G40 L14 MrCunego (axis) vs Odonis (allies+12) no tech


  • lets see what happens. I never tried this tactic before. If US hold their ground it’s pretty much over for the axis

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Central Mongolia to Suiyuyan
                2 infantry moved from Tsagaan Olom to Suiyuyan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Central Mongolia to Suiyuyan
                2 infantry moved from Tsagaan Olom to Suiyuyan

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Dzavhan to Ulaanbaatar
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 armour moved from Volgograd to Tsinghai
                1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                2 armour moved from Ukraine to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Bryansk to Volgograd
                1 artillery moved from Volgograd to Rostov
                4 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Kazakhstan to Tsinghai
                2 fighters moved from Belarus to Tsinghai

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                2 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
                2 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                1 armour moved from Soviet Far East to 4 Sea Zone
                1 armour and 1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour moved from 1 Sea Zone to British Columbia
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from 6 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from Japan to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 fighter moved from Kwangsi to Philippines
                1 fighter moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 bomber moved from Anhwe to Kwangtung
                1 fighter moved from Anhwe to Yunnan


  • scramble orders from hawaii

  • '20 '19 '18 '15 '13

    scramble three FTRs

  • '20 '19 '18 '15 '13

    this is the problem with playing multiple games sometimes… I’ve never been this bad before. But well played - let’s see how the battle turns out, but I can see i’m done!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
                2 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                1 armour moved from Soviet Far East to 4 Sea Zone
                1 armour and 1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour moved from 1 Sea Zone to British Columbia
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from 6 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from Japan to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 fighter moved from Kwangsi to Philippines
                1 fighter moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 bomber moved from Anhwe to Kwangtung
                1 fighter moved from Anhwe to Yunnan

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 :  8/13 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 :  10/15 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 :  5/11 hits
                        Americans roll dice for 1 battleship, 4 cruisers, 5 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 :  5/11 hits
                        1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 :  4/6 hits
                        Americans roll dice for 1 battleship, 5 fighters and 4 transports in 26 Sea Zone, round 4 :  5/6 hits
                        4 fighters owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship in 26 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 fighter and 4 transports in 26 Sea Zone, round 5 :  2/2 hits
                        1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is -44
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 5 tactical_bombers
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for Americans: 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 10 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 10 Sea Zone
                    Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Western United States
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery and 3 infantry in Western United States, round 2 :  1/4 hits
                        Americans roll dice for 2 aaGuns and 1 bomber in Western United States, round 2 :  0/1 hits
                        1 aaGun owned by the Americans lost in Western United States
                        Japanese roll dice for 1 artillery and 3 infantry in Western United States, round 3 :  1/4 hits
                        Americans roll dice for 1 aaGun and 1 bomber in Western United States, round 3 :  1/1 hits
                        1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
                        Japanese roll dice for 1 artillery and 2 infantry in Western United States, round 4 :  0/3 hits
                        Americans roll dice for 1 bomber in Western United States, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Western United States, round 5 :  2/3 hits
                        Americans roll dice for 1 bomber in Western United States, round 5 :  0/1 hits
                        1 bomber owned by the Americans lost in Western United States
                    Japanese win, taking Western United States from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 aaGuns and 1 bomber
                Battle in Borneo
                Battle in Yakut S.S.R.
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese win, taking Borneo from UK_Pacific, taking Yakut S.S.R. from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 bomber and 1 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kwangtung, round 2 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/5 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in British Columbia
                Battle in Alaska
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 fighters moved from 10 Sea Zone to Central United States
                1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 bomber moved from 42 Sea Zone to Kwangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 bomber moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
                1 mech_infantry moved from Siberia to Korea
                1 infantry moved from Siberia to Amur
                2 infantry moved from Sakha to Buryatia
                1 aaGun moved from Jehol to Anhwe
                2 infantry moved from Hopei to Anhwe
                2 infantry moved from Anhwe to Hunan
                1 fighter moved from Philippines to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • '20 '19 '18 '15 '13

    sorry, will get to this tomorrow

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 unit repaired.
                1 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 battleship moved from 26 Sea Zone to 10 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 10 Sea Zone
                1 armour, 2 artilleries and 4 infantry moved from 10 Sea Zone to Western United States
                1 mech_infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from Wake Island to 10 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 unit repaired.
                1 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 battleship moved from 26 Sea Zone to 10 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 10 Sea Zone
                1 armour, 2 artilleries and 4 infantry moved from 10 Sea Zone to Western United States
                1 mech_infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from Wake Island to 10 Sea Zone

    Combat - Americans
                Battle in 10 Sea Zone
                    Americans attack with 1 battleship, 1 fighter and 4 transports
                    Japanese defend with 1 destroyer and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 10 Sea Zone from Japanese with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in Western United States
                    Americans attack with 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Western United States from Japanese with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Central United States
                    Americans attack with 1 factory_major, 1 infantry and 3 mech_infantrys
                    Japanese defend with 2 fighters; Germans defend with 1 armour, 1 factory_minor and 2 infantry
                    Germans win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Americans: 1 infantry and 3 mech_infantrys
                    Germans converts factory_major into different units

    Non Combat Move - Americans
                1 fighter moved from 10 Sea Zone to Mexico
                1 fighter moved from Western United States to Mexico
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 submarine moved from 30 Sea Zone to 12 Sea Zone

    Place Units - Americans
                4 artilleries, 3 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4
                Americans collect 36 PUs; end with 36 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 41 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Shensi
                Chinese undo move 1.
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Shensi: 1 fighter
                EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
                EDIT: Turning off Edit Mode

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - British
                1 battleship and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
                      British take 106 Sea Zone from Germans
                1 armour moved from Quebec to Central United States
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 battleship moved from 39 Sea Zone to 43 Sea Zone
                2 fighters moved from Burma to French Indo China
                2 mech_infantrys moved from Burma to French Indo China
                1 artillery and 2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to French Indo China

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - British
                British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 19 PUs;
                British buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
                      British take 106 Sea Zone from Germans
                1 armour moved from Quebec to Central United States
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 battleship moved from 39 Sea Zone to 43 Sea Zone
                2 fighters moved from Burma to French Indo China
                2 mech_infantrys moved from Burma to French Indo China
                1 artillery and 2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to French Indo China

    Combat - British
                Battle in 101 Sea Zone
                    British attack with 1 battleship, 1 destroyer and 1 transport
                    Germans defend with 1 carrier, 1 cruiser and 2 transports
                    Units damaged: 1 battleship owned by the British
                    British win, taking 101 Sea Zone from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
                    Casualties for British: 1 destroyer
                Battle in 43 Sea Zone
                    British attack with 1 battleship
                    Japanese defend with 1 transport
                    British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Yunnan
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery
                    British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Central United States
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 fighters; Germans defend with 2 factory_minors
                    British win, taking Central United States from Germans with 1 armour remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 1 artillery and 1 infantry
                Battle in French Indo China
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                6 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan
                3 infantry moved from India to Burma
                2 infantry moved from Malaya to Shan State
                1 aaGun moved from India to Burma
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour and 2 artilleries moved from Alexandria to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                2 fighters and 1 tactical_bomber moved from French Indo China to Burma

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,3
                British collect 26 PUs (3 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry and 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Gibraltar to Egypt
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                2 armour and 2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 artillery moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 1 harbour
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 :  4/7 hits
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 :  3/6 hits
                        1 infantry owned by the French, 2 infantry owned by the ANZAC, 2 artilleries owned by the British and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 :  1/4 hits
                        British roll dice for 1 armour in Egypt, round 3 :  0/1 hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour and 2 artilleries
                    Casualties for Italians: 3 infantry
                Battle in Alexandria

    Non Combat Move - Italians
                1 bomber moved from Egypt to Syria
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 fighter moved from Malta to Syria
                1 fighter moved from Southern Italy to Syria
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 aaGuns and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                2 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

  • '20 '19 '18 '15 '13

    ok, I resign in shame having played my worst game ever… wouldn’t mind a rematch to redeem myself.

    Well played - clearly I was outclassed…

    Switch axis for allies and keep the same bid?


  • Well it was a real make-it-or-brake it tactic.
    I’m ready for rematch with switched sides.
    I’l take a sub in sz 98, a inf in alexandria and a inf in Yunnan
    my mail is mytriplea@live.dk

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