Pretty sure that’s right now.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
14 armour and 5 mech_infantrys moved from Belarus to Bessarabia
2 artilleries and 2 infantry moved from France to Holland Belgium
4 artilleries moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 6 artilleries and 2 infantry
Americans defend with 1 armour
Germans roll dice for 6 artilleries and 2 infantry in Holland Belgium, round 2 : 2/8 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Bessarabia
Germans attack with 14 armour and 5 mech_infantrys
Russians defend with 2 armour, 4 infantry and 2 mech_infantrys
Germans roll dice for 14 armour and 5 mech_infantrys in Bessarabia, round 2 : 5/19 hits
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/8 hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans roll dice for 14 armour and 5 mech_infantrys in Bessarabia, round 3 : 8/19 hits
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 3 : 1/3 hits
2 armour owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 14 armour and 4 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour, 4 infantry and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers could not land in Western Ukraine and were removed
1 aaGun moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 aaGun, 6 artilleries and 22 infantry moved from Belarus to Eastern Poland
6 artilleries and 6 infantry moved from Germany to Poland
6 transports moved from 115 Sea Zone to 112 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
5 infantry placed in Western Germany
2 armour and 1 infantry placed in Novgorod
2 armour placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Egypt : 2 fighters and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Poland : 6 artilleries and 6 infantry
Germany : 2 armour and 1 factory_major
Holland Belgium : 6 artilleries and 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 6 artilleries and 22 infantry
Bessarabia : 1 flag, 14 armour and 4 mech_infantrys
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 17 infantry
112 Sea Zone : 6 transports
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 3 submarines
Finland : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 47 / 57
Russians : 29 / 31
Japanese : 35 / 39
Americans : 52 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Italians
1 infantry moved from Archangel to Belarus
1 fighter moved from Smolensk to Belarus
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Belarus
1 submarine moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Italians
1 infantry moved from Archangel to Belarus
1 fighter moved from Smolensk to Belarus
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Belarus
1 submarine moved from 106 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Persia
Russians attack with 1 armour
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 artillery moved from Archangel to Smolensk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Smolensk
8 infantry moved from Russia to Smolensk
21 infantry moved from Smolensk to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
2 aaGuns moved from Smolensk to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,6,1,3,4,4,3,6,6,4,6,3,6,1,1,2,4,2,6,3,4
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
6 artilleries and 12 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to AmurCombat - Japanese
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 6 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Amur : 0/5 hits
Japanese roll dice for 6 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers in Amur, round 2 : 7/23 hits
Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 : 4/17 hits
5 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 6 artilleries, 2 fighters, 8 infantry and 3 tactical_bombers in Amur, round 3 : 5/19 hits
Russians roll dice for 12 infantry in Amur, round 3 : 6/12 hits
5 infantry owned by the Russians and 6 infantry owned by the Japanese lost in Amur
Japanese roll dice for 6 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Amur, round 4 : 3/13 hits
Russians roll dice for 7 infantry in Amur, round 4 : 1/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 6 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Amur, round 5 : 10/12 hits
Russians roll dice for 4 infantry in Amur, round 5 : 2/4 hits
4 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 5 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery and 12 infantry
Casualties for Russians: 2 aaGuns and 17 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 16 Sea Zone to Kiangsu
3 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,2,1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Japanese collect 33 PUs (5 lost to blockades); end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Borneo : 1 flag
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Amur : 1 flag, 5 artilleries
Sumatra : 1 flag, 1 artillery, 2 fighters and 1 infantry
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 38 / 33
Americans : 52 / 76
Chinese : 10 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
5 infantry moved from 47 Sea Zone to New Britain
2 armour moved from 47 Sea Zone to New Britain
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 cruisers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
5 infantry moved from 47 Sea Zone to New Britain
2 armour moved from 47 Sea Zone to New Britain
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 cruisers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Britain
Americans attack with 2 armour, 1 artillery and 5 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery and 5 infantry in New Britain, round 2 : 0/8 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits
Americans roll dice for 2 armour, 1 artillery and 5 infantry in New Britain, round 3 : 5/8 hits
Japanese roll dice for 2 infantry in New Britain, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
Russians loiter and taunt with ; Americans attack with 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 2/6 hits
Italians roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in GibraltarNon Combat Move - Americans
2 fighters moved from Morocco to 91 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 transport placed in 101 Sea Zone
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
3 armour and 1 mech_infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Malaya : 1 bomber
New Britain : 2 armour, 1 artillery and 5 infantry
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 8 destroyers
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 submarines
47 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 2 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 infantry
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 38 / 33
Americans : 53 / 73
Chinese : 10 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 26 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.707
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.719
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
1 artillery owned by the Chinese retreated to Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 infantry
Hunan : 1 artillery
Hopei : 1 infantry
Chahar : 1 infantry
Anhwe : 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 35 / 33
Americans : 53 / 73
Chinese : 13 / 19
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 26 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.652
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.719
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Kwangtung to Kiangsi
5 infantry moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
5 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 3 armour and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Kwangtung to Kiangsi
5 infantry moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
5 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to PersiaCombat - British
Battle in Persia
Battle in Kiangsi
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/9 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
British win, taking Persia from Italians, taking Kiangsi from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Anhwe
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
12 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
3 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2,5,6
British collect 20 PUs (8 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in French Indo China
UK_Pacific undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 2 aaGuns, 1 artillery and 4 infantry
Siam : 1 flag
Yunnan : 5 infantry
Anhwe : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Burma : 2 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 airfield, 1 harbour and 2 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
37 Sea Zone : 1 destroyer
West India : 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 13 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 21 infantry
Anglo Egyptian Sudan : 8 armour, 1 artillery, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 34 / 33
Americans : 53 / 73
Chinese : 14 / 19
British : 28 / 22
UK_Pacific : 16 / 21
Italians : 24 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.500
Median : 3.000
Variance : 0.164
Standard Deviation : 0.405
Total rolls : 62Null / Other
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Italians Combat
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.719
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 fighter moved from Egypt to 80 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 2 fighters and 3 submarines
Russians defend with 1 submarine; Americans defend with 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 carriers, 4 cruisers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 6/12 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 fighters owned by the Italians, 3 submarines owned by the Italians, 1 cruiser owned by the Americans and 1 submarine owned by the Russians lost in 91 Sea Zone
Americans win with 2 carriers, 3 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 2 fighters and 3 submarines
Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarineNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
4 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 80 Sea Zone to IraqPlace Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 1 infantry placed in Egypt
9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 1 aaGun, 3 armour, 8 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 9 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 4 transports
Iraq : 1 flag, 2 armour and 1 fighter
92 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers and 1 transport
Northwest Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 29 / 32
Japanese : 34 / 33
Americans : 53 / 73
Chinese : 14 / 19
British : 28 / 22
UK_Pacific : 16 / 21
Italians : 26 / 40
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My Italian subs/fighters were ridiculous and all got hits. I just assumed you would want to keep the carriers such that the fighters could stay on. If not, feel free to give each carrier a hit and put a couple of destroyers back in 91 if you want since the fighters can land in Morocco.
-
the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later
Wayne
-
Sorry to hear you were sick Wayne, but good to hear it only took a couple of days for it to pass. No hurry on the game. The extra time will let you recover more.
Chuck
-
Hey Chuck. That’s one of my very good friends name. I like it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
35 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 44 / 57
Russians : 29 / 32
Japanese : 32 / 33
Americans : 55 / 73
Chinese : 14 / 19
British : 28 / 22
UK_Pacific : 16 / 21
Italians : 26 / 40
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 29 / 32
Japanese : 32 / 33
Americans : 55 / 73
Chinese : 14 / 19
British : 28 / 22
UK_Pacific : 16 / 21
Italians : 26 / 40
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 109 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 1 infantry moved from Holland Belgium to 110 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
6 artilleries moved from 91 Sea Zone to Morocco
6 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
14 armour and 3 mech_infantrys moved from Bessarabia to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 14 armour, 6 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 14 armour, 6 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 14/45 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 14 armour, 6 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 6 transports
Americans defend with 2 carriers, 3 cruisers, 4 fighters and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 91 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 2 : 4/4 hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 2 carriers, 3 cruisers and 3 transports in 91 Sea Zone, round 2 : 1/5 hits
2 carriers owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports in 91 Sea Zone, round 3 : 2/8 hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans, 1 cruiser owned by the Germans, 1 cruiser owned by the Americans, 2 carriers owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 fighters, 3 tactical_bombers and 6 transports in 91 Sea Zone, round 4 : 2/6 hits
Americans roll dice for 3 fighters in 91 Sea Zone, round 4 : 3/3 hits
2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 1 fighter, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 5 : 1/3 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 6 : 0/2 hits
Germans win with 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 13
Casualties for Germans: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 2 carriers, 3 cruisers, 4 fighters and 3 transports
Battle in Morocco
Germans attack with 6 artilleries and 6 infantry
Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 6 artilleries and 6 infantry in Morocco, round 2 : 2/12 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Morocco, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Morocco
Germans roll dice for 6 artilleries and 6 infantry in Morocco, round 3 : 5/12 hits
Americans roll dice for 2 mech_infantrys in Morocco, round 3 : 1/2 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from Americans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
6 artilleries and 6 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
2 armour, 3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns
EDIT: Adding units owned by Germans to Western Ukraine: 2 aaGuns
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 1 fighter and 1 tactical_bomber
Egypt : 2 fighters and 2 tactical_bombers
Morocco : 1 flag, 6 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Germany : 2 armour, 3 artilleries, 1 factory_major and 5 infantry
Belarus : 1 flag, 1 armour, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 armour, 6 artilleries and 6 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns, 14 armour, 6 artilleries, 21 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
91 Sea Zone : 2 submarines and 6 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 65
Russians : 24 / 32
Japanese : 32 / 33
Americans : 54 / 73
Chinese : 14 / 19
British : 28 / 22
UK_Pacific : 16 / 21
Italians : 26 / 40
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
those American fighters were deadly!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to Belarus





