Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun moved from French Indo China to Kwangsi
                2 infantry moved from French Indo China to Kwangsi

    Turn Complete - Russians

    Territory Summary for Russians :

    Kwangsi : 1 aaGun and 2 infantry

    Production/PUs Summary :

    Germans : 67 / 87
        Russians : 2 / 0
        Japanese : 32 / 36
        Americans : 56 / 77
        Chinese : 9 / 15
        British : 26 / 0
        UK_Pacific : 15 / 15
        Italians : 31 / 38
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kwangtung to Hunan
                1 bomber moved from Kwangtung to Anhwe
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Kwangtung to Hunan
                1 armour moved from Kwangtung to Hunan
                1 armour moved from Kiangsu to Kwangsi
                4 armour, 1 artillery and 4 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kwangtung to Hunan
                1 bomber moved from Kwangtung to Anhwe
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Kwangtung to Hunan
                1 armour moved from Kwangtung to Hunan
                1 armour moved from Kiangsu to Kwangsi
                4 armour, 1 artillery and 4 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Hunan

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anhwe, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Kwangsi
                    Japanese attack with 5 armour, 1 artillery and 4 infantry
                    Russians defend with 1 aaGun and 2 infantry; British defend with 3 armour and 1 mech_infantry
                        Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Kwangsi, round 2 :  4/10 hits
                        Chinese roll dice for 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry in Kwangsi, round 2 :  4/6 hits
                        2 infantry owned by the Russians, 4 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Russians lost in Kwangsi
                        Japanese roll dice for 5 armour and 1 artillery in Kwangsi, round 3 :  1/6 hits
                        Chinese roll dice for 3 armour in Kwangsi, round 3 :  2/3 hits
                        1 armour owned by the British, 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 4 armour in Kwangsi, round 4 :  3/4 hits
                        Chinese roll dice for 2 armour in Kwangsi, round 4 :  2/2 hits
                        2 armour owned by the British and 2 armour owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 armour, 1 artillery and 4 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for British: 3 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hunan to Jehol
                1 bomber moved from Anhwe to Japan
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 bomber placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
                Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Wake Island to 31 Sea Zone
                2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 armour moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Hunan
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 122 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Wake Island to 31 Sea Zone
                2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 armour moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from French Indo China to Hunan
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 122 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese

    Combat - Americans
                Battle in Kwangsi
                    Americans attack with 2 armour and 1 bomber
                    Japanese defend with 2 armour
                        Americans roll dice for 2 armour and 1 bomber in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 2 :  2/2 hits
                        2 armour owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Kwangsi
                    Americans win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 armour
                    Casualties for Americans: 1 armour and 1 bomber
                Battle in Hunan
                    Americans attack with 1 armour
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                3 mech_infantrys moved from 91 Sea Zone to Morocco
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 101 Sea Zone to 117 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 armour placed in French Indo China
                5 artilleries and 5 infantry placed in Eastern United States
                2 armour and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Kwangsi : 1 armour
        Hunan : 1 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Aleutian Islands : 2 armour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Java : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
        20 Sea Zone : 1 flag, 1 submarine
        Central United States : 2 armour, 1 factory_major and 6 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Egypt : 1 mech_infantry
        Morocco : 3 mech_infantrys
        Algeria : 1 infantry
        Tunisia : 1 armour, 1 artillery and 2 infantry
        122 Sea Zone : 1 destroyer
        104 Sea Zone : 1 destroyer and 1 submarine
        117 Sea Zone : 1 destroyer
        91 Sea Zone : 2 carriers, 5 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 67 / 87
        Russians : 2 / 0
        Japanese : 33 / 33
        Americans : 56 / 76
        Chinese : 8 / 15
        British : 26 / 0
        UK_Pacific : 15 / 15
        Italians : 31 / 38
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Shensi
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Kansu
                1 infantry placed in Shensi
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 infantry
        Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hunan : 2 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 87
        Russians : 2 / 0
        Japanese : 31 / 33
        Americans : 56 / 76
        Chinese : 10 / 16
        British : 26 / 0
        UK_Pacific : 15 / 15
        Italians : 31 / 38
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 armour moved from Persia to Northwest Persia
                2 armour moved from Iraq to Egypt
                1 armour moved from Persia to Northwest Persia
                3 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 carrier moved from 91 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 armour moved from Persia to Northwest Persia
                2 armour moved from Iraq to Egypt
                1 armour moved from Persia to Northwest Persia
                3 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Northwest Persia
                    British attack with 3 armour
                    Italians defend with 1 mech_infantry
                        British roll dice for 3 armour in Northwest Persia, round 2 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 2 armour remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British

    Place Units - UK_Pacific
                2 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 2 armour and 1 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 mech_infantry
        French Indo China : 1 fighter
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 airfield
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
        Northwest Persia : 1 flag, 2 armour
        Persia : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 67 / 87
        Russians : 2 / 0
        Japanese : 28 / 33
        Americans : 56 / 76
        Chinese : 10 / 16
        British : 26 / 0
        UK_Pacific : 18 / 21
        Italians : 31 / 38
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 2.850
            Median : 2.000
            Variance : 2.105
            Standard Deviation : 1.451
            Total rolls : 20

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 battleship, 1 cruiser and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                1 tactical_bomber moved from Southern Italy to Egypt
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                2 armour moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 armour moved from Amur to Soviet Far East
                      Italians take Siberia from Russians
                      Italians take Soviet Far East from Russians
                1 fighter moved from Southern Italy to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 battleship, 1 cruiser and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to Egypt
                1 tactical_bomber moved from Southern Italy to Egypt
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                2 armour moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 armour moved from Amur to Soviet Far East
                      Italians take Siberia from Russians
                      Italians take Soviet Far East from Russians
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 3 armour, 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry
                        Italians roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 :  5/10 hits
                        British roll dice for 3 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 :  4/5 hits
                        1 infantry owned by the British, 1 mech_infantry owned by the Americans, 3 armour owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 3 armour and 1 infantry
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Northwest Persia
                    Italians attack with 2 armour and 1 tactical_bomber
                    British defend with 2 armour
                        Italians roll dice for 2 armour and 1 tactical_bomber in Northwest Persia, round 2 :  1/3 hits
                        British roll dice for 2 armour in Northwest Persia, round 2 :  1/2 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 armour and 1 tactical_bomber in Northwest Persia, round 3 :  1/2 hits
                        British roll dice for 1 armour in Northwest Persia, round 3 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 armour
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Yugoslavia to Albania
                1 armour and 1 mech_infantry moved from Albania to Greece
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 armour moved from Tsinghai to Caucasus

    Place Units - Italians
                1 battleship, 1 cruiser and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Italians
                1 armour moved from Tsinghai to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Italians
                1 armour moved from Tsinghai to Kazakhstan

    Combat - ANZAC
                ANZAC creates battle in territory 54 Sea Zone
                Battle in Kazakhstan
                    ANZAC attack with 1 armour
                    Germans defend with 1 artillery
                        ANZAC roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the ANZAC lost in Kazakhstan
                    Germans win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 armour
                Battle in 54 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                ANZAC collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        French Indo China : 1 artillery
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        36 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 87
        Russians : 0 / 0
        Japanese : 28 / 33
        Americans : 56 / 76
        Chinese : 11 / 16
        British : 24 / 0
        UK_Pacific : 18 / 21
        Italians : 34 / 45
        ANZAC : 17 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Germans


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 3 infantry, 4 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Greece to Turkey
                3 infantry moved from Caucasus to Turkey
                8 artilleries moved from Caucasus to Turkey
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                      Germans take Northwest Persia from British
                2 bombers moved from Western Germany to Iraq
                1 mech_infantry moved from Caucasus to Turkey
                3 armour moved from Norway to Sweden
                3 artilleries moved from Western Germany to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries and 3 infantry moved from 113 Sea Zone to Sweden
                1 tactical_bomber moved from Norway to Sweden
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
                2 armour and 2 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern France to Spain
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to Turkey
                1 bomber moved from Western Germany to Turkey
                1 tactical_bomber moved from 112 Sea Zone to Sweden
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 123 Sea Zone to 122 Sea Zone
                1 fighter moved from 123 Sea Zone to 122 Sea Zone
                1 tactical_bomber moved from Iceland to 122 Sea Zone
                1 cruiser moved from 123 Sea Zone to 117 Sea Zone
                1 fighter moved from 123 Sea Zone to 117 Sea Zone
                1 bomber and 1 fighter moved from Iceland to 117 Sea Zone
                2 bombers moved from Iceland to 104 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                2 tactical_bombers moved from Western Germany to Spain
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                3 mech_infantrys moved from France to Spain
                1 fighter moved from Western Germany to 110 Sea Zone
                5 infantry moved from Western Germany to 113 Sea Zone
                5 infantry moved from 113 Sea Zone to Sweden


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 3 infantry, 4 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Greece to Turkey
                3 infantry moved from Caucasus to Turkey
                8 artilleries moved from Caucasus to Turkey
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                      Germans take Northwest Persia from British
                2 bombers moved from Western Germany to Iraq
                1 mech_infantry moved from Caucasus to Turkey
                3 armour moved from Norway to Sweden
                3 artilleries moved from Western Germany to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries and 3 infantry moved from 113 Sea Zone to Sweden
                1 tactical_bomber moved from Norway to Sweden
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
                2 armour and 2 mech_infantrys moved from Southern France to Spain
                1 bomber moved from Southern France to Spain
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to Turkey
                1 bomber moved from Western Germany to Turkey
                1 tactical_bomber moved from 112 Sea Zone to Sweden
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 123 Sea Zone to 122 Sea Zone
                1 fighter moved from 123 Sea Zone to 122 Sea Zone
                1 tactical_bomber moved from Iceland to 122 Sea Zone
                1 cruiser moved from 123 Sea Zone to 117 Sea Zone
                1 fighter moved from 123 Sea Zone to 117 Sea Zone
                1 bomber and 1 fighter moved from Iceland to 117 Sea Zone
                2 bombers moved from Iceland to 104 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                2 tactical_bombers moved from Western Germany to Spain
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                3 mech_infantrys moved from France to Spain
                1 fighter moved from Western Germany to 110 Sea Zone
                5 infantry moved from Western Germany to 113 Sea Zone
                5 infantry moved from 113 Sea Zone to Sweden

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 2 bombers and 1 fighter in 104 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 122 Sea Zone
                    Germans attack with 1 battleship, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 122 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 122 Sea Zone
                    Germans win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Spain
                    Germans attack with 2 armour, 2 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Spain, round 2 :  4/13 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
                        Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers in Spain, round 3 :  6/11 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 8 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 8 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in Turkey, round 2 :  5/17 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        4 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 8 artilleries, 2 bombers, 2 infantry and 1 mech_infantry in Turkey, round 3 :  4/13 hits
                        Neutral_True roll dice for 3 infantry in Turkey, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 8 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 117 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 cruiser and 2 fighters in 117 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 117 Sea Zone
                    Germans win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    ANZAC defend with 2 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Iraq, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Iraq
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Iraq, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Iraq
                    Germans win, taking Iraq from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Sweden
                    Germans attack with 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers in Sweden, round 2 :  4/16 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  0/6 hits
                        4 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers in Sweden, round 3 :  5/16 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 3 armour, 3 artilleries, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 carrier
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 :  2/4 hits
                        British roll dice for 1 carrier in 110 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 carrier

    Non Combat Move - Germans
                2 bombers moved from Iraq to Egypt
                1 armour moved from Alexandria to Egypt
                2 bombers moved from Turkey to Southern Italy
                1 bomber moved from Spain to France
                2 bombers moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 tactical_bomber moved from Spain to Southern France
                1 tactical_bomber moved from Spain to Normandy Bordeaux
                1 bomber and 2 fighters moved from 117 Sea Zone to Iceland
                1 fighter moved from 122 Sea Zone to Iceland
                1 tactical_bomber moved from 122 Sea Zone to 123 Sea Zone
                1 fighter moved from 110 Sea Zone to 123 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to France
                2 tactical_bombers moved from Sweden to 112 Sea Zone
                3 armour moved from Western Germany to France
                1 aaGun moved from Caucasus to Turkey
                1 aaGun moved from Greece to Turkey
                1 artillery moved from Kazakhstan to Caucasus

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Caucasus
                1 fighter and 1 tactical_bomber placed in Ukraine
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                2 infantry and 1 tactical_bomber placed in Scotland
                1 infantry placed in France
                Germans undo move 5.
                Germans undo move 3.
                1 infantry and 2 mech_infantrys placed in Normandy Bordeaux
                1 armour placed in France
                1 submarine placed in 100 Sea Zone
                Germans undo move 3.
                2 submarines placed in 119 Sea Zone
                1 tactical_bomber placed in United Kingdom
                1 infantry placed in Scotland
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians

    Turn Complete - Russians


  • going as japan. there are no russian forces left.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Anhwe to Hunan
                2 armour moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from Jehol to Hunan
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
                2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                2 bombers moved from Japan to Hunan
                1 submarine moved from 41 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Anhwe to Hunan
                2 armour moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from Jehol to Hunan
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
                2 artilleries and 2 infantry moved from 2 Sea Zone to Alaska
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                2 bombers moved from Japan to Hunan
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese defend with 2 infantry; Americans defend with 1 armour
                        Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Hunan, round 2 :  4/7 hits
                        Chinese roll dice for 1 armour and 2 infantry in Hunan, round 2 :  1/3 hits
                        1 armour owned by the Americans, 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                    Casualties for Americans: 1 armour
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Alaska
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 :  1/4 hits
                        Americans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Alaska, round 2 :  0/2 hits
                        1 aaGun owned by the Americans lost in Alaska
                        Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 3 :  3/4 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 aaGun, 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                4 fighters moved from 20 Sea Zone to 6 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                1 mech_infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 117 Sea Zone
                1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Eastern United States to Quebec
                6 infantry moved from Central United States to Alberta Saskatchewan Manitoba
                2 armour moved from Central United States to Alberta Saskatchewan Manitoba
                1 infantry moved from Western United States to British Columbia
                1 infantry moved from Algeria to Morocco
                1 armour moved from Kwangsi to Hunan
                2 armour moved from French Indo China to Hunan
                1 armour moved from French Indo China to Kiangsi

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