@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans repair 13 damage on 3 factory_majors and 10 factory_minors; Remaining resources: 40 PUs;
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from Germany to Norway
3 bombers moved from Germany to Norway
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
1 destroyer and 1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from 80 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 72 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 bombers and 4 fighters
Americans defend with 1 armour, 2 bombers, 1 factory_minor, 1 fighter and 1 mech_infantry
Germans roll dice for 3 bombers and 4 fighters in Norway, round 2 : 7/7 hits
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Norway, round 2 : 3/5 hits
1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 1 armour owned by the Americans , 2 bombers owned by the Americans and 2 fighters owned by the Germans lost in Norway
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber and 2 fighters
Casualties for Americans: 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
Battle in 71 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 3 : 2/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in 72 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 72 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 72 Sea Zone
British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 72 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 72 Sea Zone
Germans roll dice for 1 tactical_bomber in 72 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 72 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the British lost in 72 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 1 submarine
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 bombers and 2 fighters moved from Norway to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
39 Sea Zone : 1 flag
West India : 1 flag
Alexandria : 1 flag
Egypt : 1 infantry
Kenya : 2 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 20 infantry
Slovakia Hungary : 1 aaGun, 2 artilleries and 5 infantry
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Romania : 1 infantry
Germany : 2 aaGuns, 2 bombers, 1 factory_major, 2 fighters and 10 infantry
Northern Italy : 1 artillery and 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 1 mech_infantry
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Eastern Persia : 1 flag, 1 armour
72 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
81 Sea Zone : 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 38 / 53
Russians : 26 / 37
Japanese : 17 / 24
Americans : 67 / 103
Chinese : 23 / 30
British : 25 / 27
UK_Pacific : 24 / 30
Italians : 35 / 45
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.350
Median : 3.000
Variance : 1.897
Standard Deviation : 1.377
Total rolls : 40
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.478
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Intercept request emailed
No intercept, I’ll email the answer as well.
UK file is in email
FR file has been mailed
RUS has been emailed
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 artillery moved from Ulaanbaatar to Amur
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 7 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 7 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 6 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 submarine
18 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 33 / 45
Russians : 34 / 41
Japanese : 19 / 19
Americans : 65 / 99
Chinese : 23 / 29
British : 27 / 27
UK_Pacific : 26 / 31
Italians : 28 / 34
ANZAC : 10 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 6 destroyers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
4 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
3 armour and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Denmark
1 armour and 2 mech_infantrys moved from Norway to Karelia
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
3 armour moved from Normandy Bordeaux to Southern France
2 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
Combat - Americans
Battle in France
Americans attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns and 2 infantry
Germans win with 5 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 aaGuns
Casualties for Americans: 2 armour, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 3 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Battle in 7 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans win, taking Western Germany from Germans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Americans win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Denmark
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 3 armour, 4 artilleries, 5 fighters and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Americans win, taking Southern France from Germans with 3 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to 97 Sea Zone
1 carrier and 6 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Denmark to Norway
Place Units - Americans
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Norway
1 bomber and 1 tactical_bomber placed in Western United States
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Jehol
4 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
1 transport moved from 82 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to 70 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
6 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 armour, 2 fighters and 6 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 2 fighters, 6 infantry and 7 mech_infantrys
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour, 2 fighters, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Gold Coast
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 artillery, 1 fighter and 1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Norway to Southern France
2 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Normandy Bordeaux to Romania
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6,1,2,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
2 armour placed in India
2 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 23 PUs (3 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Gold Coast to French Central Africa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Italians take 41 Sea Zone from ANZAC
1 battleship and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
3 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Italians roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Italians win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 82 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 82 Sea Zone
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer and 4 transports
Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 4 transports in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
4 transports owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,5,6,6,2,3,4,4
Italians collect 22 PUs (8 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Territory Summary for Italians :
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
Trans-Jordan : 1 flag, 1 artillery
British Somaliland : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Gold Coast : 1 flag
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 armour and 2 mech_infantrys
French Central Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 armour
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 16 infantry
Western Ukraine : 1 flag, 1 mech_infantry
76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
72 Sea Zone : 1 flag
79 Sea Zone : 1 flag
82 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag
Production/PUs Summary :
Germans : 19 / 45
Russians : 33 / 41
Japanese : 19 / 19
Americans : 78 / 103
Chinese : 23 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 30 / 26
ANZAC : 10 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.938
Median : 4.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.333
Median : 6.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 18 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 37 PUs;
Germans buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from France to Holland Belgium
1 infantry moved from Germany to Western Germany
4 fighters moved from Germany to Holland Belgium
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 4 : 1/2 hits
Americans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Western Germany, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 3 armour and 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 5/7 hits
Americans roll dice for 3 armour and 2 infantry in Holland Belgium, round 2 : 1/5 hits
1 infantry owned by the Germans , 3 armour owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 2 infantry
Non Combat Move - Germans
4 fighters moved from Holland Belgium to Germany
1 aaGun and 1 artillery moved from Slovakia Hungary to Germany
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,1,4,3,6,2
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Germans :
39 Sea Zone : 1 flag
Alexandria : 1 flag
Egypt : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 5 artilleries, 1 factory_major, 4 fighters and 13 infantry
Holland Belgium : 2 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag
Turkmenistan : 1 flag, 1 mech_infantry
76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 30 / 33
Russians : 30 / 41
Japanese : 19 / 19
Americans : 70 / 103
Chinese : 23 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 30 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.742
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 66
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 artilleries and 4 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour and 1 mech_infantry moved from Romania to Albania
Russians take Albania from Italians
2 armour moved from Romania to Yugoslavia
1 bomber moved from Ukraine to Yugoslavia
1 armour and 2 mech_infantrys moved from Novgorod to Baltic States
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 mech_infantrys moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 armour and 1 bomber
Germans defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Archangel to Russia
1 bomber moved from Yugoslavia to Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 6 infantry moved from Amur to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 4 artilleries and 6 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/21 hits
Chinese roll dice for 4 artilleries and 6 infantry in Manchuria, round 2 : 5/10 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 3 : 11/16 hits
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 3 : 2/6 hits
4 artilleries owned by the Chinese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 7 infantry
Casualties for Chinese: 4 artilleries and 6 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Manchuria : 1 flag, 3 artilleries and 5 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 26 / 33
Russians : 43 / 57
Japanese : 23 / 23
Americans : 70 / 103
Chinese : 20 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 20 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.368
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 68
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.383
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 destroyers, 1 factory_minor, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 armour and 2 artilleries moved from Southern France to Northern Italy
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Northern Italy
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 factory_major and 5 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 5 infantry
Casualties for Americans: 2 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Baltic States
1 bomber moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Denmark
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
1 artillery and 2 infantry placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 3 artilleries and 5 infantry
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
Place Units - Chinese
4 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,2,5,2,6,1,2,1,4,4,3,3
Chinese collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs