Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 117 Sea Zone
                1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Eastern United States to Quebec
                6 infantry moved from Central United States to Alberta Saskatchewan Manitoba
                2 armour moved from Central United States to Alberta Saskatchewan Manitoba
                1 infantry moved from Western United States to British Columbia
                1 infantry moved from Algeria to Morocco
                1 armour moved from Kwangsi to Hunan
                2 armour moved from French Indo China to Hunan
                1 armour moved from French Indo China to Kiangsi

    Combat - Americans
                Battle in 117 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 117 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 117 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in Kiangsi
                    Americans attack with 1 armour
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Kiangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 :  1/1 hits
                        1 armour owned by the Americans lost in Kiangsi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in Hunan
                    Americans attack with 3 armour
                    Japanese defend with 2 armour
                        Americans roll dice for 3 armour in Hunan, round 2 :  2/3 hits
                        Japanese roll dice for 2 armour in Hunan, round 2 :  0/2 hits
                        2 armour owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 3 armour remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Portugal
                      Americans take Portugal from Neutral_True
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 armour placed in French Indo China
                2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Hunan : 3 armour
        British Columbia : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 2 armour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Java : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        10 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
        Central United States : 1 factory_major, 1 fighter and 1 tactical_bomber
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Quebec : 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry
        Alberta Saskatchewan Manitoba : 2 armour and 6 infantry
        Gibraltar : 2 mech_infantrys
        Morocco : 1 infantry
        Tunisia : 1 armour, 1 artillery and 2 infantry
        Portugal : 1 flag, 2 infantry and 1 mech_infantry
        117 Sea Zone : 1 submarine
        91 Sea Zone : 2 carriers, 5 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 76 / 105
        Russians : 0 / 0
        Japanese : 30 / 31
        Americans : 55 / 70
        Chinese : 11 / 16
        British : 22 / 0
        UK_Pacific : 18 / 21
        Italians : 34 / 45
        ANZAC : 17 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 artillery and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5
                Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kiangsi : 2 infantry
        Shensi : 3 infantry
        Chahar : 1 infantry
        Anhwe : 1 artillery and 5 infantry

    Production/PUs Summary :

    Germans : 76 / 105
        Russians : 0 / 0
        Japanese : 27 / 31
        Americans : 55 / 70
        Chinese : 14 / 19
        British : 22 / 0
        UK_Pacific : 18 / 21
        Italians : 34 / 45
        ANZAC : 17 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.321
            Median : 4.000
            Variance : 3.185
            Standard Deviation : 1.785
            Total rolls : 28

    Null / Other
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - British
                2 armour moved from India to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from India to West India
                1 mech_infantry moved from Kwangtung to Anhwe
                1 fighter moved from French Indo China to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 3 PUs;

    Combat Move - British
                2 armour moved from India to Eastern Persia
                1 infantry moved from Eastern Persia to Persia
                1 infantry moved from India to West India
                1 mech_infantry moved from Kwangtung to Anhwe
                1 fighter moved from French Indo China to Anhwe

    Non Combat Move - British

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3
                UK_Pacific collect 11 PUs (7 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 3 armour

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Anhwe : 1 fighter and 1 mech_infantry
        India : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        West India : 1 infantry
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 airfield
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 3 armour, 2 infantry and 1 mech_infantry
        Persia : 1 flag, 1 infantry
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 76 / 105
        Russians : 0 / 0
        Japanese : 27 / 31
        Americans : 55 / 70
        Chinese : 14 / 19
        British : 22 / 0
        UK_Pacific : 18 / 19
        Italians : 34 / 45
        ANZAC : 17 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 12 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.262
            Median : 3.000
            Variance : 2.829
            Standard Deviation : 1.682
            Total rolls : 42

    Null / Other
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.312
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    Japanese Combat
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.312
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Persia
                1 tactical_bomber moved from Caucasus to Persia
                1 armour and 1 mech_infantry moved from Greece to Syria
                      Italians take Syria from French
                1 artillery moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Persia
                1 tactical_bomber moved from Caucasus to Persia
                1 armour and 1 mech_infantry moved from Greece to Syria
                      Italians take Syria from French
                1 artillery moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from British

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 armour and 1 tactical_bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 tactical_bomber in Persia, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; Americans defend with 2 mech_infantrys
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 :  0/3 hits
                        British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 :  1/4 hits
                        1 infantry owned by the British, 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries in Gibraltar, round 3 :  1/2 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 :  0/2 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                        Italians roll dice for 2 artilleries in Gibraltar, round 4 :  1/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
                1 tactical_bomber moved from Persia to Iraq
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 artilleries and 1 infantry moved from Northern Italy to Southern France
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 carrier placed in 95 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                Italians undo move 3.
                1 armour and 1 mech_infantry placed in Volgograd
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 39 PUs; end with 39 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 20 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                    ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Philippines
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 mech_infantrys moved from Spain to Portugal
                1 armour moved from Spain to Portugal
                1 tactical_bomber moved from Normandy Bordeaux to Portugal
                1 mech_infantry moved from Caucasus to Tsinghai
                      Germans take Tsinghai from Chinese
                1 mech_infantry moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Iraq to Saudi Arabia
                1 armour moved from Egypt to Saudi Arabia
                2 bombers moved from Egypt to Saudi Arabia
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
                2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 121 Sea Zone
                2 artilleries and 2 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
                1 bomber moved from Iceland to Alberta Saskatchewan Manitoba
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 armour and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 armour and 1 infantry moved from 121 Sea Zone to Greenland
                1 tactical_bomber moved from Southern France to Portugal
                1 bomber moved from France to Portugal


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 mech_infantrys moved from Spain to Portugal
                1 armour moved from Spain to Portugal
                1 tactical_bomber moved from Normandy Bordeaux to Portugal
                1 mech_infantry moved from Caucasus to Tsinghai
                      Germans take Tsinghai from Chinese
                1 mech_infantry moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Iraq to Saudi Arabia
                1 armour moved from Egypt to Saudi Arabia
                2 bombers moved from Egypt to Saudi Arabia
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
                2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 121 Sea Zone
                2 artilleries and 2 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
                1 bomber moved from Iceland to Alberta Saskatchewan Manitoba
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 armour and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
                1 armour and 1 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
                1 armour and 1 infantry moved from 121 Sea Zone to Greenland
                1 tactical_bomber moved from Southern France to Portugal
                1 bomber moved from France to Portugal

    Combat - Germans
                Battle in Portugal
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Portugal, round 2 :  4/8 hits
                        Americans roll dice for 2 infantry and 1 mech_infantry in Portugal, round 2 :  1/3 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Portugal
                    Germans win, taking Portugal from Americans with 1 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in Greenland
                Battle in Saudi Arabia
                    Germans attack with 2 armour and 2 bombers
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 2 armour and 2 bombers in Saudi Arabia, round 2 :  2/4 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        1 armour owned by the Germans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
                    Germans win, taking Greenland from Americans, taking Saudi Arabia from Neutral_True with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Neutral_True: 2 infantry
                Battle in Alberta Saskatchewan Manitoba
                    Germans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
                    Americans defend with 2 armour and 6 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Alberta Saskatchewan Manitoba, round 2 :  4/9 hits
                        British roll dice for 2 armour and 6 infantry in Alberta Saskatchewan Manitoba, round 2 :  2/8 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Alberta Saskatchewan Manitoba, round 3 :  4/7 hits
                        British roll dice for 2 armour and 2 infantry in Alberta Saskatchewan Manitoba, round 3 :  2/4 hits
                        2 infantry owned by the Germans, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
                    Germans win, taking Alberta Saskatchewan Manitoba from British with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 2 armour and 6 infantry
                Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from Alberta Saskatchewan Manitoba to Alaska
                1 carrier moved from 123 Sea Zone to 121 Sea Zone
                1 fighter moved from 123 Sea Zone to 121 Sea Zone
                1 fighter moved from Iceland to 121 Sea Zone
                1 battleship moved from 122 Sea Zone to 121 Sea Zone
                1 armour moved from Iceland to 123 Sea Zone
                1 armour and 1 transport moved from 123 Sea Zone to 109 Sea Zone
                1 armour moved from 109 Sea Zone to Eire
                1 infantry moved from Western Germany to 113 Sea Zone
                8 infantry moved from Sweden to 113 Sea Zone
                3 artilleries moved from Sweden to 113 Sea Zone
                3 artilleries, 9 infantry and 6 transports moved from 113 Sea Zone to 109 Sea Zone
                3 artilleries and 9 infantry moved from 109 Sea Zone to Eire
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 104 Sea Zone
                1 battleship and 1 carrier moved from 112 Sea Zone to 109 Sea Zone
                3 armour moved from Sweden to Karelia
                2 tactical_bombers moved from 112 Sea Zone to Scotland
                1 fighter moved from Iceland to Scotland
                1 fighter moved from Iceland to United Kingdom
                1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
                2 tactical_bombers moved from Portugal to Gibraltar
                1 bomber moved from Portugal to United Kingdom
                1 tactical_bomber moved from France to Gibraltar
                1 armour and 1 mech_infantry moved from Spain to Gibraltar
                2 bombers moved from Saudi Arabia to Iraq
                1 mech_infantry moved from Turkey to Persia
                2 aaGuns, 8 artilleries and 1 infantry moved from Turkey to Iraq
                1 mech_infantry moved from Iraq to Egypt
                1 aaGun and 1 artillery moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Persia
                1 fighter and 1 tactical_bomber moved from Ukraine to Iraq
                1 aaGun moved from Ukraine to Rostov
                1 submarine moved from 100 Sea Zone to 97 Sea Zone
                4 armour moved from France to Spain
                2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 infantry moved from Normandy Bordeaux to Spain

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
                2 submarines and 1 tactical_bomber placed in 109 Sea Zone
                3 submarines placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                2 armour and 1 mech_infantry placed in Caucasus
                1 bomber placed in Ukraine

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Japan to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Kiangsi
                2 artilleries and 1 infantry moved from Alaska to British Columbia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Japan to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Kiangsi
                2 artilleries and 1 infantry moved from Alaska to British Columbia

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    ANZAC defend with 2 submarines
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 fighter and 1 mech_infantry; Chinese defend with 1 artillery and 5 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  6/10 hits
                        Chinese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Anhwe, round 2 :  5/8 hits
                        1 bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                    Casualties for Chinese: 5 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    1 fighter owned by the Japanese retreated
                Battle in British Columbia
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 2 :  1/3 hits
                        British roll dice for 1 infantry in British Columbia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in British Columbia
                    Japanese win, taking British Columbia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 transport moved from 2 Sea Zone to 7 Sea Zone
                1 bomber and 4 fighters moved from Anhwe to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                2 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 infantry placed in Alaska

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs total


  • OOL: Bomber is lowest priority.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Eastern United States to Alberta Saskatchewan Manitoba
                2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery moved from Quebec to New Brunswick Nova Scotia
                2 infantry moved from Quebec to Newfoundland Labrador
                1 artillery moved from Quebec to Newfoundland Labrador
                2 infantry moved from Quebec to Ontario
                1 artillery moved from Quebec to Ontario
                1 fighter and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 armour moved from 1 Sea Zone to Alaska
                4 fighters moved from 10 Sea Zone to Alaska
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour moved from Hunan to Shantung
                      Chinese take Shantung from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 armour moved from Tunisia to Morocco
                1 artillery and 2 infantry moved from Tunisia to Algeria
                2 armour moved from Hunan to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Eastern United States to Alberta Saskatchewan Manitoba
                2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery moved from Quebec to New Brunswick Nova Scotia
                2 infantry moved from Quebec to Newfoundland Labrador
                1 artillery moved from Quebec to Newfoundland Labrador
                2 infantry moved from Quebec to Ontario
                1 artillery moved from Quebec to Ontario
                1 fighter and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 armour moved from 1 Sea Zone to Alaska
                4 fighters moved from 10 Sea Zone to Alaska
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour moved from Hunan to Shantung
                      Chinese take Shantung from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 armour moved from Tunisia to Morocco
                1 artillery and 2 infantry moved from Tunisia to Algeria
                2 armour moved from Hunan to Shantung

    Combat - Americans
                Battle in Alaska
                    Americans attack with 1 armour, 4 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 1 infantry; Germans defend with 1 bomber
                    Americans win, taking Alaska from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 infantry
                Battle in Alberta Saskatchewan Manitoba
                    Americans attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 3 artilleries
                    Americans win, taking Alberta Saskatchewan Manitoba from Germans with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 3 artilleries
                    Casualties for Americans: 2 mech_infantrys
                Battle in 4 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 7 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 carrier
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 carrier
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Eastern United States
                4 fighters moved from Alaska to 10 Sea Zone
                3 armour moved from French Indo China to Szechwan

    Place Units - Americans
                3 armour placed in French Indo China
                2 artilleries, 4 infantry and 1 mech_infantry placed in Western United States
                2 artilleries, 4 infantry and 2 mech_infantrys placed in Central United States
                Americans undo move 3.
                2 artilleries and 4 infantry placed in Central United States
                2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kiangsi to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kiangsi to Anhwe

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Germans defend with 1 mech_infantry
                    Chinese win, taking Tsinghai from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi
                1 artillery and 3 infantry placed in Shantung

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2
                Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

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