UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2

  • '13

    Yessir…2 to each carrier, and one on 2 destroyers


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from West India to Tsinghai
                2 armour moved from Kwangsi to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hainan to 36 Sea Zone
                2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 armour moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kiangsi
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from West India to Tsinghai
                2 armour moved from Kwangsi to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hainan to 36 Sea Zone
                2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 armour moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kiangsi
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,1
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 1 carrier, 7 destroyers, 1 submarine and 5 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 7 destroyers and 5 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kiangsi
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Kiangsi from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Formosa
                Battle in Anhwe
                    Americans attack with 2 armour
                    Japanese defend with 2 infantry
                    Americans win, taking Formosa from Japanese, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour
                Battle in Morocco
                Battle in 82 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win, taking Morocco from Germans, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Tsinghai
                    Americans attack with 1 bomber
                    Italians defend with 1 armour
                    Italians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                3 fighters moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Central United States to Eastern United States
                2 mech_infantrys moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Tsinghai
                2 infantry moved from Sikang to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Tsinghai
                2 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour
                    Chinese win, taking Tsinghai from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 6 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                1 armour moved from Union of South Africa to South West Africa
                1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
                1 armour moved from Union of South Africa to South West Africa
                2 armour moved from Union of South Africa to Rhodesia
                1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                3 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                5 infantry moved from Kwangsi to Kiangsi
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from French Indo China to Kiangsi
                2 infantry moved from Shan State to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Union of South Africa to South West Africa
                1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
                1 armour moved from Union of South Africa to South West Africa
                2 armour moved from Union of South Africa to Rhodesia
                1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                3 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                5 infantry moved from Kwangsi to Kiangsi
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from French Indo China to Kiangsi
                2 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Persia from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 70 Sea Zone
                    British attack with 1 tactical_bomber
                    Germans defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Rhodesia
                    British attack with 2 armour
                    Italians defend with 1 mech_infantry
                    British win, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in South West Africa
                    British attack with 2 armour
                    Germans defend with 1 infantry
                    British win, taking South West Africa from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from 70 Sea Zone to Union of South Africa

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in French Indo China
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 carrier, 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                2 fighters moved from 92 Sea Zone to Morocco
                1 carrier, 1 cruiser, 5 destroyers, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 :  1/4 hits
                        Americans roll dice for 1 armour in Morocco, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Morocco to 95 Sea Zone
                1 tactical_bomber moved from Southern France to 95 Sea Zone
                1 transport moved from 81 Sea Zone to 95 Sea Zone
                3 armour moved from Egypt to Belgian Congo
                2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from British Somaliland to Ethiopia
                1 artillery moved from Northwest Persia to Iraq

    Place Units - Italians
                1 carrier, 2 destroyers and 2 transports placed in 95 Sea Zone
                3 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
                Italians collect 33 PUs (1 lost to blockades); end with 33 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 9 armour, 6 artilleries and 2 infantry
        Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag, 1 artillery
        French Equatorial Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Ethiopia : 1 infantry
        Caucasus : 1 flag
        95 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 4 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 artillery
        92 Sea Zone : 1 destroyer and 1 transport
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 12 / 18
        Japanese : 30 / 33
        Americans : 59 / 85
        Chinese : 14 / 20
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 34 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 mech_infantry moved from Kwangsi to Anhwe
                1 armour moved from Kwangsi to Anhwe
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 armour moved from Siam to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kiangsi
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                3 infantry moved from New South Wales to Queensland
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Place Units - ANZAC
                3 transports placed in 54 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 artillery and 2 infantry
        Kiangsi : 1 armour, 1 artillery and 2 infantry
        Anhwe : 1 armour and 1 mech_infantry
        Borneo : 1 artillery
        Kwangtung : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        36 Sea Zone : 1 transport
        20 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
        19 Sea Zone : 1 submarine
        54 Sea Zone : 3 transports
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 12 / 18
        Japanese : 30 / 33
        Americans : 59 / 85
        Chinese : 14 / 20
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 34 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 12 / 18
        Japanese : 30 / 33
        Americans : 59 / 85
        Chinese : 14 / 20
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 34 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 battleship, 1 carrier and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                3 armour moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Caucasus to Russia
                1 bomber moved from Germany to Russia
                2 infantry moved from Belarus to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                20 armour, 18 artilleries and 29 infantry moved from Bryansk to Russia
                1 artillery moved from Belarus to Archangel
                1 armour moved from Novgorod to Archangel
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 25 armour, 18 artilleries, 1 bomber, 1 fighter, 29 infantry and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  1/3 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 29 infantry and 1 tactical_bomber in Russia, round 2 :  34/74 hits
                        Russians roll dice for 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  19/73 hits
                        30 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 10 infantry and 1 tactical_bomber in Russia, round 3 :  21/55 hits
                        Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  13/43 hits
                        21 infantry owned by the Russians, 10 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 25 armour, 15 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 4 :  18/42 hits
                        Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 :  8/22 hits
                        1 infantry owned by the Russians, 4 armour owned by the Russians, 8 artilleries owned by the Russians, 5 mech_infantrys owned by the Russians and 8 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 25 armour, 7 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 5 :  14/34 hits
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 :  3/4 hits
                        1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 25 armour, 4 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 136
                    Casualties for Germans: 14 artilleries, 1 fighter and 29 infantry
                    Casualties for Russians: 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Russia
                6 mech_infantrys moved from Eastern Poland to Bryansk
                4 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
                4 artilleries moved from 112 Sea Zone to Western Germany
                4 infantry moved from 112 Sea Zone to Western Germany
                4 artilleries and 4 infantry moved from Germany to Western Germany
                2 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
                1 bomber moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 aaGun moved from Caucasus to Northwest Persia
                2 artilleries and 4 infantry moved from Belarus to Baltic States
                4 artilleries and 4 infantry moved from Eastern Poland to Poland

    Place Units - Germans
                1 battleship, 1 carrier and 3 submarines placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 artilleries placed in Western Germany
                Germans undo move 3.
                3 artilleries placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
                Germans collect 65 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Gold Coast : 1 flag, 1 artillery
        Nigeria : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Central Africa : 1 flag, 1 artillery
        French West Africa : 1 flag, 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Poland : 4 artilleries and 4 infantry
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 2 artilleries and 4 infantry
        Bryansk : 1 flag, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag, 1 aaGun
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 4 artilleries and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        112 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
        104 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        Northwest Persia : 1 aaGun
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 5 / 0
        Japanese : 30 / 33
        Americans : 59 / 85
        Chinese : 14 / 20
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 34 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Good evening Wayne…I think that Germany taking Moscow gives the Axis victory with 8 victory cities, unless the Allies liberate one in this next round. However, I could care less about that and will continue to play as long as you like, even to total victory by one of us.

    Chuck


  • :-( :cry: :| :-D :wink: 8-) :mrgreen:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Novosibirsk to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Novosibirsk to Tsinghai

    Combat - Russians
                Battle in Evenkiyskiy
                    Russians attack with 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Evenkiyskiy
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Novosibirsk : 1 infantry

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 5 / 0
        Japanese : 30 / 33
        Americans : 59 / 85
        Chinese : 14 / 20
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 34 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Manchuria to 19 Sea Zone
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery moved from Jehol to Anhwe
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 3 mech_infantrys moved from 20 Sea Zone to Formosa
                1 artillery moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 :  4/7 hits
                        Chinese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 :  3/3 hits
                        2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 armour owned by the Americans, 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Anhwe
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
                    ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 carrier, 7 destroyers and 5 transports
                        Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Americans roll dice for 3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 2 :  5/15 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        6 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 3 :  7/13 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 3 :  2/9 hits
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese, 2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 4 :  7/12 hits
                        Americans roll dice for 1 fighter and 7 transports in 20 Sea Zone, round 4 :  1/1 hits
                        1 transport owned by the ANZAC, 5 transports owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 175
                    Casualties for Japanese: 2 destroyers and 2 submarines
                    Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    Casualties for Americans: 1 carrier, 7 destroyers and 5 transports
                Battle in Formosa
                    Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 2 :  0/5 hits
                        Americans roll dice for 1 infantry in Formosa, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 3 :  1/5 hits
                        Americans roll dice for 1 infantry in Formosa, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Formosa
                    Japanese win, taking Formosa from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to Kiangsu
                2 tactical_bombers moved from Anhwe to Kiangsu
                2 infantry moved from Shantung to Kiangsu
                1 fighter moved from 20 Sea Zone to Kiangsu
                1 tactical_bomber moved from 20 Sea Zone to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu

    Place Units - Japanese
                3 artilleries placed in Kiangsu
                3 infantry placed in Manchuria
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Formosa : 1 artillery and 3 mech_infantrys
        Kiangsu : 1 flag, 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
        Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor and 3 infantry
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 4 transports
        6 Sea Zone : 2 submarines
        Urals : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 4 / 0
        Japanese : 32 / 30
        Americans : 58 / 85
        Chinese : 14 / 20
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 34 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    @dawgoneit:

    I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.

    Absolutely sir! We can play as long as you like. I said it earlier in our game…the dice have not been on your side


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
                3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
                3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
                        AA fire in Kiangsu :  1/4 hits
                        1 fighter owned by the Americans lost in Kiangsu
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 :  2/8 hits
                        Japanese roll dice for 3 aaGuns, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 2 :  9/16 hits
                        2 fighters owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Kiangsu
                    Japanese win with 1 aaGun, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -50
                    Casualties for Japanese: 2 aaGuns
                    Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Battle in Morocco
                    Americans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Morocco, round 2 :  3/8 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  7/9 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Hainan : 1 flag, 1 harbour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 cruiser
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Gibraltar : 2 armour, 2 artilleries and 5 infantry
        Morocco : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
        104 Sea Zone : 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        82 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports

    Production/PUs Summary :

    Germans : 65 / 108
        Russians : 4 / 0
        Japanese : 32 / 30
        Americans : 59 / 84
        Chinese : 14 / 20
        British : 21 / 21
        UK_Pacific : 20 / 25
        Italians : 33 / 52
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.571
            Median : 3.500
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 56

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.050
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

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