14L G40 wheatbeer (Axis) vs Boldfresh (Allies +14) game 2

  • '12

    R4 emailed

  • '17

    Caught up in my other matches (I think).

    This one’s next … Japan will be complex since NSW is in play … also not sure how to deal with the Soviet issue in the north.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                2 bombers moved from Hainan to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 armour, 2 artilleries and 7 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Suiyuyan to Hopei
                1 infantry moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Hopei, round 2 :  3/11 hits
                        Chinese roll dice for 1 mech_infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kiangsu to 46 Sea Zone
                2 carriers moved from 55 Sea Zone to 46 Sea Zone
                1 battleship moved from 55 Sea Zone to 46 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
                3 fighters and 3 tactical_bombers moved from Paulau Island to Northern Territory
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                2 bombers moved from Philippines to Paulau Island
                1 carrier moved from 42 Sea Zone to 56 Sea Zone
                1 fighter moved from Hainan to 56 Sea Zone
                1 fighter moved from 41 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Northern Territory
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                1 cruiser moved from 55 Sea Zone to 56 Sea Zone
                2 artilleries and 2 infantry moved from Northern Territory to 55 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 56 Sea Zone
                1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 56 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 battleship moved from 42 Sea Zone to 56 Sea Zone
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 airfield placed in Paulau Island
                1 factory_minor placed in Shantung
                3 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 28 / 32
        Japanese : 48 / 49
        Americans : 50 / 78
        Chinese : 8 / 15
        British : 33 / 38
        UK_Pacific : 10 / 7
        Italians : 13 / 16
        ANZAC : 11 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • can anyone help me with a cd key?

  • '17

    I would advise you to create your own thread under Software and be far more specific.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                10 infantry moved from Szechwan to Kweichow
                1 fighter moved from Kansu to Kweichow

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 97 Sea Zone
                    Russians loiter and taunt with ; British attack with 1 submarine
                    Italians defend with 1 cruiser
                    1 submarine owned by the British Submerged

    Non Combat Move - British
                1 bomber and 3 fighters moved from Egypt to Rostov
                2 fighters and 1 tactical_bomber moved from Kansu to Bryansk
                1 bomber and 3 fighters moved from Rostov to Bryansk
                1 fighter moved from Iraq to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Caucasus to Bryansk
                1 artillery, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan
                5 infantry moved from India to West India
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to 104 Sea Zone
                2 fighters moved from 104 Sea Zone to Gibraltar

    Place Units - British
                3 fighters placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

  • '17

    If you overlooked something non-obvious but which has a lagre strategic impact, should I offer you the chance the correct it?

  • '12

    hmmm well, i guess that depends.

  • '12

    if you mean that i don’t have a destroyer in z54, i meant to put one there.

  • '12

    no wait, maybe not - i may be confused with another game

  • '12

    oh, i think i see it - i was going to put the 2 ftrs on the acc instead of on johnston…

  • '12

    @wheatbeer:

    If you overlooked something non-obvious but which has a lagre strategic impact, should I offer you the chance the correct it?

    heck i dunno wheat - i sometimes make really boneheaded moves in a game that is moving very slowly…  what did i do this time?

  • '12

    nope i don’t see it wheat - fire away

  • '12

    i think i know what you are talking about and i have it covered.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 bomber moved from Southern Italy to Smolensk
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Smolensk
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Smolensk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Smolensk to Belarus
                1 armour moved from Romania to Belarus
                1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 aaGun, 2 artilleries and 3 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 28 / 32
        Japanese : 43 / 49
        Americans : 50 / 70
        Chinese : 12 / 18
        British : 33 / 39
        UK_Pacific : 11 / 9
        Italians : 13 / 10
        ANZAC : 11 / 27
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Yunnan: 1 infantry
                EDIT: Adding units owned by ANZAC to Sikang: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Iraq to Bryansk
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Alexandria
                3 infantry moved from Morocco to Algeria

    Turn Complete - French

  • '17

    I didn’t remember the ANZAC planes :lol:

  • '12

    It was a trap to take out your italian bomber.  But it unfortunately just cost me an inf for nothin.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                2 bombers moved from Novgorod to Smolensk
                1 tactical_bomber moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 bombers and 1 infantry
                    ANZAC defend with 1 fighter
                        Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 fighter in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Smolensk
                    Germans win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                3 artilleries and 6 infantry moved from Novgorod to Belarus
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Ukraine to Novgorod
                2 bombers moved from Smolensk to Novgorod
                1 armour and 1 mech_infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Belarus to Novgorod
                3 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
                3 armour and 7 mech_infantrys moved from Germany to Baltic States
                1 armour moved from Belarus to Baltic States
                1 armour moved from Belarus to Baltic States
                1 armour moved from Belarus to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 artillery placed in Western Germany
                3 armour and 7 mech_infantrys placed in Germany
                Germans undo move 3.
                1 armour and 1 mech_infantry placed in Western Germany
                1 mech_infantry placed in Western Germany
                2 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,4
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 28 / 32
        Japanese : 43 / 49
        Americans : 50 / 70
        Chinese : 12 / 18
        British : 33 / 39
        UK_Pacific : 11 / 9
        Italians : 13 / 10
        ANZAC : 11 / 17
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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