Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Eire to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 destroyer, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
2 armour, 6 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 6 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
11 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 fighters moved from 104 Sea Zone to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea Zone -
scramble? Intercept? None of the above? Need to know. Thanks.
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none
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 destroyer, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 1 artillery and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
2 armour, 6 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 6 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
4 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
11 armour and 3 mech_infantrys moved from Bryansk to Caucasus
2 fighters moved from 104 Sea Zone to United Kingdom
5 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Shensi
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Scotland
Germans attack with 2 armour, 6 artilleries and 9 infantry
French defend with 1 infantry; British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 2 armour, 6 artilleries and 9 infantry in Scotland, round 2 : 5/17 hits
British roll dice for 1 aaGun and 3 infantry in Scotland, round 2 : 0/3 hits
2 infantry owned by the British, 1 infantry owned by the French and 1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 4,5,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3
Battle in Caucasus
Germans attack with 15 armour and 6 mech_infantrys
British defend with 8 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 15 armour and 6 mech_infantrys in Caucasus, round 2 : 10/21 hits
British roll dice for 8 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 4/10 hits
8 armour owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 4 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 15 armour and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 4 mech_infantrys
Casualties for British: 8 armour, 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 104 Sea Zone to 111 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
5 bombers moved from United Kingdom to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Norway
1 fighter moved from 110 Sea Zone to Norway
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 armour moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Northern Italy to France
7 armour moved from Northern Italy to Western Germany
3 armour moved from Greece to Yugoslavia
3 aaGuns, 13 artilleries and 2 infantry moved from Bryansk to Rostov
1 destroyer moved from 104 Sea Zone to 111 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 bomber and 2 tactical_bombers placed in France
Germans undo move 3.
1 bomber placed in Germany
2 tactical_bombers placed in France
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
3 artilleries and 25 infantry moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
3 artilleries and 25 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 artilleries and 25 infantry
Germans defend with 15 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 artilleries and 25 infantry in Caucasus, round 2 : 6/28 hits
Germans roll dice for 15 armour and 2 mech_infantrys in Caucasus, round 2 : 9/17 hits
9 infantry owned by the Russians, 4 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries and 16 infantry in Caucasus, round 3 : 5/19 hits
Germans roll dice for 11 armour in Caucasus, round 3 : 6/11 hits
6 infantry owned by the Russians and 5 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries and 10 infantry in Caucasus, round 4 : 5/13 hits
Germans roll dice for 6 armour in Caucasus, round 4 : 3/6 hits
3 infantry owned by the Russians and 5 armour owned by the Germans lost in Caucasus
Russians roll dice for 3 artilleries and 7 infantry in Caucasus, round 5 : 0/10 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits
Russians roll dice for 3 artilleries and 7 infantry in Caucasus, round 6 : 1/10 hits
Germans roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 15 armour and 2 mech_infantrys
Casualties for Russians: 18 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
French Indo China : 1 aaGun and 5 infantry
Volgograd : 1 aaGun and 1 factory_minor
Caucasus : 3 artilleries, 1 factory_minor and 7 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 41 / 46
Americans : 56 / 79
Chinese : 2 / 3
British : 32 / 36
UK_Pacific : 13 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 28 times
Average roll : 3.603
Median : 3.500
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 116Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.722
Median : 3.500
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36Russians Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.550
Median : 3.500
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 80 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
3 artilleries and 25 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 3 artilleries and 25 infantry
Germans defend with 15 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 15 armour and 2 mech_infantrys
Casualties for Russians: 18 infantryNon Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
3 armour moved from Kwangsi to Szechwan
3 submarines moved from 39 Sea Zone to 37 Sea Zone
Japanese take 41 Sea Zone from Americans
2 fighters moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
3 armour moved from Kwangsi to Szechwan
3 submarines moved from 39 Sea Zone to 37 Sea Zone
Japanese take 41 Sea Zone from Americans
2 fighters moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 3 submarines
ANZAC defend with 2 transports; Americans defend with 1 carrier and 1 cruiser
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Americans lost in 37 Sea Zone
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 carrier and 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 armour, 1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to KiangsuPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
Dawg: hoping we can play this one to the END also
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to French Indo China
2 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 bomber in Yunnan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yunnan
Americans win, taking Yunnan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 91 Sea Zone
Americans attack with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 infantry, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 transport in 91 Sea Zone, round 2 : 4/11 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to AlgeriaPlace Units - Americans
3 armour placed in French Indo China
3 transports placed in 101 Sea Zone
1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Yunnan : 1 armour
Guam : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 4 armour, 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 2 infantry
Tobruk : 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 3 transports
91 Sea Zone : 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 40 / 42
Americans : 56 / 76
Chinese : 2 / 3
British : 32 / 36
UK_Pacific : 14 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 10 / 0
Japanese : 39 / 42
Americans : 56 / 76
Chinese : 3 / 3
British : 32 / 36
UK_Pacific : 14 / 7
Italians : 25 / 25
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.346
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 armour moved from Burma to Kwangsi
5 armour moved from Burma to Szechwan
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkmenistan to SzechwanCombat - British
Battle in Kwangsi
British attack with 2 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 armour
Battle in Szechwan
British attack with 5 armour and 1 fighter
Japanese defend with 3 armour and 1 artillery
British win, taking Szechwan from Japanese with 4 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 3 armour and 1 artillery
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from Szechwan to Yunnan
3 armour moved from Eastern Persia to Northwest Persia
3 armour moved from Egypt to Iraq
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from RussiansCombat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 aaGun moved from Tambov to Volgograd
1 armour moved from Timguska to Samara
1 tactical_bomber moved from Southern Italy to Ukraine
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to France
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to GreecePlace Units - Italians
2 transports placed in 97 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 3 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 3 artilleries and 2 infantry in Caroline Islands, round 4 : 2/5 hits
Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 armour moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Yunnan : 1 armour
Shan State : 1 artillery
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
33 Sea Zone : 3 transports
36 Sea Zone : 1 submarine
34 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 37 / 42
Americans : 56 / 76
Chinese : 4 / 3
British : 32 / 32
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16