dice…
1942 Global Witt(Allies) Dawg(Axis)
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 infantry
British win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from 98 Sea Zone to Persia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
2 destroyers placed in 98 Sea Zone
1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour
44 Sea Zone : 1 flag
West India : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 armour and 1 tactical_bomber
98 Sea Zone : 1 carrier, 3 destroyers and 1 fighter
110 Sea Zone : 1 battleship and 3 transportsProduction/PUs Summary :
Russians : 43 / 69
Japanese : 55 / 63
Americans : 61 / 86
Chinese : 2 / 4
Germans : 29 / 34
British : 38 / 43
UK_Pacific : 5 / 0
Italians : 11 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery and 1 harbour
Northern Italy : 3 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Yugoslavia : 1 aaGunProduction/PUs Summary :
Russians : 43 / 69
Japanese : 55 / 63
Americans : 61 / 86
Chinese : 2 / 4
Germans : 29 / 34
British : 38 / 43
UK_Pacific : 5 / 0
Italians : 11 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
ANZAC win, taking India from Japanese, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Java to Philippines
1 fighter moved from Java to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
India : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 fighters
Java : 1 flag, 3 infantry
42 Sea Zone : 2 submarines and 1 transport
36 Sea Zone : 1 submarine
39 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 destroyer and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Russians : 43 / 69
Japanese : 52 / 63
Americans : 57 / 86
Chinese : 2 / 4
Germans : 29 / 34
British : 38 / 43
UK_Pacific : 12 / 0
Italians : 11 / 11
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Russians : 43 / 69
Japanese : 52 / 63
Americans : 57 / 86
Chinese : 2 / 4
Germans : 29 / 34
British : 38 / 43
UK_Pacific : 12 / 0
Italians : 11 / 11
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Russian turn
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Yugoslavia
2 armour, 1 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia HungaryCombat - Russians
Battle in Tsinghai
Russians attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 armour and 1 infantry
Russians win, taking Tsinghai from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 armour
Italians defend with 1 aaGun
Russians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 4 armour, 6 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Slovakia Hungary from Germans with 4 armour, 6 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Romania to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 artillery moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 aaGun and 2 infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 75 PUsTerritory Summary for Russians :
Tsinghai : 2 armour and 3 mech_infantrys
Yakut S.S.R. : 1 armour and 3 mech_infantrys
Kazakhstan : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 4 mech_infantrys
Romania : 1 flag
Poland : 1 flag, 1 infantry
Norway : 1 flag
Albania : 1 flag
Baltic States : 1 aaGun and 2 infantry
Eastern Poland : 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Samara : 2 artilleries and 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 armour
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 50 / 75
Japanese : 50 / 63
Americans : 57 / 86
Chinese : 3 / 4
Germans : 24 / 34
British : 38 / 43
UK_Pacific : 12 / 0
Italians : 10 / 11
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry!
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you don’t have to be sorry its allies 2 axis 0. 1 game each though. do you want to start two more when you get back?
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 43 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to West India
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Chahar -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 43 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to West India
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Amur to Buryatia
1 armour moved from Manchuria to ChaharCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in India
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shensi to Burma
1 tactical_bomber moved from West India to 39 Sea Zone
1 fighter moved from West India to 39 Sea Zone
2 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
you don’t have to be sorry its allies 2 axis 0. 1 game each though. do you want to start two more when you get back?
[Hi Wayne. Hope you have been well. As it happens, the internet connection we had always used for free at my parents’ flat, was no longer available. Hence, I have not been able to visit the forum these last 8 days.
I am back, but will have more time when Maddy goes back to school on Monday.
Do you not want to continue this one then? The other one is definitely over. Your victory; well done.
I will try to do this go today, but say if you think it is beyond you.
Nice to talk again. /quote] -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 bomber moved from Caroline Islands to 18 Sea Zone
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Japanese
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Japanese defend with 1 cruiser
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 18 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 battleship, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 6.
Americans undo move 5.
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Americans undo move 6.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Borneo : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Philippines : 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 9 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 3 submarines
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 tactical_bombers and 3 transports
26 Sea Zone : 1 battleship, 4 destroyers, 4 submarines and 3 transports
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 fighter, 4 infantry and 1 mech_infantry
Morocco : 1 artillery
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery and 1 infantry
Holland Belgium : 1 fighter
92 Sea Zone : 2 destroyers
101 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 2 destroyers
110 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 49 / 75
Japanese : 57 / 58
Americans : 59 / 83
Chinese : 3 / 4
Germans : 22 / 34
British : 38 / 43
UK_Pacific : 6 / 0
Italians : 10 / 11
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Russians : 49 / 75
Japanese : 55 / 58
Americans : 59 / 83
Chinese : 5 / 6
Germans : 22 / 34
British : 38 / 43
UK_Pacific : 6 / 0
Italians : 10 / 11
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Poland, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun and 6 infantry moved from Western Germany to Germany
3 infantry moved from Denmark to Western GermanyPlace Units - Germans
10 infantry placed in Germany
Germans undo move 1.
1 artillery and 9 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 24 PUs; end with 24 PUs totalTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Poland : 3 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major and 27 infantry
Greece : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 47 / 75
Japanese : 55 / 58
Americans : 59 / 83
Chinese : 5 / 6
Germans : 24 / 24
British : 38 / 43
UK_Pacific : 6 / 0
Italians : 10 / 11
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.917
Median : 4.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Russians Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
You Think This Ones Over! (it most likely is :wink:) but we’re not going down with out a fight. :evil:
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Yes, Like unknown said welcome back. I have been lost with out ya.
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Thank you . Nice to talk to you again. As it transpires, the free Internet we had at my parents’ flat no longer existed! I could not even say hi.
I did not mean to be rude about the game; I thought you were suggesting we stop this one. I think it is still game on.
Glad to play on. -
I didn’t think you were rude. as a matter of fact you seem like a very nice guy and I was just playing when I wrote that stuff. you have a great day!
Wayne -
Rude was the wrong word. We have no rudeness and a very good understanding between ourselves. Sorry if I caused any alarm.
Talk tomorrow. Goodnight.





