@dawgoneit No.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 69 / 93
Russians : 1 / 0
Japanese : 29 / 30
Americans : 59 / 84
Chinese : 16 / 21
British : 21 / 24
UK_Pacific : 20 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 mech_infantrys moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from 20 Sea Zone to Kiangsi
3 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 artillery moved from Urals to Timguska
Japanese take Timguska from Russians
1 tactical_bomber moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Kiangsi
Japanese attack with 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 5 tactical_bombers
ANZAC defend with 1 armour, 1 artillery and 3 infantry; British defend with 2 armour, 5 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 5 tactical_bombers in Kiangsi, round 2 : 5/19 hits
Chinese roll dice for 3 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 4/13 hits
5 infantry owned by the British, 1 infantry owned by the ANZAC and 4 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 artilleries, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Kiangsi, round 3 : 4/15 hits
Chinese roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 3 : 3/7 hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the British, 1 artillery owned by the ANZAC, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 artilleries, 5 fighters and 5 tactical_bombers in Kiangsi, round 4 : 7/12 hits
Chinese roll dice for 3 armour in Kiangsi, round 4 : 1/3 hits
2 armour owned by the British, 1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 armour, 1 artillery and 3 infantry
Casualties for British: 2 armour, 5 infantry and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Kiangsi to ManchuriaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 artilleries placed in Manchuria
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 1 artillery
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 flag, 3 artilleries, 1 factory_minor, 5 fighters, 3 infantry and 5 tactical_bombers
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery and 1 harbour
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery
Siberia : 1 flag
Buryatia : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
19 Sea Zone : 1 destroyer and 2 submarines
6 Sea Zone : 1 submarine
Urals : 1 flagProduction/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 35 / 35
Americans : 59 / 84
Chinese : 14 / 21
British : 21 / 24
UK_Pacific : 17 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
3 artilleries and 10 infantry moved from Jehol to Manchuria -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kwangtung
1 destroyer moved from 39 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kwangtung
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour
Italians defend with 1 aaGun
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Northwest Persia
British attack with 3 infantry and 2 mech_infantrys
Germans defend with 2 armour
British win, taking Northwest Persia from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kiangsi
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Anhwe
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery moved from Eastern Persia to Persia
2 armour moved from India to Eastern Persia
1 infantry moved from India to BurmaPlace Units - British
2 fighters and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,6,5
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 4 infantry
Americans defend with 2 armour, 1 artillery and 3 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Morocco, round 2 : 2/8 hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Morocco, round 2 : 2/6 hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 3 : 2/6 hits
Americans roll dice for 2 armour and 1 artillery in Morocco, round 3 : 2/3 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries and 2 fighters in Morocco, round 4 : 2/4 hits
Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 2 armour, 1 artillery and 3 infantry
Battle in Trans-Jordan
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Morocco to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to TobrukPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 3 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 2 armour and 2 mech_infantrys
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 3 artilleries, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 submarines and 3 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 31 / 35
Americans : 60 / 86
Chinese : 15 / 20
British : 20 / 23
UK_Pacific : 20 / 22
Italians : 33 / 43
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well I don’t see any need to go any further I cant dig myself out of this hole. you win.

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I like the picture sir 8-)
I am good with playing again if you like. As Leo can testify, I like to play against opponents who do not take it too seriously, but still are competitive, and you certainly are.
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I would love to play again. but. you all ready won 2. can we play a third?
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the rules say we can play 3 for the league…but we can play any time in the regular forum as well 8-)
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ok I bid 3092 for the allies. I think I need a huge force to beat you. LOL.

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I will bid 13
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12 please
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You got the Allies again sir…let me know how you want the bid
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a transport with the boats off the coast of india
a man in newguinie
2 ipc’s for anzac -
will do sir and I will get us started tonight





