1942 Global Witt(Allies) Dawg(Axis)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Reseting Bonus Movement of Units
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 armour and 2 infantry
                    British win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 2 infantry
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany causes 0 damage total.

    Non Combat Move - British
                1 fighter moved from Holland Belgium to United Kingdom
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Trans-Jordan to Persia
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Persia
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                2 destroyers placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 transport placed in 110 Sea Zone
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Malaya : 1 harbour
        44 Sea Zone : 1 flag
        West India : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 2 artilleries and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Persia : 1 flag, 1 armour and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 3 destroyers and 1 fighter
        110 Sea Zone : 1 battleship and 3 transports

    Production/PUs Summary :

    Russians : 43 / 69
        Japanese : 55 / 63
        Americans : 61 / 86
        Chinese : 2 / 4
        Germans : 29 / 34
        British : 38 / 43
        UK_Pacific : 5 / 0
        Italians : 11 / 11
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 artillery and 1 harbour
        Northern Italy : 3 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transports
        Yugoslavia : 1 aaGun

    Production/PUs Summary :

    Russians : 43 / 69
        Japanese : 55 / 63
        Americans : 61 / 86
        Chinese : 2 / 4
        Germans : 29 / 34
        British : 38 / 43
        UK_Pacific : 5 / 0
        Italians : 11 / 11
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 artillery moved from 39 Sea Zone to India

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    ANZAC win, taking India from Japanese, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Java to Philippines
                1 fighter moved from Java to Philippines
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                2 infantry, 2 submarines and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    India : 1 artillery
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 fighters
        Java : 1 flag, 3 infantry
        42 Sea Zone : 2 submarines and 1 transport
        36 Sea Zone : 1 submarine
        39 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 destroyer and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Russians : 43 / 69
        Japanese : 52 / 63
        Americans : 57 / 86
        Chinese : 2 / 4
        Germans : 29 / 34
        British : 38 / 43
        UK_Pacific : 12 / 0
        Italians : 11 / 11
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Russians : 43 / 69
        Japanese : 52 / 63
        Americans : 57 / 86
        Chinese : 2 / 4
        Germans : 29 / 34
        British : 38 / 43
        UK_Pacific : 12 / 0
        Italians : 11 / 11
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    Russian turn

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 armour and 2 mech_infantrys moved from Novosibirsk to Tsinghai
                1 armour moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 armour moved from Albania to Yugoslavia
                2 armour, 1 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 armour moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 armour and 4 mech_infantrys
                    Japanese defend with 1 armour and 1 infantry
                    Russians win, taking Tsinghai from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Yugoslavia
                    Russians attack with 1 armour
                    Italians defend with 1 aaGun
                    Russians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Slovakia Hungary
                    Russians attack with 4 armour, 6 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 5 infantry
                    Russians win, taking Slovakia Hungary from Germans with 4 armour, 6 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Romania to Slovakia Hungary
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Poland to Slovakia Hungary
                1 artillery moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 aaGun and 2 infantry moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Samara to Kazakhstan
                1 armour moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
                1 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6
                Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 75 PUs

    Territory Summary for Russians :

    Tsinghai : 2 armour and 3 mech_infantrys
        Yakut S.S.R. : 1 armour and 3 mech_infantrys
        Kazakhstan : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Slovakia Hungary : 1 flag, 3 aaGuns, 4 armour, 6 artilleries, 2 infantry and 4 mech_infantrys
        Romania : 1 flag
        Poland : 1 flag, 1 infantry
        Norway : 1 flag
        Albania : 1 flag
        Baltic States : 1 aaGun and 2 infantry
        Eastern Poland : 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Bessarabia : 2 infantry
        Russia : 1 airfield, 2 armour, 1 factory_major, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Samara : 2 artilleries and 1 infantry
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 armour
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 50 / 75
        Japanese : 50 / 63
        Americans : 57 / 86
        Chinese : 3 / 4
        Germans : 24 / 34
        British : 38 / 43
        UK_Pacific : 12 / 0
        Italians : 10 / 11
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Sorry!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    you don’t have to be sorry its allies 2 axis 0. 1 game each though. do you want to start two more when you get back?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Burma to India
                1 artillery moved from Burma to India
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from French Indo China to Malaya
                      Japanese take Malaya from UK_Pacific
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 43 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to West India
                1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
                1 cruiser moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Amur to Buryatia
                1 armour moved from Manchuria to Chahar

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Burma to India
                1 artillery moved from Burma to India
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from French Indo China to Malaya
                      Japanese take Malaya from UK_Pacific
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 43 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to West India
                1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
                1 cruiser moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Amur to Buryatia
                1 armour moved from Manchuria to Chahar

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 3 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Buryatia
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine; Americans defend with 1 destroyer
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 carrier
                    EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 carrier
                    EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 tactical_bomber
                    EDIT: Turning off Edit Mode
                Battle in India
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 0PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Shensi to Burma
                1 tactical_bomber moved from West India to 39 Sea Zone
                1 fighter moved from West India to 39 Sea Zone
                2 armour moved from French Indo China to Burma
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour, 1 artillery and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
                Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @dawgoneit:

    you don’t have to be sorry its allies 2 axis 0. 1 game each though. do you want to start two more when you get back?
    [Hi Wayne. Hope you have been well. As it happens, the internet connection we had always used for  free at my parents’ flat, was no longer available. Hence,  I have not been able to visit the forum these last 8 days.
    I am back, but will have more time when Maddy goes back to school on Monday.
    Do you not want to continue this one then? The other one is definitely over. Your victory;  well done.
    I will try to do this go today, but say if you think it is beyond you.
    Nice to talk again.  /quote]

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 bomber moved from Caroline Islands to 18 Sea Zone
                1 destroyer moved from 46 Sea Zone to 21 Sea Zone
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                1 submarine moved from 38 Sea Zone to 43 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 destroyer moved from 16 Sea Zone to 18 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 carrier and 1 fighter
                    Units damaged: 1 carrier owned by the Japanese
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 18 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Japanese defend with 1 cruiser
                    Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 destroyer
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 bomber moved from 18 Sea Zone to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Philippines
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 battleship, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Place Units - Americans
                2 bombers placed in Western United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                Americans undo move 6.
                Americans undo move 5.
                2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                Americans undo move 6.
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Borneo : 1 artillery and 1 infantry
        Solomon Islands : 1 infantry
        Philippines : 1 airfield, 3 artilleries, 1 bomber, 1 harbour and 9 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 3 submarines
        33 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 tactical_bombers and 3 transports
        26 Sea Zone : 1 battleship, 4 destroyers, 4 submarines and 3 transports
        10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 fighter, 4 infantry and 1 mech_infantry
        Morocco : 1 artillery
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery and 1 infantry
        Holland Belgium : 1 fighter
        92 Sea Zone : 2 destroyers
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        98 Sea Zone : 2 destroyers
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Russians : 49 / 75
        Japanese : 57 / 58
        Americans : 59 / 83
        Chinese : 3 / 4
        Germans : 22 / 34
        British : 38 / 43
        UK_Pacific : 6 / 0
        Italians : 10 / 11
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Russians : 49 / 75
        Japanese : 55 / 58
        Americans : 59 / 83
        Chinese : 5 / 6
        Germans : 22 / 34
        British : 38 / 43
        UK_Pacific : 6 / 0
        Italians : 10 / 11
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Germany to Poland

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Poland, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Poland, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun and 6 infantry moved from Western Germany to Germany
                3 infantry moved from Denmark to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                Germans undo move 1.
                1 artillery and 9 infantry placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 24 PUs; end with 24 PUs total

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Poland : 3 infantry
        Germany : 1 aaGun, 1 artillery, 1 factory_major and 27 infantry
        Greece : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 47 / 75
        Japanese : 55 / 58
        Americans : 59 / 83
        Chinese : 5 / 6
        Germans : 24 / 24
        British : 38 / 43
        UK_Pacific : 6 / 0
        Italians : 10 / 11
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.917
            Median : 4.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Russians Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    You Think This Ones Over! (it most likely is :wink:) but we’re not going down with out a fight. :evil:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    Yes, Like unknown said welcome back. I have been lost with out ya.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you . Nice to talk to you again. As it transpires, the free Internet we had at my parents’ flat no longer existed! I could not even say hi.

    I did not mean to be rude about the game; I thought you were suggesting we stop this one. I think it is still game on.
    Glad to play on.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I didn’t think you were rude. as a matter of fact you seem like a very nice guy and I was just playing when I wrote that stuff. you have a great day!
    Wayne

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Rude was the wrong word. We have no rudeness and a very  good understanding between ourselves. Sorry if I caused any alarm.
    Talk tomorrow. Goodnight.

Suggested Topics

  • 42
  • 48
  • 59
  • 80
  • 312
  • 97
  • 96
  • 256
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

18.0k

Users

40.7k

Topics

1.8m

Posts