110 only.
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
3 infantry moved from Volgograd to CaucasusNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 51 / 78
Russians : 9 / 0
Japanese : 64 / 69
Americans : 50 / 68
Chinese : 4 / 11
British : 32 / 34
UK_Pacific : 11 / 12
Italians : 20 / 31
ANZAC : 15 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 armour moved from Smolensk to Samara
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_PacificCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 destroyers and 1 transport
Americans defend with 1 destroyer and 3 submarines
1 transport owned by the Japanese retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 3 destroyers
Casualties for Americans: 3 submarines
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Samara
Japanese attack with 1 armour
British defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to PhilippinesPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Japanese collect 61 PUs (6 lost to blockades); end with 62 PUs total -
I neglected to bring the dd in sz16 to sz26 as I had planned, and it wound up being a soup sandwich.
I should learn to not play before my coffee - heh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Northern Territory to Caroline Islands
8 submarines moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in 92 Sea Zone
Americans attack with 8 submarines
Italians defend with 1 destroyer
Americans roll dice for 8 submarines in 92 Sea Zone, round 2 : 1/8 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 8 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 88 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 51 / 78
Russians : 9 / 0
Japanese : 67 / 62
Americans : 50 / 72
Chinese : 2 / 11
British : 32 / 34
UK_Pacific : 10 / 12
Italians : 20 / 31
ANZAC : 15 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Szechwan to ShensiPlace Units - Chinese
2 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 51 / 78
Russians : 9 / 0
Japanese : 64 / 62
Americans : 50 / 72
Chinese : 5 / 11
British : 32 / 34
UK_Pacific : 10 / 12
Italians : 20 / 31
ANZAC : 15 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Siam
1 fighter moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Hunan
1 armour moved from Samara to Timguska
British take Novosibirsk from Japanese
UK_Pacific take Timguska from Japanese
1 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
12 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Siam
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Siam, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Siam
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kwangsi
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 mech_infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
Battle in Western Germany
British converts factory_major into different unitsNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
2 armour and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Rostov to Tambov
2 artilleries and 1 infantry moved from Rostov to Volgograd
1 artillery and 3 infantry moved from Caucasus to Volgograd
1 armour moved from Northwest Persia to Volgograd
2 armour moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 fighter moved from Siam to Burma
3 aaGuns moved from Yunnan to HunanPlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Iraq
4 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 armourProduction/PUs Summary :
Germans : 43 / 78
Russians : 9 / 0
Japanese : 60 / 62
Americans : 50 / 72
Chinese : 7 / 11
British : 41 / 41
UK_Pacific : 11 / 11
Italians : 20 / 31
ANZAC : 15 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I presume you dont want to scramble in SZ112 (not sure, north of western Germany), 12 destroyers and 2 fighters againts only 3 fighters!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 2 artilleries and 1 infantry
Italians win, taking Trans-Jordan from British with 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 armour, 2 artilleries and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
yea, you were right on that scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
8 destroyers and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Denmark to 112 Sea Zone
2 tactical_bombers moved from France to 112 Sea Zone
4 transports moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
3 artilleries moved from France to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Southern France to Western Germany
1 bomber moved from Bryansk to Norway
2 mech_infantrys moved from Denmark to Western Germany
2 infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from British
4 armour and 4 mech_infantrys moved from Russia to Volgograd
1 bomber and 1 fighter moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 4 armour, 1 bomber, 1 fighter and 4 mech_infantrys
British defend with 1 armour, 3 artilleries and 4 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 3 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 4 infantry
Battle in Rostov
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Tambov from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 8 destroyers, 3 fighters and 4 tactical_bombers
British defend with 12 destroyers and 4 transports
Germans win with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 7 destroyers
Casualties for British: 12 destroyers and 4 transports
Battle in Norway
Germans attack with 4 artilleries, 1 bomber and 4 infantry
British defend with 1 armour, 2 artilleries and 3 infantry
Germans win, taking Norway from British with 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Battle in Western Germany
Germans attack with 3 artilleries and 8 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Western Germany from British with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 2 infantryNon Combat Move - Germans
6 artilleries moved from Normandy Bordeaux to France
1 carrier moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Denmark
2 tactical_bombers moved from 112 Sea Zone to France
1 bomber moved from Norway to Finland
1 bomber moved from Volgograd to BryanskPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in France
3 mech_infantrys placed in Normandy Bordeaux
4 mech_infantrys placed in Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
3 infantry moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 56 / 62
Americans : 50 / 72
Chinese : 7 / 11
British : 30 / 41
UK_Pacific : 15 / 11
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 mech_infantrys moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to KweichowCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsu
1 mech_infantry moved from Kiangsu to Kiangsi
2 armour moved from Kiangsu to Kwangtung
1 fighter moved from Kweichow to Kiangsu
1 mech_infantry moved from Kiangsi to Kwangtung
1 aaGun moved from Kiangsu to KiangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 56 PUs (3 lost to blockades); end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
3 transports moved from 88 Sea Zone to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Caroline Islands to 25 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 3 destroyers and 2 transports
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 3 destroyers and 2 transports in 97 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Italians: 3 destroyers and 2 transports
Battle in 94 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 submarines moved from 92 Sea Zone to 97 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 25 Sea Zone to MidwayPlace Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 59 / 58
Americans : 50 / 70
Chinese : 4 / 11
British : 30 / 41
UK_Pacific : 15 / 11
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 artilleries moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 55 / 58
Americans : 50 / 70
Chinese : 8 / 10
British : 30 / 41
UK_Pacific : 15 / 11
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Iraq
2 armour moved from Eastern Persia to Iraq
2 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to KweichowCombat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Hunan to Yunnan
1 fighter moved from Yunnan to India
1 destroyer moved from 109 Sea Zone to 104 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
10 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 53 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 30 / 30
UK_Pacific : 15 / 16
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Iraq
2 armour moved from Eastern Persia to Iraq
2 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Anhwe to KweichowCombat - British
Battle in Yunnan
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Hunan to Yunnan
1 fighter moved from Yunnan to India
1 destroyer moved from 109 Sea Zone to 104 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Iraq
10 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Japanese to British
EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
EDIT: Changing PUs for UK_Pacific from 16 to 18
EDIT: Removing units owned by British from Timguska: 1 armour
EDIT: Adding units owned by British to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 56 / 79
Russians : 5 / 0
Japanese : 51 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 22 / 27
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French MadagascarCombat - Italians
Battle in French MadagascarNon Combat Move - Italians
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
1 bomber moved from Egypt to France
2 aaGuns and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries and 5 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Dutch New GuineaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Samara from Germans to ANZAC
EDIT: Removing units owned by ANZAC from Kazakhstan: 2 infantry
EDIT: Adding units owned by ANZAC to Samara: 2 infantry
EDIT: Turning off Edit ModePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 5 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 19 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 79
Russians : 5 / 0
Japanese : 48 / 58
Americans : 50 / 70
Chinese : 10 / 10
British : 32 / 30
UK_Pacific : 15 / 18
Italians : 23 / 23
ANZAC : 19 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





