Dawgoneit Allies -VS- ShrimpBoatChef Axis
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
3 infantry moved from French Indo China to KwangsiCombat - Russians
Battle in Kwangsi
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Russians win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kwangsi : 2 infantry
French Indo China : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 67 / 119
Russians : 4 / 0
Japanese : 36 / 42
Americans : 56 / 76
Chinese : 5 / 3
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transportsNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 armour moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 armour moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in Southern France
Battle in Wake Island
Battle in Hunan
Americans attack with 4 armour and 1 bomber
Japanese defend with 1 infantry; Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 4 armour and 1 bomber in Hunan, round 2 : 1/5 hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hunan
Americans roll dice for 3 armour and 1 bomber in Hunan, round 3 : 2/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 3 : 1/3 hits
1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Hunan
Americans roll dice for 2 armour and 1 bomber in Hunan, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Hunan
Americans win, taking Southern France from Italians, taking Wake Island from Japanese, taking Hunan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 3 armour
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 1 submarineNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Hunan to French Indo ChinaPlace Units - Americans
3 armour placed in French Indo China
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 cruiser and 3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Hunan : 1 armour
Anhwe : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield and 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
31 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Morocco : 1 infantry
Algeria : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 armour and 1 infantry
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
101 Sea Zone : 1 cruiser and 3 destroyers
91 Sea Zone : 2 carriers, 4 cruisers, 3 destroyers, 4 fighters, 3 mech_infantrys, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 67 / 119
Russians : 4 / 0
Japanese : 34 / 36
Americans : 59 / 77
Chinese : 7 / 3
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 26 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.878
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 66 / 119
Russians : 4 / 0
Japanese : 33 / 36
Americans : 59 / 77
Chinese : 9 / 15
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 26 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.878
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - British
2 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Italians
3 infantry moved from India to West India
3 armour moved from Northwest Persia to Persia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Italians
3 infantry moved from India to West India
3 armour moved from Northwest Persia to Persia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to EgyptCombat - British
Battle in Kwangsi
British attack with 3 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Kwangsi to French Indo ChinaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 3 armour and 1 mech_infantry
Siam : 1 flag
Yunnan : 1 mech_infantry
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kazakhstan : 1 flag, 1 armour
French Indo China : 1 fighter
West India : 3 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour
91 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 66 / 119
Russians : 4 / 0
Japanese : 32 / 36
Americans : 59 / 77
Chinese : 10 / 15
British : 27 / 0
UK_Pacific : 15 / 15
Italians : 25 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.776
Median : 4.000
Variance : 0.772
Standard Deviation : 0.879
Total rolls : 58Null / Other
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 armour moved from Buryatia to Sakha
Italians take Sakha from Russians
1 armour moved from Sakha to Amur
Italians take Amur from Russians
1 armour moved from Samara to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 armour moved from Buryatia to Sakha
Italians take Sakha from Russians
1 armour moved from Sakha to Amur
Italians take Amur from Russians
1 armour moved from Samara to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Battle in Kazakhstan
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Italians win, taking Alexandria from British with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Kazakhstan to Caucasus
1 aaGun moved from Volgograd to CaucasusPlace Units - Italians
2 armour and 1 artillery placed in Volgograd
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Italians undo move 2.
1 destroyer placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
Italians undo move 2.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Yunnan to Sikang
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from Shan State to French Indo China
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 114 PUs;
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Scotland to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 artillery moved from Caucasus to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from United Kingdom to Eire
Germans take Eire from French
1 bomber moved from Scotland to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 114 PUs;
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Scotland to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 artillery moved from Caucasus to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from United Kingdom to Eire
Germans take Eire from French
1 bomber moved from Scotland to GibraltarCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 bomber moved from 109 Sea Zone to Iceland
1 carrier moved from 110 Sea Zone to 109 Sea Zone
6 armour moved from United Kingdom to 110 Sea Zone
6 armour and 6 transports moved from 110 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Western Germany to Southern France
2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 armour, 2 artilleries, 4 infantry and 6 transports moved from 110 Sea Zone to 123 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Iceland
1 carrier and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
2 fighters moved from 104 Sea Zone to 123 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to Iceland
1 armour moved from 113 Sea Zone to Western Germany
3 armour moved from 113 Sea Zone to Norway
2 armour moved from 113 Sea Zone to Western Germany
1 armour moved from 98 Sea Zone to Alexandria
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 battleship moved from 109 Sea Zone to 123 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to NorwayPlace Units - Germans
1 factory_minor placed in Scotland
3 infantry placed in United Kingdom
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
1 infantry placed in Normandy Bordeaux
3 infantry placed in Caucasus
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to KwangsiTurn Complete - Russians
Territory Summary for Russians :
Kwangsi : 1 aaGun and 2 infantry
Production/PUs Summary :
Germans : 67 / 87
Russians : 2 / 0
Japanese : 32 / 36
Americans : 56 / 77
Chinese : 9 / 15
British : 26 / 0
UK_Pacific : 15 / 15
Italians : 31 / 38
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kwangsi
4 armour, 1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kwangsi
4 armour, 1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to HunanCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kwangsi
Japanese attack with 5 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun and 2 infantry; British defend with 3 armour and 1 mech_infantry
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 4/10 hits
Chinese roll dice for 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/6 hits
2 infantry owned by the Russians, 4 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Russians lost in Kwangsi
Japanese roll dice for 5 armour and 1 artillery in Kwangsi, round 3 : 1/6 hits
Chinese roll dice for 3 armour in Kwangsi, round 3 : 2/3 hits
1 armour owned by the British, 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 4 armour in Kwangsi, round 4 : 3/4 hits
Chinese roll dice for 2 armour in Kwangsi, round 4 : 2/2 hits
2 armour owned by the British and 2 armour owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 3 armour, 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for British: 3 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 bomber moved from Anhwe to Japan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in Kwangsi
Americans attack with 2 armour and 1 bomber
Japanese defend with 2 armour
Americans roll dice for 2 armour and 1 bomber in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 2/2 hits
2 armour owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Americans: 1 armour and 1 bomber
Battle in Hunan
Americans attack with 1 armour
Japanese defend with 1 armour
Americans roll dice for 1 armour in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
5 artilleries and 5 infantry placed in Eastern United States
2 armour and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Kwangsi : 1 armour
Hunan : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Java : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
20 Sea Zone : 1 flag, 1 submarine
Central United States : 2 armour, 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Morocco : 3 mech_infantrys
Algeria : 1 infantry
Tunisia : 1 armour, 1 artillery and 2 infantry
122 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer and 1 submarine
117 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 5 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 67 / 87
Russians : 2 / 0
Japanese : 33 / 33
Americans : 56 / 76
Chinese : 8 / 15
British : 26 / 0
UK_Pacific : 15 / 15
Italians : 31 / 38
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Shensi
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 2 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 2 infantry
Kansu : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 67 / 87
Russians : 2 / 0
Japanese : 31 / 33
Americans : 56 / 76
Chinese : 10 / 16
British : 26 / 0
UK_Pacific : 15 / 15
Italians : 31 / 38
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5