G40L Vold vs Helmutpower (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 9 / 0
        Japanese : 64 / 69
        Americans : 50 / 68
        Chinese : 4 / 11
        British : 32 / 34
        UK_Pacific : 11 / 12
        Italians : 20 / 31
        ANZAC : 15 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Smolensk to Samara
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 3 destroyers and 1 transport
                    Americans defend with 1 destroyer and 3 submarines
                    1 transport owned by the Japanese retreated to 25 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 3 submarines
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Samara
                    Japanese attack with 1 armour
                    British defend with 1 armour
                    Russians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Japanese
                1 tactical_bomber moved from 36 Sea Zone to Philippines

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
                Japanese collect 61 PUs (6 lost to blockades); end with 62 PUs total

  • '13

    I neglected to bring the dd in sz16 to sz26 as I had planned, and it wound up being a soup sandwich.

    I should learn to not play before my coffee - heh


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Northern Territory to Caroline Islands
                8 submarines moved from 91 Sea Zone to 92 Sea Zone
                5 transports moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 artillery, 1 infantry and 1 transport
                        1 transport owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 8 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 8 submarines in 92 Sea Zone, round 2 :  1/8 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 8 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Aleutian Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 88 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 mech_infantrys moved from Western United States to Eastern United States

    Place Units - Americans
                1 destroyer and 4 transports placed in 101 Sea Zone
                1 armour, 3 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 9 / 0
        Japanese : 67 / 62
        Americans : 50 / 72
        Chinese : 2 / 11
        British : 32 / 34
        UK_Pacific : 10 / 12
        Italians : 20 / 31
        ANZAC : 15 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Sikang, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery moved from Szechwan to Shensi

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 51 / 78
        Russians : 9 / 0
        Japanese : 64 / 62
        Americans : 50 / 72
        Chinese : 5 / 11
        British : 32 / 34
        UK_Pacific : 10 / 12
        Italians : 20 / 31
        ANZAC : 15 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to Kwangsi
                2 artilleries and 2 infantry moved from Yunnan to Hunan
                1 armour moved from Yunnan to Siam
                1 fighter moved from Yunnan to Siam
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 armour moved from Yunnan to Hunan
                1 armour moved from Samara to Timguska
                      British take Novosibirsk from Japanese
                      UK_Pacific take Timguska from Japanese
                1 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                12 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    Combat - British
                Battle in Hunan
                    British attack with 1 armour, 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Siam
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 fighter in Siam, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Siam
                    British win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in Kwangsi
                    British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield and 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                Battle in Western Germany
                    British converts factory_major into different units

    Non Combat Move - British
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 armour and 1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Rostov to Tambov
                2 artilleries and 1 infantry moved from Rostov to Volgograd
                1 artillery and 3 infantry moved from Caucasus to Volgograd
                1 armour moved from Northwest Persia to Volgograd
                2 armour moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Kwangsi to India
                1 fighter moved from Siam to Burma
                3 aaGuns moved from Yunnan to Hunan

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Iraq
                4 artilleries placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 41 PUs; end with 41 PUs total

    Place Units - UK_Pacific
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 armour

    Production/PUs Summary :

    Germans : 43 / 78
        Russians : 9 / 0
        Japanese : 60 / 62
        Americans : 50 / 72
        Chinese : 7 / 11
        British : 41 / 41
        UK_Pacific : 11 / 11
        Italians : 20 / 31
        ANZAC : 15 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I presume you dont want to scramble in SZ112 (not sure, north of western Germany), 12 destroyers and 2 fighters againts only 3 fighters!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 armour, 2 artilleries and 1 infantry
                    Italians win, taking Trans-Jordan from British with 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 2 armour, 2 artilleries and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '13

    yea, you were right on that scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers, 3 infantry and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 destroyers and 2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Denmark to 112 Sea Zone
                2 tactical_bombers moved from France to 112 Sea Zone
                4 transports moved from 115 Sea Zone to 113 Sea Zone
                4 artilleries and 4 infantry moved from Germany to 113 Sea Zone
                4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
                3 artilleries moved from France to Western Germany
                3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Southern France to Western Germany
                1 bomber moved from Bryansk to Norway
                2 mech_infantrys moved from Denmark to Western Germany
                2 infantry moved from Ukraine to Rostov
                1 armour moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Tambov
                1 mech_infantry moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from British
                4 armour and 4 mech_infantrys moved from Russia to Volgograd
                1 bomber and 1 fighter moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 4 armour, 1 bomber, 1 fighter and 4 mech_infantrys
                    British defend with 1 armour, 3 artilleries and 4 infantry; Russians defend with 1 factory_minor
                    Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -14
                    Casualties for Germans: 3 armour, 1 fighter and 4 mech_infantrys
                    Casualties for British: 1 armour, 3 artilleries and 4 infantry
                Battle in Rostov
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 3 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 8 destroyers, 3 fighters and 4 tactical_bombers
                    British defend with 12 destroyers and 4 transports
                    Germans win with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
                    Casualties for Germans: 7 destroyers
                    Casualties for British: 12 destroyers and 4 transports
                Battle in Norway
                    Germans attack with 4 artilleries, 1 bomber and 4 infantry
                    British defend with 1 armour, 2 artilleries and 3 infantry
                    Germans win, taking Norway from British with 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour, 2 artilleries and 3 infantry
                Battle in Western Germany
                    Germans attack with 3 artilleries and 8 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Western Germany from British with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                6 artilleries moved from Normandy Bordeaux to France
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from 112 Sea Zone to Denmark
                2 tactical_bombers moved from 112 Sea Zone to France
                1 bomber moved from Norway to Finland
                1 bomber moved from Volgograd to Bryansk

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 bomber
                EDIT: Adding units owned by Germans to Russia: 1 bomber
                EDIT: Turning off Edit Mode
                3 infantry placed in France
                3 mech_infantrys placed in Normandy Bordeaux
                4 mech_infantrys placed in Germany
                2 destroyers placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                3 infantry moved from Caucasus to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 infantry in Volgograd, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Volgograd, round 4 :  1/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 5 / 0
        Japanese : 56 / 62
        Americans : 50 / 72
        Chinese : 7 / 11
        British : 30 / 41
        UK_Pacific : 15 / 11
        Italians : 22 / 27
        ANZAC : 15 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 4 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry; Chinese defend with 1 airfield
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kiangsu
                1 mech_infantry moved from Kiangsu to Kiangsi
                2 armour moved from Kiangsu to Kwangtung
                1 fighter moved from Kweichow to Kiangsu
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 aaGun moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                4 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Japanese collect 56 PUs (3 lost to blockades); end with 58 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                3 transports moved from 88 Sea Zone to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 25 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 3 destroyers and 2 transports
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 3 destroyers and 2 transports in 97 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 :  1/2 hits
                        Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        2 transports owned by the Italians lost in 97 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Italians: 3 destroyers and 2 transports
                Battle in 94 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 94 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 93 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                6 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
                2 armour, 4 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 96 Sea Zone
                2 armour, 4 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
                1 carrier moved from 92 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 25 Sea Zone to Midway

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                2 artilleries and 8 infantry placed in Eastern United States
                3 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 5 / 0
        Japanese : 59 / 58
        Americans : 50 / 70
        Chinese : 4 / 11
        British : 30 / 41
        UK_Pacific : 15 / 11
        Italians : 22 / 27
        ANZAC : 15 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery moved from Sikang to Szechwan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                3 artilleries moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 artilleries
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 artilleries in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 5 / 0
        Japanese : 55 / 58
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 30 / 41
        UK_Pacific : 15 / 11
        Italians : 22 / 27
        ANZAC : 15 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to Iraq
                2 armour moved from Eastern Persia to Iraq
                2 armour moved from India to Eastern Persia
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 fighter moved from Burma to Yunnan
                1 armour moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kweichow

    Combat - British
                Battle in Yunnan
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Hunan to Yunnan
                1 fighter moved from Yunnan to India
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Iraq
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 5 / 0
        Japanese : 53 / 58
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 30 / 30
        UK_Pacific : 15 / 16
        Italians : 22 / 27
        ANZAC : 15 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to Iraq
                2 armour moved from Eastern Persia to Iraq
                2 armour moved from India to Eastern Persia
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 fighter moved from Burma to Yunnan
                1 armour moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Kweichow

    Combat - British
                Battle in Yunnan
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Hunan to Yunnan
                1 fighter moved from Yunnan to India
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Iraq
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Japanese to British
                EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
                EDIT: Changing PUs for UK_Pacific from 16 to 18
                EDIT: Removing units owned by British from Timguska: 1 armour
                EDIT: Adding units owned by British to Yakut S.S.R.: 1 armour
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 5 / 0
        Japanese : 51 / 58
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 32 / 30
        UK_Pacific : 15 / 18
        Italians : 22 / 27
        ANZAC : 15 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar

    Combat - Italians
                Battle in French Madagascar

    Non Combat Move - Italians
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
                1 bomber moved from Egypt to France
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries and 5 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry placed in Southern Italy
                3 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
                Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 battleship and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
                2 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 armour moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 battleship and 1 cruiser in Celebes, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Samara from Germans to ANZAC
                EDIT: Removing units owned by ANZAC from Kazakhstan: 2 infantry
                EDIT: Adding units owned by ANZAC to Samara: 2 infantry
                EDIT: Turning off Edit Mode

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 5 / 0
        Japanese : 48 / 58
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 32 / 30
        UK_Pacific : 15 / 18
        Italians : 23 / 23
        ANZAC : 19 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 5 / 0
        Japanese : 48 / 58
        Americans : 50 / 70
        Chinese : 10 / 10
        British : 32 / 30
        UK_Pacific : 15 / 18
        Italians : 23 / 23
        ANZAC : 19 / 33
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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