Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsOdonis (Axis) vs ArtofWar1947 (Allies +10) Low luck G14L
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Put in the code wrong. ANZAC had a guaranteed hit in both sea battles. Should have @6, not @1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer and 1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Kwangtung
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Kwangtung from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
India : 3 fighters and 1 infantry
Kwangtung : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
34 Sea Zone : 1 destroyer and 2 submarines
20 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 infantry and 1 mech_infantry
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 74
Russians : 30 / 38
Japanese : 37 / 46
Americans : 52 / 78
Chinese : 11 / 11
British : 20 / 0
UK_Pacific : 19 / 16
Italians : 16 / 26
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 74
Russians : 30 / 38
Japanese : 37 / 46
Americans : 52 / 78
Chinese : 11 / 11
British : 20 / 0
UK_Pacific : 19 / 16
Italians : 16 / 26
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 70 PUs;
Germans buy 3 armour, 4 artilleries, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
5 artilleries and 7 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 115 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 70 PUs;
Germans buy 3 armour, 4 artilleries, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
5 artilleries and 7 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 5 artilleries and 7 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Archangel to Novgorod
3 mech_infantrys moved from Novgorod to Belarus
6 armour moved from Novgorod to Belarus
2 armour moved from Novgorod to Nenetsia
1 infantry moved from Urals to Nenetsia
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Eastern Poland
6 infantry moved from Baltic States to Eastern Poland
2 aaGuns moved from Baltic States to Belarus
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
2 transports moved from 125 Sea Zone to 127 Sea Zone
2 armour moved from Finland to 127 Sea Zone
2 armour moved from 127 Sea Zone to Nenetsia
1 mech_infantry moved from Finland to Novgorod
5 transports moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
1 carrier and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
3 armour placed in Novgorod
3 mech_infantrys placed in Finland
2 artilleries and 1 infantry placed in France
1 artillery and 1 infantry placed in Southern France
1 artillery placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 armour and 2 mech_infantrys moved from Smolensk to Nenetsia
1 artillery and 1 infantry moved from Vologda to Nenetsia
1 tactical_bomber moved from Russia to 127 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 tactical_bomber moved from Evenkiyskiy to Nenetsia
1 fighter moved from Kansu to Nenetsia
1 mech_infantry moved from Russia to Nenetsia
1 fighter moved from Russia to Nenetsia
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Buryatia to Korea
Russians take Korea from Japanese
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 armour and 2 mech_infantrys moved from Smolensk to Nenetsia
1 artillery and 1 infantry moved from Vologda to Nenetsia
1 tactical_bomber moved from Russia to 127 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 tactical_bomber moved from Evenkiyskiy to Nenetsia
1 fighter moved from Kansu to Nenetsia
1 mech_infantry moved from Russia to Nenetsia
1 fighter moved from Russia to Nenetsia
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Buryatia to Korea
Russians take Korea from Japanese
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 1/0 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 3/1 hits
Germans roll dice for 4 armour and 1 infantry in Nenetsia, round 2 : 2/1 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 3 : 3/0 hits
Germans roll dice for 2 armour in Nenetsia, round 3 : 1/0 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour and 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in 127 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Russians
1 fighter moved from Nenetsia to Russia
1 tactical_bomber moved from Nenetsia to Russia
1 tactical_bomber moved from 127 Sea Zone to Vologda
1 fighter moved from Nenetsia to Vologda
1 aaGun moved from Smolensk to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
1 aaGun, 5 artilleries and 6 infantry moved from Smolensk to Bryansk
2 aaGuns, 4 artilleries and 22 infantry moved from Western Ukraine to Bryansk
7 artilleries and 1 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Volgograd to Tsinghai
1 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Yenisey to Buryatia
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to TsinghaiPlace Units - Russians
4 artilleries, 1 fighter and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 33 PUs (2 lost to blockades); end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 mech_infantry
Tsinghai : 2 mech_infantrys
Chahar : 2 infantry
Yakut S.S.R. : 1 infantry
Siberia : 1 mech_infantry
Buryatia : 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 3 aaGuns, 17 artilleries and 29 infantry
Nenetsia : 1 armour, 1 artillery and 1 mech_infantry
Urals : 1 mech_infantry
Archangel : 2 artilleries and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Iraq : 1 flagProduction/PUs Summary :
Germans : 60 / 72
Russians : 35 / 47
Japanese : 32 / 46
Americans : 52 / 78
Chinese : 12 / 11
British : 20 / 0
UK_Pacific : 19 / 16
Italians : 15 / 26
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Bump.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 mech_infantrys moved from Jehol to Manchuria
1 battleship moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to Manchuria
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Yunnan to India
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
7 artilleries, 1 bomber, 6 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers moved from Burma to India
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 submarine moved from 38 Sea Zone to 42 Sea Zone -
Scramble from India? Any particular OOL?
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Max defense: AA, Inf, MI, Art, Tac, ANZAC Fighters, UK Fighters
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Sorry; scramble three ANZAC fighters.
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Scrub the scramble; keep the ANZAC fighters in India. Use the OOL posted earlier.
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won’t matter anyway, I’m sure I’m dead in this one…
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Ok - that’s it for me! First experience with Low Luck is not a good one ;)
GG!
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Thanks for the game. The Germans taking the UK made it challenging.
With low luck, it very likely that the Japanese army attacked by 19 Soviet infantry actually fared better than they would have with regular luck. With regular luck, there is a greater chance of a whole continuum of possible outcomes, including extreme ones. In this situation, the continuum for good outcomes for the Japanese was small (3 loses is the expected; and better outcomes include only 2 loses, 1 loss, or 0 losses) and the continuum for bad outcomes was very large (4 to 19 loses). So it is likely that, with regular luck, the Japanese would have probably been wiped out quicker and inflicted even fewer losses on the Soviets