_True roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 3 :  0/3 hits
                        Neutral_True roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 4 :  3/3 hits
                        Neutral_True roll dice for 1 submarine in 37 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Neutral_True with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Neutral_True: 2 submarines
                Battle in New Hebrides
                Battle in Malaya
                    ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry

    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 :  1/5 hits
                        Neutral_Allies roll dice for 3 infantry in Malaya, round 2 :  1/3 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Malaya
                        ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 :  1/4 hits
                        Neutral_Allies roll dice for 2 infantry in Malaya, round 3 :  2/2 hits
                        1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Malaya
                        ANZAC roll dice for 1 armour and 1 fighter in Malaya, round 4 :  1/2 hits
                        Neutral_Allies roll dice for 1 infantry in Malaya, round 4 :  1/1 hits
                        1 infantry owned by the Neutral_True and 1 fighter owned by the ANZAC lost in Malaya
                    ANZAC win, taking New Hebrides from Neutral_Allies, taking Malaya from Neutral_Allies with 1 armour remaining. Battle score for attacker is -20
                    Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Neutral_True: 3 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by French to Malaya: 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier moved from 44 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Jehol to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 artillery moved from Jehol to Chahar
                1 artillery moved from Jehol to Anhwe
                2 fighters moved from 19 Sea Zone to Chahar
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Korea to Chahar

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 bomber and 2 fighters

    Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Chahar, round 2 :  1/4 hits
                        Neutral_Allies roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Chahar
                    Japanese win, taking Chahar from Neutral_Allies with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery and 2 infantry

    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 :  2/4 hits
                        Neutral_Allies roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Anhwe
                    Japanese win, taking Anhwe from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Chahar to Shantung
                2 fighters moved from Chahar to Shantung
                4 infantry moved from 19 Sea Zone to Shantung

    Place Units - Japanese
                2 armour, 2 infantry and 1 mech_infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  0/1 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                4 infantry moved from Shantung to Kiangsu
                2 fighters moved from Shantung to Kiangsu
                1 bomber moved from Shantung to Kiangsu
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kiangsu
                1 armour moved from Anhwe to Kiangsu
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 mech_infantry moved from Korea to Buryatia
                2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 armour moved from 19 Sea Zone to Kiangsu

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 infantry

    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/2 hits
                        Neutral_Allies roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Hunan
                    Japanese win, taking Hunan from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 3 armour, 1 bomber, 2 fighters and 7 infantry
                    Neutral_True defend with 2 aaGuns, 2 armour and 4 infantry
                        AA fire in Kiangsu :  0/3 hits
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 2 :  4/13 hits
                        Neutral_True roll dice for 2 aaGuns, 2 armour and 4 infantry in Kiangsu, round 2 :  0/6 hits
                        2 aaGuns owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 3 :  4/13 hits
                        Neutral_True roll dice for 2 armour and 2 infantry in Kiangsu, round 3 :  3/4 hits
                        3 infantry owned by the Japanese, 2 armour owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
                    Japanese win, taking Kiangsu from Neutral_True with 3 armour, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 25
                    Casualties for Japanese: 3 infantry
                    Casualties for Neutral_True: 2 aaGuns, 2 armour and 4 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Kiangsu: 2 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Kiangsu to Manchuria
                1 fighter moved from Kiangsu to Chahar
                1 fighter moved from Kiangsu to Shantung

    Place Units - Japanese
                1 armour, 1 artillery and 3 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - Italians
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Kiangsu to Anhwe

    Non Combat Move - Italians

    Turn Complete - Italians

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