@simon33 - can you ncm 1 anzac inf from malaya to shan?
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
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Yessir…2 to each carrier, and one on 2 destroyers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 carrier, 7 destroyers, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 7 destroyers and 5 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Kiangsi from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in Anhwe
Americans attack with 2 armour
Japanese defend with 2 infantry
Americans win, taking Formosa from Japanese, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour
Battle in Morocco
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking Morocco from Germans, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Tsinghai
Americans attack with 1 bomber
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Chinese win, taking Tsinghai from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour moved from Union of South Africa to South West Africa
1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
5 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
2 infantry moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Union of South Africa to South West Africa
1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
5 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
2 infantry moved from Shan State to YunnanCombat - British
Battle in Persia
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 70 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Rhodesia
British attack with 2 armour
Italians defend with 1 mech_infantry
British win, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in South West Africa
British attack with 2 armour
Germans defend with 1 infantry
British win, taking South West Africa from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 tactical_bomber moved from 70 Sea Zone to Union of South AfricaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
2 fighters moved from Morocco to 95 Sea Zone
1 tactical_bomber moved from Southern France to 95 Sea Zone
1 transport moved from 81 Sea Zone to 95 Sea Zone
3 armour moved from Egypt to Belgian Congo
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from British Somaliland to Ethiopia
1 artillery moved from Northwest Persia to IraqPlace Units - Italians
1 carrier, 2 destroyers and 2 transports placed in 95 Sea Zone
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Italians collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 9 armour, 6 artilleries and 2 infantry
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Caucasus : 1 flag
95 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 4 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Kwangsi to Anhwe
1 armour moved from Kwangsi to Anhwe
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 armour moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from New South Wales to Queensland
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - ANZAC
3 transports placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Kwangsi : 1 artillery and 2 infantry
Kiangsi : 1 armour, 1 artillery and 2 infantry
Anhwe : 1 armour and 1 mech_infantry
Borneo : 1 artillery
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 transport
20 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
19 Sea Zone : 1 submarine
54 Sea Zone : 3 transports
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 battleship, 1 carrier and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
3 armour moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Germany to Russia
2 infantry moved from Belarus to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
20 armour, 18 artilleries and 29 infantry moved from Bryansk to Russia
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 25 armour, 18 artilleries, 1 bomber, 1 fighter, 29 infantry and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 29 infantry and 1 tactical_bomber in Russia, round 2 : 34/74 hits
Russians roll dice for 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/73 hits
30 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 10 infantry and 1 tactical_bomber in Russia, round 3 : 21/55 hits
Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/43 hits
21 infantry owned by the Russians, 10 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 25 armour, 15 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 4 : 18/42 hits
Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/22 hits
1 infantry owned by the Russians, 4 armour owned by the Russians, 8 artilleries owned by the Russians, 5 mech_infantrys owned by the Russians and 8 artilleries owned by the Germans lost in Russia
Germans roll dice for 25 armour, 7 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 5 : 14/34 hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 4 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 136
Casualties for Germans: 14 artilleries, 1 fighter and 29 infantry
Casualties for Russians: 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
6 mech_infantrys moved from Eastern Poland to Bryansk
4 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries moved from 112 Sea Zone to Western Germany
4 infantry moved from 112 Sea Zone to Western Germany
4 artilleries and 4 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Caucasus to Northwest Persia
2 artilleries and 4 infantry moved from Belarus to Baltic States
4 artilleries and 4 infantry moved from Eastern Poland to PolandPlace Units - Germans
1 battleship, 1 carrier and 3 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 artilleries placed in Western Germany
Germans undo move 3.
3 artilleries placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Germans collect 65 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Gold Coast : 1 flag, 1 artillery
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry
Poland : 4 artilleries and 4 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Bryansk : 1 flag, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 4 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 aaGun
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 108
Russians : 5 / 0
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good evening Wayne…I think that Germany taking Moscow gives the Axis victory with 8 victory cities, unless the Allies liberate one in this next round. However, I could care less about that and will continue to play as long as you like, even to total victory by one of us.
Chuck
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:-( :cry: :| :-D :wink: 8-) :mrgreen:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 infantry
Novosibirsk : 1 infantryProduction/PUs Summary :
Germans : 65 / 108
Russians : 5 / 0
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 3 mech_infantrys moved from 20 Sea Zone to Formosa
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 3/3 hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 armour owned by the Americans, 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Anhwe
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 carrier, 7 destroyers and 5 transports
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 carrier owned by the ANZAC
Americans roll dice for 3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 2 : 5/15 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
6 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 3 : 2/9 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese, 2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 4 : 7/12 hits
Americans roll dice for 1 fighter and 7 transports in 20 Sea Zone, round 4 : 1/1 hits
1 transport owned by the ANZAC, 5 transports owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 175
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Casualties for Americans: 1 carrier, 7 destroyers and 5 transports
Battle in Formosa
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 2 : 0/5 hits
Americans roll dice for 1 infantry in Formosa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Formosa, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Formosa
Japanese win, taking Formosa from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
2 infantry moved from Shantung to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to KiangsuPlace Units - Japanese
3 artilleries placed in Kiangsu
3 infantry placed in Manchuria
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Formosa : 1 artillery and 3 mech_infantrys
Kiangsu : 1 flag, 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 4 transports
6 Sea Zone : 2 submarines
Urals : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 32 / 30
Americans : 58 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.
Absolutely sir! We can play as long as you like. I said it earlier in our game…the dice have not been on your side
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
AA fire in Kiangsu : 1/4 hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/8 hits
Japanese roll dice for 3 aaGuns, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 2 : 9/16 hits
2 fighters owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Kiangsu
Japanese win with 1 aaGun, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -50
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Battle in Morocco
Americans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 7/9 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Hainan : 1 flag, 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 armour, 2 artilleries and 5 infantry
Morocco : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
104 Sea Zone : 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transportsProduction/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 32 / 30
Americans : 59 / 84
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 33 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.571
Median : 3.500
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 56Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.050
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30





