Scramble from Rome?
Helmutpower +11 Allies VS dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
11 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 36 / 40
Americans : 56 / 82
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 21 / 22
Italians : 8 / 0
ANZAC : 15 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 36 PUs;
British buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
1 armour moved from Tobruk to Alexandria
1 armour moved from Alexandria to Trans-Jordan
1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - British
Place Units - British
3 infantry placed in United Kingdom
2 armour placed in Egypt
1 destroyer placed in 98 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 6 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 36 / 40
Americans : 56 / 82
Chinese : 7 / 8
British : 37 / 43
UK_Pacific : 21 / 21
Italians : 8 / 0
ANZAC : 15 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,2,2,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs totalTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour and 5 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 36 / 40
Americans : 56 / 82
Chinese : 7 / 8
British : 37 / 43
UK_Pacific : 21 / 21
Italians : 8 / 0
ANZAC : 15 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 34 / 40
Americans : 56 / 82
Chinese : 7 / 8
British : 37 / 43
UK_Pacific : 21 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
French turn :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 63
Russians : 27 / 28
Japanese : 34 / 40
Americans : 56 / 82
Chinese : 7 / 8
British : 37 / 43
UK_Pacific : 21 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Bulgaria to Greece
Germans take Greece from British
5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 artillery and 10 infantry moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Norway
1 armour moved from Norway to Karelia
1 armour moved from Norway to Karelia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Bulgaria to Greece
Germans take Greece from British
5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 artillery and 10 infantry moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Norway
1 armour moved from Norway to Karelia
1 armour moved from Norway to KareliaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 4 destroyers and 1 transport
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 destroyers
Battle in Bessarabia
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Novgorod
1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 armour, 2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
10 infantry moved from Amur to Buryatia
8 infantry moved from Shensi to Kansu
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Ukraine to Bessarabia
6 armour, 19 artilleries, 33 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern PolandCombat - Russians
Battle in Kansu
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Kansu, round 2 : 0/8 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 8 infantry in Kansu, round 3 : 1/8 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 3/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 6 armour, 19 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 aaGuns, 9 armour, 7 artilleries, 32 infantry and 3 mech_infantrys
AA fire in Eastern Poland : 0/3 hits
Russians roll dice for 6 armour, 19 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 23/63 hits
Germans roll dice for 5 aaGuns, 9 armour, 7 artilleries, 32 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 15/51 hits
15 infantry owned by the Russians, 18 infantry owned by the Germans and 5 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 6 armour, 19 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 19/48 hits
Germans roll dice for 9 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 14/33 hits
14 infantry owned by the Russians, 14 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 6 armour, 19 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 18/34 hits
Germans roll dice for 9 armour and 5 artilleries in Eastern Poland, round 4 : 5/14 hits
4 infantry owned by the Russians, 9 armour owned by the Germans, 1 mech_infantry owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 armour, 19 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 112
Casualties for Germans: 5 aaGuns, 9 armour, 7 artilleries, 32 infantry and 3 mech_infantrys
Casualties for Russians: 33 infantry and 1 mech_infantryNon Combat Move - Russians
3 infantry moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Bryansk
2 aaGuns moved from Western Ukraine to Eastern Poland
3 infantry moved from Rostov to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 artillery moved from Bryansk to Ukraine
2 aaGuns moved from Timguska to Kansu
10 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 52 / 59
Russians : 32 / 32
Japanese : 30 / 40
Americans : 56 / 82
Chinese : 8 / 8
British : 35 / 43
UK_Pacific : 21 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later
Wayne
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No problem! Get well soon!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 armour, 1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangsi
2 artilleries moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 armour, 1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangsi
2 artilleries moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 armour moved from Shantung to KweichowCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to Yunnan
1 aaGun, 1 armour and 6 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Tobruk to Egypt
1 transport moved from 109 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 33 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 8
British : 35 / 43
UK_Pacific : 17 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
12 infantry moved from Szechwan to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 49 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 7
British : 35 / 43
UK_Pacific : 17 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Libya to Tobruk
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 3 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Rostov to Western Ukraine
2 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits
Germans roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - British
1 transport placed in 98 Sea Zone
1 artillery placed in Egypt
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Egypt
1 infantry placed in QuebecTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assume you didnt scramble in SZ37 when I make an attack to take Greece!
If you want to scramble, we can remake the fight here on forum!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,4,5
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from French Indo China to SiamCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the ANZAC
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 0/4 hits
2 cruisers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 4 : 2/7 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 82
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 destroyer and 2 submarinesNon Combat Move - ANZAC
1 armour moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0