UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Belarus to Western Ukraine
                1 bomber moved from Novgorod to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                14 armour and 5 mech_infantrys moved from Belarus to Bessarabia
                2 artilleries and 2 infantry moved from France to Holland Belgium
                4 artilleries moved from Western Germany to Holland Belgium
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 2 tactical_bombers moved from Gibraltar to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Holland Belgium
                    Germans attack with 6 artilleries and 2 infantry
                    Americans defend with 1 armour
                        Germans roll dice for 6 artilleries and 2 infantry in Holland Belgium, round 2 :  2/8 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Bessarabia
                    Germans attack with 14 armour and 5 mech_infantrys
                    Russians defend with 2 armour, 4 infantry and 2 mech_infantrys
                        Germans roll dice for 14 armour and 5 mech_infantrys in Bessarabia, round 2 :  5/19 hits
                        Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 2 :  0/8 hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 14 armour and 5 mech_infantrys in Bessarabia, round 3 :  8/19 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 3 :  1/3 hits
                        2 armour owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 14 armour and 4 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 armour, 4 infantry and 2 mech_infantrys
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers could not land in Western Ukraine and were removed
                1 aaGun moved from Belarus to Novgorod
                3 artilleries moved from Belarus to Novgorod
                3 infantry moved from Belarus to Novgorod
                1 aaGun, 6 artilleries and 22 infantry moved from Belarus to Eastern Poland
                6 artilleries and 6 infantry moved from Germany to Poland
                6 transports moved from 115 Sea Zone to 112 Sea Zone
                3 submarines moved from 112 Sea Zone to 109 Sea Zone
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                5 infantry placed in Western Germany
                2 armour and 1 infantry placed in Novgorod
                2 armour placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Egypt : 2 fighters and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Poland : 6 artilleries and 6 infantry
        Germany : 2 armour and 1 factory_major
        Holland Belgium : 6 artilleries and 1 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns, 6 artilleries and 22 infantry
        Bessarabia : 1 flag, 14 armour and 4 mech_infantrys
        Western Ukraine : 1 flag, 2 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 17 infantry
        112 Sea Zone : 6 transports
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 3 submarines
        Finland : 1 flag
        110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 31
        Japanese : 35 / 39
        Americans : 52 / 76
        Chinese : 12 / 17
        British : 26 / 28
        UK_Pacific : 16 / 21
        Italians : 27 / 48
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 armour moved from Caucasus to Persia
                      Russians take Northwest Persia from Italians
                1 infantry moved from Archangel to Belarus
                1 fighter moved from Smolensk to Belarus
                1 mech_infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 submarine moved from 106 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 armour moved from Caucasus to Persia
                      Russians take Northwest Persia from Italians
                1 infantry moved from Archangel to Belarus
                1 fighter moved from Smolensk to Belarus
                1 mech_infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Persia
                    Russians attack with 1 armour
                    Italians defend with 1 armour
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 artillery moved from Archangel to Smolensk
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Belarus to Smolensk
                8 infantry moved from Russia to Smolensk
                21 infantry moved from Smolensk to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Smolensk to Bryansk
                2 artilleries moved from Smolensk to Bryansk
                2 aaGuns moved from Smolensk to Bryansk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,6,1,3,4,4,3,6,6,4,6,3,6,1,1,2,4,2,6,3,4
                Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                6 artilleries and 12 infantry moved from Manchuria to Amur
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to Amur
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Amur

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 battleships in Korea, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 tactical_bombers in 16 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 6 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 17 infantry
                        AA fire in Amur :  0/5 hits
                        Japanese roll dice for 6 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers in Amur, round 2 :  7/23 hits
                        Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 :  4/17 hits
                        5 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 6 artilleries, 2 fighters, 8 infantry and 3 tactical_bombers in Amur, round 3 :  5/19 hits
                        Russians roll dice for 12 infantry in Amur, round 3 :  6/12 hits
                        5 infantry owned by the Russians and 6 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 6 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Amur, round 4 :  3/13 hits
                        Russians roll dice for 7 infantry in Amur, round 4 :  1/7 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 6 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Amur, round 5 :  10/12 hits
                        Russians roll dice for 4 infantry in Amur, round 5 :  2/4 hits
                        4 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 5 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 artillery and 12 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from 16 Sea Zone to Kiangsu
                3 tactical_bombers moved from Amur to 6 Sea Zone
                2 fighters moved from Amur to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,2,1,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
                Japanese collect 33 PUs (5 lost to blockades); end with 33 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
        Kiangsi : 1 flag, 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
        Hainan : 1 harbour
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Borneo : 1 flag
        New Britain : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Amur : 1 flag, 5 artilleries
        Sumatra : 1 flag, 1 artillery, 2 fighters and 1 infantry
        25 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 31 / 32
        Japanese : 38 / 33
        Americans : 52 / 76
        Chinese : 10 / 17
        British : 26 / 28
        UK_Pacific : 16 / 21
        Italians : 27 / 48
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain
                5 infantry moved from 47 Sea Zone to New Britain
                2 armour moved from 47 Sea Zone to New Britain
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                2 destroyers moved from 44 Sea Zone to 41 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 cruisers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 47 Sea Zone
                1 artillery moved from 47 Sea Zone to New Britain
                5 infantry moved from 47 Sea Zone to New Britain
                2 armour moved from 47 Sea Zone to New Britain
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                2 destroyers moved from 44 Sea Zone to 41 Sea Zone
                1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 cruisers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Britain
                    Americans attack with 2 armour, 1 artillery and 5 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 cruiser in New Britain, round 2 :  0/1 hits
                        Americans roll dice for 2 armour, 1 artillery and 5 infantry in New Britain, round 2 :  0/8 hits
                        Japanese roll dice for 2 infantry in New Britain, round 2 :  0/2 hits
                        Americans roll dice for 2 armour, 1 artillery and 5 infantry in New Britain, round 3 :  5/8 hits
                        Japanese roll dice for 2 infantry in New Britain, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in New Britain
                    Americans win, taking New Britain from Japanese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 91 Sea Zone
                    Russians loiter and taunt with ; Americans attack with 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                    Italians defend with 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Morocco
                    Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                    Italians defend with 2 infantry
                        Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 :  0/6 hits
                        Italians roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 3 :  2/6 hits
                        Italians roll dice for 2 infantry in Morocco, round 3 :  0/2 hits
                        2 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar

    Non Combat Move - Americans
                2 fighters moved from Morocco to 91 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry and 1 mech_infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                3 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 5.
                3 armour and 1 mech_infantry placed in Western United States
                2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Malaya : 1 bomber
        New Britain : 2 armour, 1 artillery and 5 infantry
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 8 destroyers
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 2 submarines
        47 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer and 2 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers and 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 2 infantry
        Morocco : 1 flag, 2 infantry and 2 mech_infantrys
        101 Sea Zone : 2 transports
        Brazil : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 31 / 32
        Japanese : 38 / 33
        Americans : 53 / 73
        Chinese : 10 / 17
        British : 26 / 28
        UK_Pacific : 16 / 21
        Italians : 26 / 48
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.707
            Median : 4.000
            Variance : 0.475
            Standard Deviation : 0.689
            Total rolls : 41

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.719
            Median : 4.000
            Variance : 0.645
            Standard Deviation : 0.803
            Total rolls : 32


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Tsinghai to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    1 artillery owned by the Chinese retreated to Hunan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Shensi : 1 infantry
        Hunan : 1 artillery
        Hopei : 1 infantry
        Chahar : 1 infantry
        Anhwe : 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 31 / 32
        Japanese : 35 / 33
        Americans : 53 / 73
        Chinese : 13 / 19
        British : 26 / 28
        UK_Pacific : 16 / 21
        Italians : 26 / 48
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.652
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 46

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.719
            Median : 4.000
            Variance : 0.645
            Standard Deviation : 0.803
            Total rolls : 32


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from Kwangtung to Kiangsi
                5 infantry moved from Hunan to Kiangsi
                2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Siam to French Indo China
                2 infantry moved from Shan State to French Indo China
                5 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
                British buy 3 armour and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from Kwangtung to Kiangsi
                5 infantry moved from Hunan to Kiangsi
                2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Siam to French Indo China
                2 infantry moved from Shan State to French Indo China
                5 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia

    Combat - British
                Battle in Persia
                Battle in Kiangsi
                    British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsi, round 2 :  4/9 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    British win, taking Persia from Italians, taking Kiangsi from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
                1 aaGun moved from Hunan to Kiangsi
                1 aaGun moved from Hunan to Kiangsi
                1 aaGun moved from Hunan to Anhwe
                1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from India to West India
                12 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                3 armour placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2,5,6
                British collect 20 PUs (8 lost to blockades); end with 22 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in French Indo China
                UK_Pacific undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in French Indo China change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kiangsi : 2 aaGuns, 1 artillery and 4 infantry
        Siam : 1 flag
        Yunnan : 5 infantry
        Anhwe : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
        Burma : 2 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 airfield, 1 harbour and 2 infantry
        Kwangtung : 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
        37 Sea Zone : 1 destroyer
        West India : 2 infantry
        Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 13 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 21 infantry
        Anglo Egyptian Sudan : 8 armour, 1 artillery, 7 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 31 / 32
        Japanese : 34 / 33
        Americans : 53 / 73
        Chinese : 14 / 19
        British : 28 / 22
        UK_Pacific : 16 / 21
        Italians : 24 / 48
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.164
            Standard Deviation : 0.405
            Total rolls : 62

    Null / Other
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Italians Combat
                3 was rolled 3 times
                4 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.719
            Median : 4.000
            Variance : 0.645
            Standard Deviation : 0.803
            Total rolls : 32

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from Russians
                      Italians take Caucasus from Russians
                1 fighter moved from Egypt to 80 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 80 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 91 Sea Zone
                    Italians attack with 2 fighters and 3 submarines
                    Russians defend with 1 submarine; Americans defend with 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 2 fighters in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 carriers, 4 cruisers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 :  6/12 hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 fighters owned by the Italians, 3 submarines owned by the Italians, 1 cruiser owned by the Americans and 1 submarine owned by the Russians lost in 91 Sea Zone
                    Americans win with 2 carriers, 3 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 2 fighters and 3 submarines
                    Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarine

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                4 transports moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 80 Sea Zone to Iraq

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 artilleries and 1 infantry placed in Egypt
                9 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Egypt : 1 flag, 1 aaGun, 3 armour, 8 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Malta : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 9 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Caucasus : 1 flag, 1 armour
        95 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 4 transports
        Iraq : 1 flag, 2 armour and 1 fighter
        92 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers and 1 transport
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 29 / 32
        Japanese : 34 / 33
        Americans : 53 / 73
        Chinese : 14 / 19
        British : 28 / 22
        UK_Pacific : 16 / 21
        Italians : 26 / 40
        ANZAC : 17 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    My Italian subs/fighters were ridiculous and all got hits. I just assumed you would want to keep the carriers such that the fighters could stay on. If not, feel free to give each carrier a hit and put a couple of destroyers back in 91 if you want since the fighters can land in Morocco.


  • the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later

    Wayne

  • '13

    Sorry to hear you were sick Wayne, but good to hear it only took a couple of days for it to pass. No hurry on the game. The extra time will let you recover more.

    Chuck


  • Hey Chuck. That’s one of my very good friends name. I like it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
        35 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 29 / 32
        Japanese : 32 / 33
        Americans : 55 / 73
        Chinese : 14 / 19
        British : 28 / 22
        UK_Pacific : 16 / 21
        Italians : 26 / 40
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 29 / 32
        Japanese : 32 / 33
        Americans : 55 / 73
        Chinese : 14 / 19
        British : 28 / 22
        UK_Pacific : 16 / 21
        Italians : 26 / 40
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 submarines moved from 109 Sea Zone to 91 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                5 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 1 infantry moved from Holland Belgium to 110 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                6 artilleries moved from 91 Sea Zone to Morocco
                6 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                6 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
                14 armour and 3 mech_infantrys moved from Bessarabia to Western Ukraine
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 14 armour, 6 artilleries, 22 infantry and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 14 armour, 6 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 :  14/45 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 14 armour, 6 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 6 transports
                    Americans defend with 2 carriers, 3 cruisers, 4 fighters and 3 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 91 Sea Zone, round 2 :  5/10 hits
                        Americans roll dice for 4 fighters in 91 Sea Zone, round 2 :  4/4 hits
                    Units damaged: 2 carriers owned by the Germans
                        Americans roll dice for 2 carriers, 3 cruisers and 3 transports in 91 Sea Zone, round 2 :  1/5 hits
                        2 carriers owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports in 91 Sea Zone, round 3 :  2/8 hits
                        Americans roll dice for 4 fighters in 91 Sea Zone, round 3 :  4/4 hits
                        Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Americans, 1 cruiser owned by the Germans, 1 cruiser owned by the Americans, 2 carriers owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 4 :  1/2 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 fighters, 3 tactical_bombers and 6 transports in 91 Sea Zone, round 4 :  2/6 hits
                        Americans roll dice for 3 fighters in 91 Sea Zone, round 4 :  3/3 hits
                        2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 1 fighter, 2 tactical_bombers and 6 transports in 91 Sea Zone, round 5 :  1/3 hits
                        Americans roll dice for 1 fighter in 91 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 6 :  0/2 hits
                    Germans win with 1 fighter, 2 submarines, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for Americans: 2 carriers, 3 cruisers, 4 fighters and 3 transports
                Battle in Morocco
                    Germans attack with 6 artilleries and 6 infantry
                    Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 6 artilleries and 6 infantry in Morocco, round 2 :  2/12 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Morocco, round 2 :  0/4 hits
                        2 infantry owned by the Americans lost in Morocco
                        Germans roll dice for 6 artilleries and 6 infantry in Morocco, round 3 :  5/12 hits
                        Americans roll dice for 2 mech_infantrys in Morocco, round 3 :  1/2 hits
                        2 mech_infantrys owned by the Americans and 1 infantry owned by the Germans lost in Morocco
                    Germans win, taking Morocco from Americans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                6 artilleries and 6 infantry moved from Poland to Eastern Poland
                2 armour moved from Germany to Eastern Poland

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour, 3 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns
                EDIT: Adding units owned by Germans to Western Ukraine: 2 aaGuns
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Gibraltar : 1 fighter and 1 tactical_bomber
        Egypt : 2 fighters and 2 tactical_bombers
        Morocco : 1 flag, 6 artilleries and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Germany : 2 armour, 3 artilleries, 1 factory_major and 5 infantry
        Belarus : 1 flag, 1 armour, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 armour, 6 artilleries and 6 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag, 2 aaGuns, 14 armour, 6 artilleries, 21 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        91 Sea Zone : 2 submarines and 6 transports
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 24 / 32
        Japanese : 32 / 33
        Americans : 54 / 73
        Chinese : 14 / 19
        British : 28 / 22
        UK_Pacific : 16 / 21
        Italians : 26 / 40
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    those American fighters were deadly!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                3 infantry moved from Smolensk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus

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