I see why I normally protect sz92.
14L Whackamatt (Axis) vs. Shin Ji (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
3 artilleries and 5 infantry moved from Romania to Bessarabia
1 artillery moved from Baltic States to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 tactical_bomber moved from Finland to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to FinlandCombat - Germans
Germans creates battle in territory 101 Sea Zone
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 3 destroyers, 1 fighter and 4 transports
Americans win with 2 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
retreated to Western Ukraine
Russians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -31
Casualties for Germans: 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 3 infantry and 1 mech_infantry
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to RomaniaPlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Romania
1 artillery and 2 infantry placed in France
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,2
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
1 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 5 infantry
Russians win, taking Bessarabia from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries and 5 infantry
Casualties for Russians: 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
2 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Siam to Shan State
2 bombers moved from Siam to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Kweichow
5 infantry moved from Anhwe to Kweichow
1 artillery moved from Suiyuyan to Shensi
4 infantry moved from Manchuria to Jehol
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
-
Do you scramble in SZ33?
-
Yes. Full scramble!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
2 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Siam to Shan State
2 bombers moved from Siam to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Kweichow
5 infantry moved from Anhwe to Kweichow
1 artillery moved from Suiyuyan to Shensi
4 infantry moved from Manchuria to Jehol
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 1 battleship remaining. Battle score for attacker is 1
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 4 mech_infantrys
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 4 mech_infantrys
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Borneo
Battle in Szechwan
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese win, taking Borneo from UK_Pacific with 2 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from Szechwan to Kwangtung
1 aaGun moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Shan State to AnhwePlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 factory_minor placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
2 bombers moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 armour, 2 bombers, 1 carrier, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports
Japanese defend with 1 battleship
Americans win, taking 101 Sea Zone from Germans with 2 bombers, 1 carrier, 5 fighters and 2 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
2 bombers and 3 fighters moved from 33 Sea Zone to Caroline Islands
1 armour, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
3 mech_infantrys moved from 86 Sea Zone to Brazil
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
12 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 aaGun and 5 infantry
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 5 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
Hang on, I screwed up the attack on Southern Italy. Apparently I never moved the people off the boat! I’ll just roll it here and edit it in, keeping your AA gun roll.
Bombardment
Rolls: 2@3; Total Hits: 12@3: (3, 6)Attack with 1 Inf, 1 Tank, 1 Tac bomber
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (2) -
Italians defend with 1 Armor and 1 Inf
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4) -
So I lost one Inf (and one Ftr from the AA guns), you lost 2 AA guns. Not looking good.
British attack with 1 Tnk, 1 Tac
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)Italians defend with 1 Inf, 1 Tnk
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2) -
I lose the Tac rather than the Tnk, and Southern Italy is mine!
-
Oh my goodness. I apologize. Somehow I thought I was attacking with a tank.
OK, so using the dice rolled, for the right side but with the correct target numbers …
I got one more hit in the first round (inf supported but Art), leaving you with only one armor remaining. But since your Inf missed on the second round, that doesn’t matter. The Tac attacking at 3 rather than 4 doesn’t matter either.
Hrm! Never mind, then! I still take it with one Tank.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 submarines and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Southern Italy
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Holland Belgium from Germans with 2 aaGuns, 1 armour and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
EDIT: Changing ownership of Southern Italy from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Southern Italy: 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 0 to 23
EDIT: Changing PUs for Italians from 23 to 0
EDIT: Turning off Edit Mode
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 6 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 81 Sea Zone
2 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 61 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys -
Or rather one Art! Good Lord.
And people ask me why I don’t drink. I just don’t have the brain cells to spare.
-
Sorry, Shin Ji, but you’re pick and choosing the results you want, and it’s not sitting well with me.
The simplest way forward would be to keep ALL the dice results from what has been rolled in Triple A, and forum roll the remaining, OR redo the whole battle through Triple A. As it was your error, the choice should be mine.You can’t keep JUST the AA result but not the hit from my tank and your tac rolling a six. That is essentially negating a hit of mine and giving your tac a free reroll, which isn’t fair at all.
I’ll try and recap what Triple A gave us, and then roll up what’s missing.
Italian Turn
AA: 1 hit
Inf: Miss
Tank: 1 hit
UK
Bombardment: 1 hit (per your forum rolling)
:aaa 2@2
Tac - Miss -
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
You have 1 art and 1 tac fighter remaining in the assualt.
I still have 1 AA gun, 1 infantry, 1 tank. Let me know if you want to keep on, or have your plane retreat (the art can’t retreat because it’s an amphib).
-
Honestly, I thought I was gimping myself by keeping the AA! Since the battle was being rerolled, I took it from there. But if you see things differently, that’s OK with me.





