@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
scramble orders for 91?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser and 13 transports
Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier, 1 cruiser and 13 transports in 110 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
13 transports owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 107
Casualties for Germans: 1 carrier, 1 cruiser and 13 transports
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 91 Sea Zone
Americans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship and 1 cruiser
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 carrier
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking Morocco from Italians, taking 54 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship and 1 carrier
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 91 Sea Zone to United Kingdom
3 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Queensland : 2 artilleries, 3 fighters and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 5 bombers
Morocco : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 2 destroyers, 1 submarine and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 48 / 48
Americans : 53 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Burma : 1 fighter
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 48 / 48
Americans : 53 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Shan State to Siam
1 fighter moved from India to Siam
Combat - British
Battle in Siam
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Siam to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
6 infantry moved from India to Burma
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 bomber moved from Quebec to United Kingdom
Place Units - British
1 destroyer placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 artillery and 1 infantry
Burma : 1 aaGun, 1 artillery, 1 fighter and 10 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
Malaya : 1 harbour and 4 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 cruiser and 1 transport
Persia : 1 flag, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 45 / 48
Americans : 53 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 15 / 27
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to Southern Italy
4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Bulgaria
Place Units - Italians
3 infantry placed in Northern Italy
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 45 / 48
Americans : 52 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 16 / 31
ANZAC : 13 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 45 / 48
Americans : 52 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 16 / 31
ANZAC : 13 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I meant to ask you about the edit of the US inf on Japan’s turn. I went through the dice results and it seems you only had one hit…so why did you remove another infantry?
I had rolled the first round already before I realized they did not give me the bombardment. In that first round roll, I hit one unit (1 INF), then in the ensuing Bombardment roll, I also hit one unit (1 INF). Assumed you wanted to keep the FTR.
Since I had already rolled (as bad as the roll was) I kept the roll instead of asking you for a re-roll.
Make sense?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
Yeah…I figured it had something to do with the bombardment.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
Russians defend with 4 artilleries and 3 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 4 artilleries and 3 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 5 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
6 infantry moved from Novosibirsk to Tsinghai
1 armour and 2 infantry moved from Romania to Bulgaria
1 fighter and 3 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Tsinghai, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
1 fighter moved from Baltic States to Novgorod
2 artilleries and 11 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Finland to Karelia
1 armour moved from Romania to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs
Territory Summary for Russians :
Tsinghai : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Slovakia Hungary : 1 flag, 2 infantry
Romania : 1 flag, 2 infantry
Norway : 1 flag, 1 infantry
Belarus : 1 aaGun, 1 armour, 4 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber
Karelia : 2 artilleries and 1 infantry
Baltic States : 2 infantry
Bryansk : 4 infantry
Bessarabia : 2 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 4 mech_infantrys
Ukraine : 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Bulgaria : 1 flag, 1 armour and 2 infantry
Iraq : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 33 / 45
Russians : 50 / 73
Japanese : 44 / 48
Americans : 52 / 76
Chinese : 1 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 15 / 31
ANZAC : 13 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
5 artilleries and 3 infantry moved from Northern Territory to Queensland
2 fighters moved from 55 Sea Zone to Queensland
2 tactical_bombers moved from 55 Sea Zone to Queensland
1 bomber moved from Dutch New Guinea to Queensland
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
2 tactical_bombers moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
2 fighters moved from Yunnan to Siam
1 fighter moved from Yunnan to Siam
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
5 artilleries and 3 infantry moved from Northern Territory to Queensland
2 fighters moved from 55 Sea Zone to Queensland
2 tactical_bombers moved from 55 Sea Zone to Queensland
1 bomber moved from Dutch New Guinea to Queensland
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
2 tactical_bombers moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
2 fighters moved from Yunnan to Siam
1 fighter moved from Yunnan to Siam
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
Russians defend with 6 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for Russians: 6 infantry
Battle in Philippines
Battle in Siam
Japanese attack with 3 fighters
British defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Queensland
Japanese attack with 5 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 2 artilleries, 3 fighters and 2 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery remaining. Battle score for attacker is -25
Casualties for Japanese: 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries, 3 fighters and 2 infantry
Non Combat Move - Japanese
2 carriers, 2 submarines and 5 transports moved from 55 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from Tsinghai to Kweichow
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
3 fighters moved from Siam to Kwangsi
3 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,1,2,4,3,4
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 bombers moved from United Kingdom to Eastern United States
1 armour moved from Central United States to Western United States
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Central United States : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 1 artillery and 2 infantry
United Kingdom : 3 bombers
86 Sea Zone : 2 transports
92 Sea Zone : 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 33 / 45
Russians : 50 / 73
Japanese : 53 / 51
Americans : 52 / 72
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 18 / 20
Italians : 15 / 31
ANZAC : 9 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Burma : 1 fighter
Production/PUs Summary :
Germans : 33 / 45
Russians : 50 / 73
Japanese : 53 / 51
Americans : 52 / 72
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 18 / 20
Italians : 15 / 31
ANZAC : 9 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
Combat - British
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 41 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
4 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun and 1 artillery moved from India to Burma
10 infantry moved from India to Burma
1 infantry moved from Persia to Eastern Persia
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from Morocco to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Egypt
2 infantry placed in Union of South Africa
1 armour and 1 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 1 artillery and 6 infantry
Shan State : 4 infantry
Burma : 1 aaGun, 1 artillery, 1 fighter and 10 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 3 mech_infantrys
Malaya : 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 1 infantry
Gibraltar : 1 airfield, 1 bomber, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor and 1 infantry
98 Sea Zone : 1 cruiser
91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 33 / 45
Russians : 50 / 73
Japanese : 52 / 51
Americans : 52 / 72
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 18 / 18
Italians : 13 / 31
ANZAC : 9 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Ok, I’m cutting my losses as there’s no way I regain momentum.
GG!