Re: 14L G40 odonis (axis) vs Captain Walker (Allies +10) game 3

  • '20 '19 '18 '15 '13

    Scrambles?

    JAPCW.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble three in Queensland, nothing else

  • '20 '19 '18 '15 '13

    Man, TripleA is a great engine for playing A&A, but can be a pain sometime…

    I tried to close the viewer for the Bombardment of PH by my BB and Cruiser, and accidentally closed it without saying yes to the bombardment.

    Of course, considering the odds of bringing in 2 FTR and one INF to this battle, I’m sure you concur I was going for the Bombardment option first, correct?

    I’ll do it int he next post

  • '20 '19 '18 '15 '13

    Cruiser

    DiceRolls: 1@3; Total Hits: 01@3: (6)

    BB

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 carrier moved from 45 Sea Zone to 55 Sea Zone
                3 artilleries moved from Dutch New Guinea to 45 Sea Zone
                3 infantry moved from Dutch New Guinea to 45 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 45 Sea Zone to 55 Sea Zone
                3 artilleries and 3 infantry moved from 55 Sea Zone to Northern Territory
                2 fighters moved from 55 Sea Zone to 62 Sea Zone
                1 cruiser moved from 55 Sea Zone to 54 Sea Zone
                1 battleship moved from 55 Sea Zone to 54 Sea Zone
                1 carrier moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 tactical_bomber moved from Kweichow to Shensi
                2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
                1 infantry moved from Kansu to Tsinghai
                1 bomber moved from Yunnan to 42 Sea Zone
                2 tactical_bombers moved from Yunnan to Tsinghai
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters moved from Yunnan to Sikang
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 55 Sea Zone
                2 tactical_bombers moved from Caroline Islands to Philippines
                1 submarine moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Philippines
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Americans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 infantry and 2 tactical_bombers
                    Casualties for Americans: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from Philippines: 1 infantry
                    EDIT: Turning off Edit Mode
                Battle in Shensi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Tsinghai
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 3 fighters and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 submarines
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 cruiser and 2 destroyers
                    Casualties for ANZAC: 3 fighters and 1 transport
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines
                Battle in 55 Sea Zone
                    Japanese attack with 1 carrier, 2 submarines and 3 transports
                    Americans defend with 1 destroyer
                    Japanese win with 1 carrier, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Northern Territory
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Northern Territory from ANZAC, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 fighters

    Non Combat Move - Japanese
                2 fighters moved from Sikang to Yunnan
                2 fighters moved from Shensi to Yunnan
                2 tactical_bombers moved from Shensi to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 45 Sea Zone to 55 Sea Zone
                1 bomber moved from 42 Sea Zone to Dutch New Guinea
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from French Indo China to Siam
                1 armour moved from Siam to Yunnan
                2 tactical_bombers moved from Tsinghai to Kansu
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Yunnan
                2 infantry moved from Manchuria to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery placed in Japan
                2 destroyers and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from Hawaiian Islands to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to 91 Sea Zone
                4 bombers moved from Eastern United States to 110 Sea Zone

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble orders for 91?

  • '20 '19 '18 '15 '13

    No scramble

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from Hawaiian Islands to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to 91 Sea Zone
                4 bombers moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 bombers
                    Germans defend with 1 carrier, 1 cruiser and 13 transports
                        Americans roll dice for 4 bombers in 110 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 carrier, 1 cruiser and 13 transports in 110 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                        13 transports owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 bombers remaining. Battle score for attacker is 107
                    Casualties for Germans: 1 carrier, 1 cruiser and 13 transports
                    Casualties for Americans: 1 bomber
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Italians defend with 1 battleship and 1 cruiser
                        Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  2/6 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 2 :  0/2 hits
                        1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 91 Sea Zone
                    Americans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 32
                    Casualties for Italians: 1 battleship and 1 cruiser
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship and 1 carrier
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking Morocco from Italians, taking 54 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship and 1 carrier

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 30 Sea Zone to Queensland
                1 fighter moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from 91 Sea Zone to United Kingdom
                3 bombers moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries, 3 fighters and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Central United States : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        United Kingdom : 5 bombers
        Morocco : 1 flag, 1 infantry and 1 mech_infantry
        101 Sea Zone : 2 destroyers, 1 submarine and 3 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 48 / 48
        Americans : 53 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 15 / 27
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Burma : 1 fighter

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 48 / 48
        Americans : 53 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 15 / 27
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 1 infantry moved from Shan State to Siam
                1 fighter moved from India to Siam

    Combat - British
                Battle in Siam
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Siam to Burma
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
                6 infantry moved from India to Burma
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 bomber moved from Quebec to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 transport placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 artillery and 1 infantry
        Burma : 1 aaGun, 1 artillery, 1 fighter and 10 infantry
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 4 infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 cruiser and 1 transport
        Persia : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 45 / 48
        Americans : 53 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 15 / 27
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Gibraltar to Morocco
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 bomber and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to Southern Italy
                4 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 97 Sea Zone
                2 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Northern Italy to Bulgaria

    Place Units - Italians
                3 infantry placed in Northern Italy
                2 artilleries and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Java : 1 flag, 2 infantry
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 45 / 48
        Americans : 52 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 16 / 31
        ANZAC : 13 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 45 / 48
        Americans : 52 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 16 / 31
        ANZAC : 13 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I meant to ask you about the edit of the US inf on Japan’s turn. I went through the dice results and it seems you only had one hit…so why did you remove another infantry?

  • '20 '19 '18 '15 '13

    I had rolled the first round already before I realized they did not give me the bombardment. In that first round roll, I hit one unit (1 INF), then in the ensuing Bombardment roll, I also hit one unit (1 INF). Assumed you wanted to keep the FTR.

    Since I had already rolled (as bad as the roll was) I kept the roll instead of asking you for a re-roll.

    Make sense?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland

  • '23 '21 '20 '19 '17 '16 '15 '13

    Yeah…I figured it had something to do with the bombardment.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                    Russians defend with 4 artilleries and 3 infantry
                    Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 artilleries and 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Poland to Slovakia Hungary
                2 artilleries and 1 infantry moved from Poland to Eastern Poland
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                1 armour and 5 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                6 infantry moved from Novosibirsk to Tsinghai
                1 armour and 2 infantry moved from Romania to Bulgaria
                1 fighter and 3 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 3 :  2/6 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 armour and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Bulgaria
                    Russians win, taking Bulgaria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Tsinghai, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Russians roll dice for 6 infantry in Tsinghai, round 3 :  1/6 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 fighter moved from Baltic States to Novgorod
                2 artilleries and 11 infantry moved from Novgorod to Belarus
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Ukraine
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                4 infantry moved from Russia to Bryansk
                1 aaGun moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Finland to Karelia
                1 armour moved from Romania to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 fighter and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs

    Territory Summary for Russians :

    Tsinghai : 6 infantry
        Buryatia : 2 aaGuns and 12 infantry
        Slovakia Hungary : 1 flag, 2 infantry
        Romania : 1 flag, 2 infantry
        Norway : 1 flag, 1 infantry
        Belarus : 1 aaGun, 1 armour, 4 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber
        Karelia : 2 artilleries and 1 infantry
        Baltic States : 2 infantry
        Bryansk : 4 infantry
        Bessarabia : 2 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 4 mech_infantrys
        Ukraine : 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Bulgaria : 1 flag, 1 armour and 2 infantry
        Iraq : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 33 / 45
        Russians : 50 / 73
        Japanese : 44 / 48
        Americans : 52 / 76
        Chinese : 1 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 15 / 31
        ANZAC : 13 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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