Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Morocco to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 117 Sea Zone
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Eastern United States to Quebec
6 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 infantry moved from Western United States to British Columbia
1 infantry moved from Algeria to Morocco
1 armour moved from Kwangsi to Hunan
2 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to KiangsiCombat - Americans
Battle in 117 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 117 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Kiangsi
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Americans roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Americans lost in Kiangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Hunan
Americans attack with 3 armour
Japanese defend with 2 armour
Americans roll dice for 3 armour in Hunan, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Hunan, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 3 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - Americans
2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 armour placed in French Indo China
2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Hunan : 3 armour
British Columbia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Java : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major, 1 fighter and 1 tactical_bomber
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Quebec : 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Alberta Saskatchewan Manitoba : 2 armour and 6 infantry
Gibraltar : 2 mech_infantrys
Morocco : 1 infantry
Tunisia : 1 armour, 1 artillery and 2 infantry
Portugal : 1 flag, 2 infantry and 1 mech_infantry
117 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 5 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 76 / 105
Russians : 0 / 0
Japanese : 30 / 31
Americans : 55 / 70
Chinese : 11 / 16
British : 22 / 0
UK_Pacific : 18 / 21
Italians : 34 / 45
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kiangsi : 2 infantry
Shensi : 3 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 5 infantryProduction/PUs Summary :
Germans : 76 / 105
Russians : 0 / 0
Japanese : 27 / 31
Americans : 55 / 70
Chinese : 14 / 19
British : 22 / 0
UK_Pacific : 18 / 21
Italians : 34 / 45
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.321
Median : 4.000
Variance : 3.185
Standard Deviation : 1.785
Total rolls : 28Null / Other
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - British
2 armour moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from French Indo China to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 3 PUs;Combat Move - British
2 armour moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 infantry moved from India to West India
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from French Indo China to AnhweNon Combat Move - British
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3
UK_Pacific collect 11 PUs (7 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 3 armourTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Anhwe : 1 fighter and 1 mech_infantry
India : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
West India : 1 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 armour, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 76 / 105
Russians : 0 / 0
Japanese : 27 / 31
Americans : 55 / 70
Chinese : 14 / 19
British : 22 / 0
UK_Pacific : 18 / 19
Italians : 34 / 45
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.262
Median : 3.000
Variance : 2.829
Standard Deviation : 1.682
Total rolls : 42Null / Other
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Japanese Combat
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Greece to Syria
Italians take Syria from French
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Greece to Syria
Italians take Syria from French
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from BritishCombat - Italians
Battle in Persia
Italians attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 tactical_bomber in Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 1 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the British, 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Persia to Iraq
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 carrier placed in 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Italians undo move 3.
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 mech_infantrys moved from Spain to Portugal
1 armour moved from Spain to Portugal
1 tactical_bomber moved from Normandy Bordeaux to Portugal
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 armour moved from Iraq to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 bombers moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 bomber moved from Iceland to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Greenland
1 tactical_bomber moved from Southern France to Portugal
1 bomber moved from France to Portugal -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 mech_infantrys moved from Spain to Portugal
1 armour moved from Spain to Portugal
1 tactical_bomber moved from Normandy Bordeaux to Portugal
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 armour moved from Iraq to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 bombers moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 bomber moved from Iceland to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour and 1 infantry moved from 121 Sea Zone to Greenland
1 tactical_bomber moved from Southern France to Portugal
1 bomber moved from France to PortugalCombat - Germans
Battle in Portugal
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Portugal, round 2 : 4/8 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Portugal, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
Germans win, taking Portugal from Americans with 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Greenland
Battle in Saudi Arabia
Germans attack with 2 armour and 2 bombers
Neutral_True defend with 2 infantry
Germans roll dice for 2 armour and 2 bombers in Saudi Arabia, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 armour owned by the Germans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Greenland from Americans, taking Saudi Arabia from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Neutral_True: 2 infantry
Battle in Alberta Saskatchewan Manitoba
Germans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Americans defend with 2 armour and 6 infantry
Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Alberta Saskatchewan Manitoba, round 2 : 4/9 hits
British roll dice for 2 armour and 6 infantry in Alberta Saskatchewan Manitoba, round 2 : 2/8 hits
2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 4/7 hits
British roll dice for 2 armour and 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 2/4 hits
2 infantry owned by the Germans, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans win, taking Alberta Saskatchewan Manitoba from British with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour and 6 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Alberta Saskatchewan Manitoba to Alaska
1 carrier moved from 123 Sea Zone to 121 Sea Zone
1 fighter moved from 123 Sea Zone to 121 Sea Zone
1 fighter moved from Iceland to 121 Sea Zone
1 battleship moved from 122 Sea Zone to 121 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 armour and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Eire
1 infantry moved from Western Germany to 113 Sea Zone
8 infantry moved from Sweden to 113 Sea Zone
3 artilleries moved from Sweden to 113 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 113 Sea Zone to 109 Sea Zone
3 artilleries and 9 infantry moved from 109 Sea Zone to Eire
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 109 Sea Zone
3 armour moved from Sweden to Karelia
2 tactical_bombers moved from 112 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
1 fighter moved from Iceland to United Kingdom
1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Portugal to Gibraltar
1 bomber moved from Portugal to United Kingdom
1 tactical_bomber moved from France to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
2 bombers moved from Saudi Arabia to Iraq
1 mech_infantry moved from Turkey to Persia
2 aaGuns, 8 artilleries and 1 infantry moved from Turkey to Iraq
1 mech_infantry moved from Iraq to Egypt
1 aaGun and 1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Ukraine to Iraq
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 100 Sea Zone to 97 Sea Zone
4 armour moved from France to Spain
2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 infantry moved from Normandy Bordeaux to SpainPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
2 submarines and 1 tactical_bomber placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Caucasus
1 bomber placed in UkraineTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Anhwe
1 bomber moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Kiangsi
2 artilleries and 1 infantry moved from Alaska to British Columbia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Anhwe
1 bomber moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Kiangsi
2 artilleries and 1 infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 fighter and 1 mech_infantry; Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 6/10 hits
Chinese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Anhwe, round 2 : 5/8 hits
1 bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Casualties for British: 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 fighter owned by the Japanese retreated
Battle in British Columbia
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 2 : 1/3 hits
British roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 bomber and 4 fighters moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in AlaskaTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
OOL: Bomber is lowest priority.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Eastern United States to Alberta Saskatchewan Manitoba
2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
2 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
2 infantry moved from Quebec to Newfoundland Labrador
1 artillery moved from Quebec to Newfoundland Labrador
2 infantry moved from Quebec to Ontario
1 artillery moved from Quebec to Ontario
1 fighter and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
4 fighters moved from 10 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour moved from Hunan to Shantung
Chinese take Shantung from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to Algeria
2 armour moved from Hunan to Shantung -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Eastern United States to Alberta Saskatchewan Manitoba
2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
2 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
2 infantry moved from Quebec to Newfoundland Labrador
1 artillery moved from Quebec to Newfoundland Labrador
2 infantry moved from Quebec to Ontario
1 artillery moved from Quebec to Ontario
1 fighter and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
4 fighters moved from 10 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour moved from Hunan to Shantung
Chinese take Shantung from Japanese
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to Algeria
2 armour moved from Hunan to ShantungCombat - Americans
Battle in Alaska
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry; Germans defend with 1 bomber
Americans win, taking Alaska from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 bomber
Casualties for Americans: 1 infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 3 artilleries
Americans win, taking Alberta Saskatchewan Manitoba from Germans with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 3 artilleries
Casualties for Americans: 2 mech_infantrys
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 carrier
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Eastern United States
4 fighters moved from Alaska to 10 Sea Zone
3 armour moved from French Indo China to SzechwanPlace Units - Americans
3 armour placed in French Indo China
2 artilleries, 4 infantry and 1 mech_infantry placed in Western United States
2 artilleries, 4 infantry and 2 mech_infantrys placed in Central United States
Americans undo move 3.
2 artilleries and 4 infantry placed in Central United States
2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Shensi to Tsinghai
1 infantry moved from Kiangsi to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Shantung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Shensi to Tsinghai
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Tsinghai from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
1 artillery and 3 infantry placed in ShantungTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2
Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs